Engi spvp build?

Engi spvp build?

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Posted by: Lordryux.9785

Lordryux.9785

looking for a good engi spvp build that involves majority rifle if anyone can provide me with a good spec plz ^^

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Posted by: daydream.2938

daydream.2938

If you want a bunker build i can recommend one.
10, 0, 30 , 30.
you want to grab the ability that at 25% life your immune to condition dmage and the ability to regen on using bombs.

For utility , bomb kit, elixir c and exilir s.

its a tricky spec to play but use the rifle knockback and the snare to knock ppl off points, bomb kit f3 also has a kd, and when you use bombs you heal.
For your heal run the heal kit and you can rotate between f1 heal, bomb heal, and health pack heals.

stack toughness.
its not a great spec for kiling , but its a great bunker spec.

Id like to know a good offensive build.

(edited by daydream.2938)

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Posted by: Maullus.1273

Maullus.1273

A rifle Static Discharge build can be a lot of fun in sPvP, assuming you don’t mind being an exceptionally fragile glass cannon. (No, really…a skritt fart could knock you down.) 30 Firearms, 30 Tools, 10 Explosives; toolkit, rifle turret, goggles.

You’ll do a lot of dodging, a lot of swapping, and probably a lot of dying; nevertheless, it’s a fun build if you get the hang of it.

Mad Maullix
Tarnished Coast
Panic Time!

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Posted by: Wasdclick.1764

Wasdclick.1764

Pistol/Pistol with heavy Elixir support (With Formula 409, HGH, Elixir S, and Toss Elixir R especially) can be pretty good as a support build, but you’ll want to stick with at least one teammate for maximum effectiveness. Build for survival, and harass with conditions, using your Elixirs to mess with the battlefield. Not sure if it’s as effective as it is offbeat, but it does the job. Mixing it up to use Rifle can be effective, since Rifle has a lot of control.

There’s also the much-loved TANKCAT build. It was designed with sPvP in mind, and is a fantastic build with a bit of practice. It’s Pistol/Shield, and should stay that way though.

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Posted by: dirtyshame.1863

dirtyshame.1863

I use the 10/30/0/0/30 build discharge. Last night was one of my best days. I skip goggles because of the toolbelt CD and lack of damage from the initial toolbelt skill (discharge will hit though).

I used medkit, tool kit, rifle turret, ram. Those do the most damage, shortest CDs, ranged and specced rigth will make toolkit/ram/rifle (if you choose) to stack some serious cripple.

Personally I go with the 33% to proc fire , more or less keeps single target burning 50% of time in a realitve short burst rotation. I use the 20% reduced rifle CDs, 10% improved rifle dmg, and 50% chance to cause a vulnerability. I use the 50% vs the 5 stacks for 8 secs on net because you will see quickly this build can attack several ppl at once provided you line up shots or they group.
In tools or whatever is last set or traits I take the static discharge, swiftness on kit equip, and throw wrench improvment trait.

It really helped me to learn to use toolkit effectively… and I am still learning. Skills 2,3,4,5 are all very useful. Skip 1.

I have been using sigil of force and scholar runes. When you get the jump on someone full scholar and full endurance, that should be 20% increased damage which I am hoping stacks anyway. I did manage a 7k jump shot last night on land which is actually new for me in spvp.

I like that in a short burst you can control a target very well. Net them, burst to avoid them evading your damage while you can. Then knock them down and jump shot if you want. Pull with shield and prybar, then knock with ram. Toolbelt will be almost up again to use.

important note rifle shot on toolbelt is off GCD which means you can use it when you are down. I noted this because I have managed to kill several people (to downstate at least) while on the ground after overcharged shot. Which also gets it off cooldown all the quicker. Do NOT wait to hit this button. Its the only reason to keep turret on your skill bar.

