Engies in dungeons?

Engies in dungeons?

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Posted by: Sanguis Rex.5134

Sanguis Rex.5134

Hey folks!

So I’ve been considering making myself an Engineer, but before doing so I figure I’d do a little research and educate myself.
While Im intrigued there’s one thing that im still confused about – How do Engies fare in dungeons?

I would really appreciate the input of engineer players on their experience doing dungeons with Engies. Some things that come to mind:

Do you find people desire your class in their group? Do you feel other classes take priority?
Are they a fair PUG classes? Or are they better reserved for organized group?
How do they fare DPS wise?

Please and thank you!

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Posted by: Jerus.4350

Jerus.4350

Engineers aren’t part of the record run scene, but they are part of (and an awesome option) for your casual tours.

DPS wise you’re excellent and you support your group helping them do more damage through vuln and might stacks if they need them. Using Grenade/Elixir Gun/Flamethrower that is, with just those skills and your healing turret you can maintain 12 stacks of might if you execute properly all while pumping out solid damage and keeping up like 10-20 stacks of vulnerability.

Add to that you can swap in things like Bombkit for blinds or stealth skipps. Elixer S for extra stealth. Elixer U for reflects. and various other little things you can do. It’s a very versatile profession with a solid role in groups.

It may not be a record run profession but for your more casual speed run they’re still top notch.

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Posted by: Rozbuska.5263

Rozbuska.5263

Engi is great in dungeon runs and good player can replace guard or thief in speed runs with reflect and stealth, engi have one of highest dps in game, can keep 12 stacks of might on party and 25 on self, can keep perma 25 stacks of vulnerability. Also dont forget on great support from heal turrent and eg.
Engi can have tons of those little things in one buid what make speed run really comfortable.
For example at start of CoE you can agro spreaded mobs by nades (witch is often problem for other classes) into corner where they harmlessly jumping in smoke bomb and then by elixir F you let champ spit his deadly frost attack into emptiness..:-)

Ofc ppl often dont wanna engis in group because they are dumb but its another story what have nothing with our beloved class.-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: MrForz.1953

MrForz.1953

With all the dungeons done since the very beginning of the game and despite the nasty rumors about Warriors and Guardians only, I’ve never, ever had a team that minded my presence as an Engi.

At the very base, they’d expect you to be reliable on your own, and toss grenades from afar, applying direct damage, condition damage, and vulnerability which means more damage for them too. But you can do far more than that for your party along with the great damage such as Might spamming, homemade stealth, healing, even if it tends to go unnoticed.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: Xyonon.3987

Xyonon.3987

Engi are masterrace together with war and ele. The other classes can mostly be replaced. They are not yet in speedrun records, but I’m extremly sure they are incoming. Those ppl just haven’t realized what passive damage is. To show you what I mean, play with this tool and take a look at the dps with and without engi:

http://gw2dps.david-reess.de/

TL;DR: Engi is godtier in PvE.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Assassin.7890

Assassin.7890

What geartype ars you guys currently using in fractals and dungeons?

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Posted by: insanemaniac.2456

insanemaniac.2456

i join those heavy only runs on occasion, they dont mind me usually

full zerk gear for me

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Jerus.4350

Jerus.4350

What geartype ars you guys currently using in fractals and dungeons?

Look at your name, yeah that Apparently it comes out to be better DPS with the max DPS rotation as well as a lot of our stuff (mainly Vuln) being “on crit” so it helps there.

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Posted by: Xyonon.3987

Xyonon.3987

To clear that for you, normally berserker stats (power > precision = ferocity) are the highest dps for each class. There are however exceptions like the Mesmer who’s damage highly relays on reflections.
Reflected projectiles are unaffected by power, yet are affected by your own crit chance and crit damage. Therefore a Mesmer is most of the time more efficient with Assassins gear (precision > power = ferocity).

Now back to the engineer. The engineer main damage output that is overwhelming compared to other classes lies in the vulnerability stacks he creates. He deals a high amount of passive damage and is capable of keeping 15 stacks vuln sustained on bosses (wich have 50% duration) without any duration increases. The other classes have mostly 2-5 stacks.
Those vuln stacks also come on crit wich makes it important for the engineer to have an increased crit chance.

