Engi & Legendaries
Also fix the grenade barrage effect while you’re at it.
seriously, the predator is one of my favorite legs and barely get to see it i figured this would be something fixed awhile ago
Don’t forget Quip! I miss my streamer bombs.
Don’t forget Quip! I miss my streamer bombs.
any legendary in general i dont use pistol often on my engi just predator most the time
Seriously, we should have had this fixed by now. Show Engineers some love for once that isn’t a glitch with our toolbelt Anet.
How is the Weapon Damage in Kits with legendaries or ascended get it boosted or is it the same as with exotics?
[Skol]
Skins for Kits! people would buy them!
Skins for Kits! people would buy them!
I wouldnt mind this either legendary kits hehehe
Legendary kits OP!
I do miss my confetti barrage, I want all my nade skills to have that animation though :O
Also fix the grenade barrage effect while you’re at it.
Static discharge effect is also broken
I think grenade barrage actually works with it if you trait grenades – can’t test it though since i don’t have one
Fixing Skill-based effects for legendary wielding engineers might pose a Problem though:
- Warriors could start Crying. And a-net doesn’t like Warriors crying. After all, noone wants to see their children crying, right? I mean, they can wield the Predator as well, and it would be sooo unfair if Engineers got more out of a legendary than they do. If they can’t have it, nobody should have it!
- If they fix some of the effects, Engineers could become entitled and demand even more of it (the horror!)
- Just imagine the devs introducing more Effects for Quip. Then some Engineers could be angry over the fact that their flameseeker-prophecies might not grant them special effects. And if the latter one actually did grant such effects, a-net would have to decide which skills were influenced by the prophecies, and which one by quip (their decision might in turn might anger even more)
- some Players might be annoyed about changed visuals for their Kits & Co, and actually want it to be limited to the weapon itself. Maybe a-net didn’t want to alienate those players and took the effects away due to that (so that the legendary works for engis the same as for other classes).
I want to “craft” a Predator as well, and while i would love to see more legendary effects on engineer Kits (Kit-heavier builds spend quite some time in them anyway, which limits the “use” of legendary weapons) i’am actually pleased about the fact that the footsteps/aura aren’t as pronounced as in other legendarys. Tbh, i find all those glowy sparkly charr wielding other legendarys kinda ridiculous to look at :P
Would be nice if a-net coud add some more Effects and add one or two Drop Down Options for the legendarys (maybe a bar for regulating Footsteps and Aura, and an Option for activating additional effects on Kits and Utilities), but i doubt the devs will ever do such a thing, seeing as it would just cause more work and costs for them, AND kinda lead to inconsistency regarding legendary weapons (will they have to create new effects for other Classes as well? Also for all the other Legendarys? Or would the Option only make sense for one class? Why single it out? – seriously, if i develop a system, i hate iregularities, and i’am sure the devs at a-net do so as well :P)
I havn’t crafted the predator some month ago to see now that all tool belt skills effects are gone…
Bring back old grenade barrage effect, or at least some footsteps while using a kit.
Bump, lets make this a thing.