You are glass, but against single target you can handle most anything except fear bombs from necros (unblockable I believe) and a really good trap specced hunter (also unblockable). This build isn’t always viable. Its great in PUG spvp because there is not so much organization. In tourney I would worry a bit. I probably only average on play ability but I find this very useful to use, just don’t blow your … well let’s say CDs… on evades.

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Posted by: daydream.2938

daydream.2938

Im in particular interested in what specs are run in paid tournies to good effect.

I think i found a bunker spec (the one i listed) that will work.
But a damage and a support build would be nice to know also.

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Posted by: Maullus.1273

Maullus.1273

I skip goggles because of the toolbelt CD and lack of damage from the initial toolbelt skill (discharge will hit though).

I used medkit, tool kit, rifle turret, ram. Those do the most damage, shortest CDs, ranged and specced rigth will make toolkit/ram/rifle (if you choose) to stack some serious cripple.

Hmm. I’ll have to try Ram. I know Casia, and some others, advocate Rocket Boots, but I’m not a fan of the very short range on the toolbelt skill. I can see the merit, but I don’t think it would work for me.

Goggles serves as a stun break, fury, and even though the toolbelt has no direct damage, it does have 1,200 range, applies the discharge, and applies stacks of vulnerability. A nice way to open burst is with Goggles, Goggles toolbelt, rifle, throw wrench.

You make a compelling case for Ram, though, as the extra knockback, along with cripple and direct damage on the toolbelt, could definitely come in handy.

Mad Maullix
Tarnished Coast
Panic Time!

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Posted by: dirtyshame.1863

dirtyshame.1863

Hmm. I’ll have to try Ram. I know Casia, and some others, advocate Rocket Boots, but I’m not a fan of the very short range on the toolbelt skill. I can see the merit, but I don’t think it would work for me.

Goggles serves as a stun break, fury, and even though the toolbelt has no direct damage, it does have 1,200 range, applies the discharge, and applies stacks of vulnerability. A nice way to open burst is with Goggles, Goggles toolbelt, rifle, throw wrench.

You make a compelling case for Ram, though, as the extra knockback, along with cripple and direct damage on the toolbelt, could definitely come in handy.

I can see the usefulness of goggles over ram, but on target dummies I can get the ram to hit alone for 2k, adding 10% damage over a short time doesn’t beat the 2k overall. You would need 20k of damage to equal that one hit on the single target and several more seconds to reset it. I have fury up 50% of time with medkit, I’m getting better at changing over. Not as fun as just clicking goggles mind you. Best part of goggles has to be stun break and immunity to blind. Also I should mention it is of GCD toolbelt as well. But again, mine is for PUG sPvP. I was just never able to get the numbers out of goggles to suit me, and I really get a kick out of overcharge shotting a downstate away from a rezzer and then using ram to stop the rezzer once he gets back to body.

to each his own my good man I am still waiting for the day I can go spec turrets like mesmers spec clones. LOL.

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Posted by: Maullus.1273

Maullus.1273

Hmm. I’ll have to try Ram. I know Casia, and some others, advocate Rocket Boots, but I’m not a fan of the very short range on the toolbelt skill. I can see the merit, but I don’t think it would work for me.

Goggles serves as a stun break, fury, and even though the toolbelt has no direct damage, it does have 1,200 range, applies the discharge, and applies stacks of vulnerability. A nice way to open burst is with Goggles, Goggles toolbelt, rifle, throw wrench.

You make a compelling case for Ram, though, as the extra knockback, along with cripple and direct damage on the toolbelt, could definitely come in handy.

I can see the usefulness of goggles over ram, but on target dummies I can get the ram to hit alone for 2k, adding 10% damage over a short time doesn’t beat the 2k overall. You would need 20k of damage to equal that one hit on the single target and several more seconds to reset it. I have fury up 50% of time with medkit, I’m getting better at changing over. Not as fun as just clicking goggles mind you. Best part of goggles has to be stun break and immunity to blind. Also I should mention it is of GCD toolbelt as well. But again, mine is for PUG sPvP. I was just never able to get the numbers out of goggles to suit me, and I really get a kick out of overcharge shotting a downstate away from a rezzer and then using ram to stop the rezzer once he gets back to body.

to each his own my good man I am still waiting for the day I can go spec turrets like mesmers spec clones. LOL.