Currently the way to go gear is:
Armor and weapon -> assassin stats
Trinkets and back -> berserker stats

However the difference is really minor, if you already got your full zerk / kitten gear, keep it. It’s rather elitism. Just keep in mind not to get over 100% crit chance. Think about warriors war banner (7%) and fury (20%). Sometimes you got a ranger for another 7% aoe buff, but that’s rarely the case. So don’t get over 73% crit chance. Keep in mind we got a trait that increases the crit chance by 10% if the target is under 50% hp. It’s not sure how important this is but 63-73% crit chance is your goal.

greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

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Posted by: Rozbuska.5263

Rozbuska.5263

What geartype ars you guys currently using in fractals and dungeons?

Assassin/Zerk mix is most effective for engis but you can use pure Zerk aswell.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: MrForz.1953

MrForz.1953

I used Celestial for absolutely every game mode since it first went out. You deal a good amount of damage and remain very solid. That includes the Triple Trouble event, as part of the Condition Team.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: insanemaniac.2456

insanemaniac.2456

ew. dont do the condi team as cele. youre condis are crap, wearing rabid would double your dps.

edit: inb4 phiw

JQ: Rikkity
head here to discuss wvw without fear of infractions

(edited by insanemaniac.2456)

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Posted by: Jerus.4350

Jerus.4350

ew. dont do the condi team as cele. youre condis are crap, wearing rabid would double your dps.

Also don’t do condi in most dungeons as you’re going to get roosterblocked by power builds who simply give off condis (guards and burning, mesmers and bleeds, etc).

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

http://gw2skills.net/editor/?fdAQFAUlUUpEr9ZxdLseNSbBNqwA6IciW/5CEgjC-T1BEABMp8TiLAAK7PonOAAeAAXq+zWKBDAgAszdGAG6QH6QH6Qbn7cn7cn7sUAjKMC-w
engy build for dungeon (change utility when u need skip part or whatever)
80% crit without fury or banner
max dps with nade, 25 stacks on vulnerability, support from EG (#3 and #5 skill)

Engy:Turrets Nade/HgH Kit Bunker Zerker
Necro:MMMesmer:pve omniRanger:SpiritsThief:P/P

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Dps aside engies are pretty sweet defenders too. Yesturday i did Honor of Waves story with my guildies, and since we’re not experts there wipes happened. However i could clearly see, that asides dodging most lethal attacks the mortality rate went waaay down the moment i used elixir infused bombs trait for aoe heals while i attack, combined with experimental turrets which made my healing turret throw vigor at them and thumber turret grant occasional protection.

Also when needed they do have reflections/projectile absorb with fortified turrets trait and throw elixir U tool belt skill.

After the dungeon i did claw of Jormag, and for the first time ever had actual fun, as i stood in stack of ppl to the right and by placing healing turret and spamming my bomb attack (for the heal) kept myself and ppl around me alive (normally the hp in that spot is sucked dry by constant damage and it’s a death zone with constant revives, thus the stacking).

So yeah, he’s an all around package. But be warned, this package is difficult to control and it takes time in most cases for a person to reliably control your engi and do things that you actually planned on doing.

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Posted by: MrForz.1953

MrForz.1953

ew. dont do the condi team as cele. youre condis are crap, wearing rabid would double your dps.

edit: inb4 phiw

That was a rare occurence though, not likely to happen again. Hybrid damage wouldn’t have been welcomed at that time if engies weren’t able to naturally apply everything except torment, plus, the real trouble with (hehe) Triple Trouble was the second phase where most of the time the crowd would lack the direct damage to finish the wurms off. A short coming in condition damage against the husks in exchange of a major boost in direct damage for the second phase was quite welcomed.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: krixis.9538

krixis.9538

if u play with a decent group that has an ele guard + war then as an engie in zerk gear u can go grenades + bomb kit and rifle and rotate the skills for highest dps and providing high uptime of fire fields that can be blasted with detonating turrets and BoB blast + others during a fight.

