Engie Suggestions Traits and Skills
MedKit changes are amazing, pretty sure I’d keep those syringes strapped to my wrist almost 24/7 with these changes, it would be unimaginably strong when paired with elixir shells and super elixirs. Would the engi himself gain the heals and buffs as well in your mind?
Everyone seems to want to fix that kit, and I think the devs don’t know what it’s supposed to be just for that very reason, total skill identity crisis xD.
If they make it into AOE, I don’t think there would be a chance for people to die when rolling with a total healbot engi, but the current version shouldn’t be used pretty much ever, because why kitten yourself on purpose? So it definitely needs a lot of changes to become a viable alternative.
Mine should’ve always been like that, the current version is more like a satchel charge or something. Mines were invented to blow up when disturbed, so YES PLEASE.
Ram seems quite.. Strong
Dunno if AOE stunning would be too wacky, especially when traited into Gadgeteer, it’s a pretty low cooldown skill after all, changing the CD longer would make it really situational as well, because you would want to save it “for that moment when I need it”
A.E.D, I like your idea, this skill definitely needs a lot of love, all the other healing skills than HT need it tbh.
Would condis deal their remaining dmg as burst or would each convert into a set amount of raw damage, what type would the damage be?
Glue shot.. Hmm, I personally like the current version, it’s easy to use and does what it’s supposed to, I’m not opposing change tho
Would the only difference be area size and shape?
If the shape would be the same as Inspiring Reinforcement, it would own in hallways and stairs
Traits are pretty cool too, especially fire within, Operation and Complete should imo be paired into some existing traits in either alchemy or inventions lines
tldr: I like most, please explain more in detail because you have some cool stuff in your brain
Had some random ideas in my head, decided to post them to get feedback or some notice. Studying Game Dev/Design so it would be interesting to hear what others thought of my ideas.
=====Skill Changes========
Throw Mine - Get rid of detonate mine and allow the cooldown to start after the previous mine has been throw.
A.E.D - When overcharging is successful, convert conditions into damage and unleash a explosion around you. Or Bonus healing!
Battering Ram - This is now a AoE, Unleash a barrage of battering rams on the target area, inflicting stun or daze. On the final throw, launch a real ram onto the area, dealing damage and knockdown.
(Think Arrow volley, but not as long since its Hard CC)Glue Shot - This now summons a wave of glue instead of a puddle. (Think, Revanent inspiring inforcement.
Throw Bandages - Toss 5 bandages, each having a base clear on Bleed and a added condition. If no conditions are present, gain a added heal.
Medkit skills 3-5 - Changed into aoe effects instead of single target.======New Traits=========
FT ~ “The Fire Within” - While flamethrower is equipped, Burn that is applied to you is turned into might stacks. If burn stack exceeds 10, instantly explode and go down. (Can knockback and do damage on explosion)MK ~ “Operation!” - While med kit is equipped, revive speed is increased by 20-33%. Also drops a water field that cleanses conditions and applies Regen on pulse.
MK ~ “Complete!” - When succesfully reviving an ally, you both gain boons. (Regen, Prot/Resist, Vigor)These are basically changes to the things I play the most and wondered: Hey! it would be awesome if instead this had this effect, or wouldnt it be funny if this happened.
Quite nice ideas with the overcharged things, would be nice to give a shot to improve the ram, A.E.D. and mine (and THE MEDKIT)
MedKit changes are amazing, pretty sure I’d keep those syringes strapped to my wrist almost 24/7 with these changes, it would be unimaginably strong when paired with elixir shells and super elixirs. Would the engi himself gain the heals and buffs as well in your mind
?
Thats actually a pretty good idea ^^ I love the idea of being a boon support class and with elixirs this does seem like it would offer some amazing support. When thinking about this i was only looking at medkit and not the full picture of what roles it could fill =D.
Also, I’m not sure about the self heals since engies can obtain a great amount of passive healing as well as support from other classes when it comes to heals. But maybe we could share a boon when using med blaster as well =D. So if we have aegis on and avoid getting hit, we can keep applying it after every end phase of med blaster for example.
Everyone seems to want to fix that kit, and I think the devs don’t know what it’s supposed to be just for that very reason, total skill identity crisis xD.
If they make it into AOE, I don’t think there would be a chance for people to die when rolling with a total healbot engi, but the current version shouldn’t be used pretty much ever, because why kitten yourself on purpose? So it definitely needs a lot of changes to become a viable alternative.
I honestly imagine that they aren’t thinking outside the box when it comes to ideas xD. Mostly number changes.
Yeah, maybe aoes would be a tad bit to much. If we could, maybe turn them into a mantra . Pre prepping the syringes(etc) so we could toss out a bit more support in the process. I honestly doubt combat medics would go into war with only 1 painkiller or 1 bandage lol.
Mine should’ve always been like that, the current version is more like a satchel charge or something. Mines were invented to blow up when disturbed, so YES PLEASE.
Ram seems quite.. Strong
Dunno if AOE stunning would be too wacky, especially when traited into Gadgeteer, it’s a pretty low cooldown skill after all, changing the CD longer would make it really situational as well, because you would want to save it “for that moment when I need it”A.E.D, I like your idea, this skill definitely needs a lot of love, all the other healing skills than HT need it tbh.
Would condis deal their remaining dmg as burst or would each convert into a set amount of raw damage, what type would the damage be?
Glad you feel this way about mines and yes, this is they way they should be xD . Maybe cause a condition when blown up as well. (Crippling + bleeding+ Confusion/Torment). Not both Confusion and Torment, but i feel like randomly exploding would cause some type of trauma and effects on the target.
As for the battering ram, maybe instead of changing that skill, it could become a Elite gadget instead. There is obviously better ideas for a gadget elite but this would probably seem more of a elite status skill for what it does lol.
As for the A.E.D, i feel like if it did the remaining damage on conditions, it would lead to some super bursting xD So maybe like consume conditions, each special condition on you would be converted into a set amount of damage or heal when it overcharges.
Glue shot.. Hmm, I personally like the current version, it’s easy to use and does what it’s supposed to, I’m not opposing change tho
Would the only difference be area size and shape?
If the shape would be the same as Inspiring Reinforcement, it would own in hallways and stairs
Yes, the only change would be size and shape. When i use it the shot kind of lags behind the target which can be pretty annoying. But to make this work, it would have to lose being a ground targeting aoe and become a 0-180 degree line in front of the player. I dont think a lot of people would like that though.
Traits are pretty cool too, especially fire within, Operation and Complete should imo be paired into some existing traits in either alchemy or inventions lines
tldr: I like most, please explain more in detail because you have some cool stuff in your brain
Ty for the feedback and I’m glad you liked my ideas ^^ . The traits would make a big improvement on MedKits functionality and also provide some more team support at the cost of losing constant dps. Also with this, more runes would be able to obtain more spotlight, like mercy runes for example =D
Quite nice ideas with the overcharged things, would be nice to give a shot to improve the ram, A.E.D. and mine (and THE MEDKIT)
Yes, i feel like gadgets need a bit more identity when it comes to this class. Also some major improvements because atm, they are outshined by kits and elixirs. Thinking of sharing some ideas for a new specialization idea with a focus on signets and gadgets.
And i seriously would love “THE MEDKIT” to recieve some major love xD.
(edited by iKeostuKen.2738)