No, no, you present a very persuasive argument. I will definitely be testing it out for myself to see how it feels. In another thread I argued for Signet of Air over Force, simply because that extra burst, when it happened, could really swing a fight. I’ve been using Healing Turret instead of Med Kit… I suppose if I swapped that I wouldn’t miss the fury from Goggles. I might miss the stun break, but truth is I think I used Goggles offensively far, far more often than I used it defensively.

I’ll follow-up after I’ve had a chance to test Ram out. I’m looking forward to it.

(I’m also delighted to find some constructive dialogue on the Engineer forum.)

Mad Maullix
Tarnished Coast
Panic Time!

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Posted by: smapty.4270

smapty.4270

Here’s a nice balanced build with good survivability and strong damage ive had a lot of success with in spvp.

http://gw2skills.net/editor/?fcAQFAUlspyanwynF1LJS4DSI4D7lIF6Hl9Rhc1WA;TgAA1Cno2yslYLbNutkbB

(Copy and paste the link)

Great control with the various knock backs… Strong against burst classes with the defensive traits and over 2700 toughness and 23k+ health. You can clear and hold a point against multiple foes. Solid damage with your attack rating over 3500 (I have been running superior fire weapon sigil which procs for 1k AE damage). Good group utility via combo fields and rezzes with elixir R.

It’s really a fun build to play once you get the feel for it and feels very strong vs any class or build you may face.

-Sterno Lecturo
80 Engineer -Sorrows Furnace

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Posted by: KirinDave.6451

KirinDave.6451

Here’s a nice balanced build with good survivability and strong damage ive had a lot of success with in spvp.

http://gw2skills.net/editor/?fcAQFAUlspyanwynF1LJS4DSI4D7lIF6Hl9Rhc1WA;TgAA1Cno2yslYLbNutkbB

(Copy and paste the link)

Great control with the various knock backs… Strong against burst classes with the defensive traits and over 2700 toughness and 23k+ health. You can clear and hold a point against multiple foes. Solid damage with your attack rating over 3500 (I have been running superior fire weapon sigil which procs for 1k AE damage). Good group utility via combo fields and rezzes with elixir R.

It’s really a fun build to play once you get the feel for it and feels very strong vs any class or build you may face.

-Sterno Lecturo
80 Engineer -Sorrows Furnace

This is really interesting? Do you have any footage of this build in play?

I’ve been looking for any signs of life on engineer spvp, since everyone tells me that they’re still fine in sPvP and I am sort of reaching blindly trying to find SOME reason not to beat myself up over being suckered into leveling engineer to 80 before realizing what was up.

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Posted by: smapty.4270

smapty.4270

I don’t have any recording or editing set up on my computer… And honestly probably won’t bother with it.

I can tell you though that I consistently top the leader board with this build in spvp and although that doesn’t really carry a lot of weight the main reason a lot of people run spvp is to farm glory…

I have played engineer since day 1 (rank 34 now) and have tried out countless builds and always come back to this one since it seems to work the best for me.

-Sterno Lecturo
80 Engineer – Sorrows Furnace

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Posted by: Phuriocity.9218

Phuriocity.9218

I use the 10/30/0/0/30 build discharge. Last night was one of my best days. I skip goggles because of the toolbelt CD and lack of damage from the initial toolbelt skill (discharge will hit though).

I used medkit, tool kit, rifle turret, ram. Those do the most damage, shortest CDs, ranged and specced rigth will make toolkit/ram/rifle (if you choose) to stack some serious cripple.