if the rest of the group know how to play aswell the fight will be over before you can use your second big old bomb anyway so it keeps might stacked nicely

+ when your skills on cd use grenade kit 1 spam till everything is off cooldown (which is very short considering bomb + grenades rifle cd.)

your main thing to worry about are the stupid players who still don’t know engies can out dps warriors. this is back when ppl only used 4 wars 1 mes combo for timewarp 100 blades midneless dungeon spam years ago. and it had plagued the game with misconceptions of classes.

most ppl assume engies are just condi noobs who use a flame thrower and do bad dps. u need to be quick in telling them u are zerk nades / bomb kit and let them know u can nuke hard and fast.

engies will be part of record speed runs once they find the right ppl to attempt it. but don’t forget engie is far more complex rotation wise then say warrior or ele is. so most ppl don’t bother with engies and go for the easy mode faceroll spec.

how ever on the past few months a lot of ppl are waking up that zerkgineers are very powerfull and the good ones amongst us are extremely skilled and even now I get ppl telling me that never saw an engie like me do so much aoe / single target dmg in speed runs and are shocked.

this one time I got kicked from a party cos my job o tron back pack kept on talking on its voice ICD because of kit swapping :P

asura engineer master class / race !

Desolation EU
Fractal lvl 80 – 126 AR

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Posted by: Thaddeus.4891

Thaddeus.4891

http://gw2skills.net/editor/?fdAQFAUlUUpEr9ZxdLseNSbBNqwA6IciW/5CEgjC-T1BEABMp8TiLAAK7PonOAAeAAXq+zWKBDAgAszdGAG6QH6QH6Qbn7cn7cn7sUAjKMC-w
engy build for dungeon (change utility when u need skip part or whatever)
80% crit without fury or banner
max dps with nade, 25 stacks on vulnerability, support from EG (#3 and #5 skill)

80% crit chance is way too high unless you are soloing. The sweet spot is 72% in dungeon so that fury + banner of discpline will give you 100%. Replace Ranger for Scholar will give you more dps AND will make sure you don’t go over the 100% crit chance limit. If you want you can use maintenance oil, but that will be useless if there is a ranger in your party with spotter and slaying potion will be better overall.

For food Curry Buttersquash soup isn’t the best choice for engineer. A food with power+condition duration will be better, but they cost as expensive as Buttersquash. There is also condi+condition duration that are good ans far less expensive. These food will allow you to keep vulnerability up for a longer duration.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

http://gw2skills.net/editor/?fdAQFAUlUUpEr9ZxdLseNSbBNqwA6IciW/5CEgjC-T1BEABMp8TiLAAK7PonOAAeAAXq+zWKBDAgAszdGAG6QH6QH6Qbn7cn7cn7sUAjKMC-w
engy build for dungeon (change utility when u need skip part or whatever)
80% crit without fury or banner
max dps with nade, 25 stacks on vulnerability, support from EG (#3 and #5 skill)

80% crit chance is way too high unless you are soloing. The sweet spot is 72% in dungeon so that fury + banner of discpline will give you 100%. Replace Ranger for Scholar will give you more dps AND will make sure you don’t go over the 100% crit chance limit. If you want you can use maintenance oil, but that will be useless if there is a ranger in your party with spotter and slaying potion will be better overall.

For food Curry Buttersquash soup isn’t the best choice for engineer. A food with power+condition duration will be better, but they cost as expensive as Buttersquash. There is also condi+condition duration that are good ans far less expensive. These food will allow you to keep vulnerability up for a longer duration.

well take out food and oil and u got 70% crit chance, just take any food with precision is good
for scholar, sure give more dps but u need to stay up 90% life for get the +10% dmg , more time vs boss u go under the 90% and lose that bonus
food for stack condition duration u dont need it in dungeon just keep spamming vuln with every explosion (dotate turret, all granades, all bombs, EG #3 and some vuln applied by ur team) with right skill rotation
and this build is for ppl who dont know that engy is a dps and not only cond spammer in pvp or wvw

