Engi power rifle wvw

Engi power rifle wvw

in Engineer

Posted by: Kholem.6092

Kholem.6092

So I had a thought (perhaps done to the death or known to be rubbish!) for might stacking combining brawler runes and the power trait giving might on heal.

http://gw2skills.net/editor/?fdIQFAUlUUpPrlcxdLseVSeBNqkEqZCqAIyAujPWvWC-T1hIABHfBAA4BAYi6PIp8bBdA5s/AcKBDAcAwwDf8wPPcA-w

Would this be a good idea?
Regarding armour types I have already got ascended trinkets and assassin armour hence their inclusion… open to suggestions on these too if it would help, just giving my current armour.

With a few blast finishers and various healing options I figured this could be strong on sustained with heal and might switching from having to go fully defensive to bursting.

This is for roaming/solo/2 man groups by the way.

Worth a look or just stick to what is known to work?
Cheers guys!

Engi power rifle wvw

in Engineer

Posted by: Lert.6287

Lert.6287

http://gw2skills.net/editor/?fdIQFAUlUUpPrlcxdLseVCbBNqxEqmCqNIyNWlP2gAA-T1hIABHfBAA4BAYi6PIp8bBdAns/AcKBDAcAwwDf8wPPcpAubkF-w

Something like that would be much better with very little change (Cloaking device/ stabilized armor is better option in Inventions)
Best option would be switching to nades.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

Engi power rifle wvw

in Engineer

Posted by: Kholem.6092

Kholem.6092

Thanks for the feedback Lert. So the idea of using your heal to might stack (6 on healing mist/turret) and bounce back wouldn’t be effective in your opinion?

Engi power rifle wvw

in Engineer

Posted by: Lert.6287

Lert.6287

Just compare damage.
Potential 2500 damage every 10sec with no stacks of might, nor any of WvW buffs. On top of that it is passive. I believe it needs no further explanation.
Runes of pack (eventually strength by your choice) are great. Easy-stackable swiftness, more crits cause of high fury uptime and additional might.

Side note: You shouldn’t rely on your HEALING skill to boost your damage. It might lead you to situation where you use healing turret for additional stacks of might which will leave you without burst healing for another 15-20sec in which you might happen to be in actual need.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

Engi power rifle wvw

in Engineer

Posted by: Kholem.6092

Kholem.6092

Ah fair enough, completely miscounted the amount of might generated as well so yup, silly idea

Engi power rifle wvw

in Engineer

Posted by: Soon.5240

Soon.5240

It’s a solid build. You might consider swapping out Hair Trigger for Rifled Barrels for a little more reach in WvW. I run the same three kits and am constantly swapping them – so the reduced cool down on the rifle is not really needed. By the time you get back to the rifle, the CD’s should be completed.

Also, I sometimes run with Mango Pie. It proc’s 80’ish heal per tick which brings your total heal to around 250 per tick with the Backpack Generator. I use this build to solo camps with no problem.

Engi power rifle wvw

in Engineer

Posted by: Lert.6287

Lert.6287

Longer rifle range vs lower recharge on immobilize, CC, mobility and better damage along that. Choice seems easy.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

Engi power rifle wvw

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

Longer rifle range vs lower recharge on immobilize, CC, mobility and better damage along that. Choice seems easy.

it really isnt so easy. longer range is really useful when youre in a big open map where people like to run away.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Engi power rifle wvw

in Engineer

Posted by: Kholem.6092

Kholem.6092

Cheers for the feedback guys, much appreciated!
Will test out recharge vs range for my own uses
Other than that, would the 6 might on heal and 2 on weapon swaps be alright? I know my crit chance here is a bit on the weak side.