Personally I go with the 33% to proc fire , more or less keeps single target burning 50% of time in a realitve short burst rotation. I use the 20% reduced rifle CDs, 10% improved rifle dmg, and 50% chance to cause a vulnerability. I use the 50% vs the 5 stacks for 8 secs on net because you will see quickly this build can attack several ppl at once provided you line up shots or they group.
In tools or whatever is last set or traits I take the static discharge, swiftness on kit equip, and throw wrench improvment trait.

It really helped me to learn to use toolkit effectively… and I am still learning. Skills 2,3,4,5 are all very useful. Skip 1.

I have been using sigil of force and scholar runes. When you get the jump on someone full scholar and full endurance, that should be 20% increased damage which I am hoping stacks anyway. I did manage a 7k jump shot last night on land which is actually new for me in spvp.

I like that in a short burst you can control a target very well. Net them, burst to avoid them evading your damage while you can. Then knock them down and jump shot if you want. Pull with shield and prybar, then knock with ram. Toolbelt will be almost up again to use.

important note rifle shot on toolbelt is off GCD which means you can use it when you are down. I noted this because I have managed to kill several people (to downstate at least) while on the ground after overcharged shot. Which also gets it off cooldown all the quicker. Do NOT wait to hit this button. Its the only reason to keep turret on your skill bar.

You are glass, but against single target you can handle most anything except fear bombs from necros (unblockable I believe) and a really good trap specced hunter (also unblockable). This build isn’t always viable. Its great in PUG spvp because there is not so much organization. In tourney I would worry a bit. I probably only average on play ability but I find this very useful to use, just don’t blow your … well let’s say CDs… on evades.

I did this same thing…

…but it leaves you with absolutely no stun-breakers.

In a build that’s already a glass cannon, I really don’t think you can get away with running around without one. At least, I always have a terrible experience without one.

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Posted by: Lordryux.9785

Lordryux.9785

Here’s a nice balanced build with good survivability and strong damage ive had a lot of success with in spvp.

http://gw2skills.net/editor/?fcAQFAUlspyanwynF1LJS4DSI4D7lIF6Hl9Rhc1WA;TgAA1Cno2yslYLbNutkbB

(Copy and paste the link)

Great control with the various knock backs… Strong against burst classes with the defensive traits and over 2700 toughness and 23k+ health. You can clear and hold a point against multiple foes. Solid damage with your attack rating over 3500 (I have been running superior fire weapon sigil which procs for 1k AE damage). Good group utility via combo fields and rezzes with elixir R.

It’s really a fun build to play once you get the feel for it and feels very strong vs any class or build you may face.

-Sterno Lecturo
80 Engineer -Sorrows Furnace

kk ill try this out altho ima change out flamethrower for elixer B and elixer R for S idk i just cant have fun without elixer B or S lol. i love midget stomping ppl in it and elixer B gets me to point A to point B fairly quickly

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Posted by: dirtyshame.1863

dirtyshame.1863

I did this same thing…

…but it leaves you with absolutely no stun-breakers.

In a build that’s already a glass cannon, I really don’t think you can get away with running around without one. At least, I always have a terrible experience without one.

I have recently decided to go back to having the 10 in alchem for the invinc potion or the swiftness procs vigor. The up time on my burn proc hasn’t been all that great lately, when I lasted check it… however this was PVE (took a break from pvp).

Lack of stun break actually didn’t cripple me like I thought it would. Getting knocked down but warrior shield bash, I will switch kits (which you can do while stunned) and pick up my tool kit and spam 4 until it works. Burst thieves and mesmers with stun MW spam are the only real problems I have any more in that case. And stun breakers would help but I see them less often than I would be able to effectively use my stun breaker. I tend to try to keep my distance at all times anymore until I am ready to rifle 5 and 4 on someone.

Going 2v1, I find ram more useful so I can prevent rezzing while I work the other down.

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Posted by: Casia.4281

Casia.4281

someone should have asked if you plan on hotjoin, tourney, or arranged teams first off.

What is viable in a team, and what is viable solo are two VERY different things.
What works in a tourney vs other arranged teams also varies greatly.