Engy:Turrets Nade/HgH Kit Bunker Zerker
Necro:MMMesmer:pve omniRanger:SpiritsThief:P/P

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Posted by: Jerus.4350

Jerus.4350

If you’re gonna go precision go with Ranger runes and run a mini pet. 7% constant damage instead of under 50% and 6%. Though with healing turret you can heal so much that maintaining 90% isn’t that hard, personally I’m usually either dead or above 90%

Take out the maintenance oil and go with say lifesteal food (such a great food) and with Exotics you’re down to 71%( 72% with ascended). So boom you’re back in the golden “not being wasteful when buffed” zone.

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Posted by: Thaddeus.4891

Thaddeus.4891

Ya there is several ways to get around 72%, its doesn’t matter really. Keep in mind that if you can keep your life at 90% for around 60% of the time, then Scholar will always give more dps than Ranger. If you can’t keep it for 60% of the time, then Ranger will be better.

food for stack condition duration u dont need it in dungeon just keep spamming vuln with every explosion (dotate turret, all granades, all bombs, EG #3 and some vuln applied by ur team) with right skill rotation

Detonating your healing turret is a burst of heal, but not the best idea since you gonna lose maximum healing over time. You should pick it up after overcharge. Without food the vulnerability will jump between 12 and 23, dropping to 8 when your rotation is interrupted (like when you dodge). Of course if you have a lot of Warrior, Elementalist and Guardian that give vulnerability you won’t need condition duration food. I always have 2 type of good depending on my party. But I often need the condition duration food. Not because my party can’t go to 25 stacks of vulnerability, but because it can’t keep it up all the time.

Thaddeauz [xQCx]- QC GUILD

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Posted by: That Guy.5704

That Guy.5704

http://gw2skills.net/editor/?fdAQFAUlUUpEr9ZxdLseNSbBNqwA6IciW/5CEgjC-T1BEABMp8TiLAAK7PonOAAeAAXq+zWKBDAgAszdGAG6QH6QH6Qbn7cn7cn7sUAjKMC-w
engy build for dungeon (change utility when u need skip part or whatever)
80% crit without fury or banner
max dps with nade, 25 stacks on vulnerability, support from EG (#3 and #5 skill)

This is pretty close to what I run. Bunker down is better dps in an optimal situation, but its really difficult to get the mines in the right place so they always trigger. modified ammunition is a more reliable dps multiplier in firearms 6. I use flame legion runes, force and strength sigils. Its a few less crits but being at 80% with food puts you at 90% with the target the weak minor trait on your own. put a warrior in the party and you are over stacked, add a ranger and it just gets a bit ridiculous lol. I am running assassin weapon/armor and zerk trinkits. Though I am debating on whether mawdrey will get assassin stats as i believe its the only back piece with that option.

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Posted by: Xyonon.3987

Xyonon.3987

Engineer is either going for scholar or strength, according on how much of a might stacker guy you are. Ranger is for mes or ranger imo. Sweetspot for crit chance at engi is between 63%-73%, imo 73% is better but will be 10% wasted if enemies are under 50% hp :/ However perma fury and banner are not always granted, especially not vs bosses in fotm.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

Ya there is several ways to get around 72%, its doesn’t matter really. Keep in mind that if you can keep your life at 90% for around 60% of the time, then Scholar will always give more dps than Ranger. If you can’t keep it for 60% of the time, then Ranger will be better.

food for stack condition duration u dont need it in dungeon just keep spamming vuln with every explosion (dotate turret, all granades, all bombs, EG #3 and some vuln applied by ur team) with right skill rotation

Detonating your healing turret is a burst of heal, but not the best idea since you gonna lose maximum healing over time. You should pick it up after overcharge. Without food the vulnerability will jump between 12 and 23, dropping to 8 when your rotation is interrupted (like when you dodge). Of course if you have a lot of Warrior, Elementalist and Guardian that give vulnerability you won’t need condition duration food. I always have 2 type of good depending on my party. But I often need the condition duration food. Not because my party can’t go to 25 stacks of vulnerability, but because it can’t keep it up all the time.

