Engi power rifle wvw
Something like that would be much better with very little change (Cloaking device/ stabilized armor is better option in Inventions)
Best option would be switching to nades.
Thanks for the feedback Lert. So the idea of using your heal to might stack (6 on healing mist/turret) and bounce back wouldn’t be effective in your opinion?
Just compare damage.
Potential 2500 damage every 10sec with no stacks of might, nor any of WvW buffs. On top of that it is passive. I believe it needs no further explanation.
Runes of pack (eventually strength by your choice) are great. Easy-stackable swiftness, more crits cause of high fury uptime and additional might.
Side note: You shouldn’t rely on your HEALING skill to boost your damage. It might lead you to situation where you use healing turret for additional stacks of might which will leave you without burst healing for another 15-20sec in which you might happen to be in actual need.
Ah fair enough, completely miscounted the amount of might generated as well so yup, silly idea
It’s a solid build. You might consider swapping out Hair Trigger for Rifled Barrels for a little more reach in WvW. I run the same three kits and am constantly swapping them – so the reduced cool down on the rifle is not really needed. By the time you get back to the rifle, the CD’s should be completed.
Also, I sometimes run with Mango Pie. It proc’s 80’ish heal per tick which brings your total heal to around 250 per tick with the Backpack Generator. I use this build to solo camps with no problem.
Longer rifle range vs lower recharge on immobilize, CC, mobility and better damage along that. Choice seems easy.
Longer rifle range vs lower recharge on immobilize, CC, mobility and better damage along that. Choice seems easy.
it really isnt so easy. longer range is really useful when youre in a big open map where people like to run away.
head here to discuss wvw without fear of infractions
Cheers for the feedback guys, much appreciated!
Will test out recharge vs range for my own uses
Other than that, would the 6 might on heal and 2 on weapon swaps be alright? I know my crit chance here is a bit on the weak side.