with “Bunker Down” (firearms XIII) ucan place a mine every 2 seconds (another explosion) and keep vuln up without much problem (with fury and bunner u got 100% crit chance)

Engy:Turrets Nade/HgH Kit Bunker Zerker
Necro:MMMesmer:pve omniRanger:SpiritsThief:P/P

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Posted by: insanemaniac.2456

insanemaniac.2456

Ya there is several ways to get around 72%, its doesn’t matter really. Keep in mind that if you can keep your life at 90% for around 60% of the time, then Scholar will always give more dps than Ranger. If you can’t keep it for 60% of the time, then Ranger will be better.

food for stack condition duration u dont need it in dungeon just keep spamming vuln with every explosion (dotate turret, all granades, all bombs, EG #3 and some vuln applied by ur team) with right skill rotation

Detonating your healing turret is a burst of heal, but not the best idea since you gonna lose maximum healing over time. You should pick it up after overcharge. Without food the vulnerability will jump between 12 and 23, dropping to 8 when your rotation is interrupted (like when you dodge). Of course if you have a lot of Warrior, Elementalist and Guardian that give vulnerability you won’t need condition duration food. I always have 2 type of good depending on my party. But I often need the condition duration food. Not because my party can’t go to 25 stacks of vulnerability, but because it can’t keep it up all the time.

with “Bunker Down” (firearms XIII) ucan place a mine every 2 seconds (another explosion) and keep vuln up without much problem (with fury and bunner u got 100% crit chance)

bunker down would be really good if things didnt have to move in the mines radius to trigger the mines, but as it is you dont get much out of it cuz the mines hardly trigger, especially in really organized parties where you have excellent control over positioning :/

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Thaddeus.4891

Thaddeus.4891

with “Bunker Down” (firearms XIII) ucan place a mine every 2 seconds (another explosion) and keep vuln up without much problem (with fury and bunner u got 100% crit chance)

I don’t like BD because even if it can have a higher potentiel dps, in average you gonna have less dps. Its not that reliable, but that said, its still a good build.

Like with precision, there is different way to reach your goal. You maybe right that with BD + Bomb you can have enough explosion to keep vulnerability higher. I prefer to play flamethrower and static discharge because the overall dps is higher. For that build you need the food from time to time to keep vulnerability always at 25.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Xyonon.3987

Xyonon.3987

BD is only good for solo kiting mobs in circles. The mines won’t explode if they spawn directly on a mob. They have to walk over it, so stacking BD won’t work. For parties MA is also much stronger since it’s most of the time a simple 10% dmg increase.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Ryn.6459

Ryn.6459

Is anyone using this SD build? I am messing a little around with it. On the “mist poor golem test guy” seems quite competitive… even without the new confusion damage (10 stacks with concussion bomb and pyr bar).
http://gw2skills.net/editor/?fdQQFAUlUUpPrlcxmKseNSbBN23sGQeiR81GGAA-ThRBABXt/o8DPdAAcBAy7BAQp6PmpEEA-e

Learning English, any correction is very welcome.

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Posted by: Jerus.4350

Jerus.4350

Is anyone using this SD build? I am messing a little around with it. On the “mist poor golem test guy” seems quite competitive… even without the new confusion damage (10 stacks with concussion bomb and pyr bar).
http://gw2skills.net/editor/?fdQQFAUlUUpPrlcxmKseNSbBN23sGQeiR81GGAA-ThRBABXt/o8DPdAAcBAy7BAQp6PmpEEA-e

I was messing around with one similar the other day. While it can’t match the vuln or blast potential of the meta it seemed to still pack a punch all while being a bit easier to handle

On a side note, Confusion really isn’t bad anymore… still not sure if using concussion bomb is worth it but pry bar is an easy choice if toolkit is out, and then when I use pistol/shield on lupi I’ll toss in the static shot now and then in rotation. It’s not bad.

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Posted by: Xyonon.3987

Xyonon.3987

SD builds are ok for open world or solo content. However in a party they will never reach the potential of a triple kit engi.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”