Engineer 1v1 condition build
I do not play WvW but is nobody running condition builds? I mean every condition ranger/necro/engineer will eat you alive in no time.
well most d/d eles are running diamond skin now which is a pain for all condition classes to fight against. i am seeing an influx of engineers switching to bursty rifle/nade builds, as well as a higher amount of necros running bursty minion mancer builds
I do alot of solo roaming on my condi engi. This is my build:
I have yet to find a profession which I cannot kill 1vs1. D/D ele with diamond skin can be tough but its doable. You have to go through 1-2k HP without conditions. Its not that hard unless they manage to surprise you.
I prefer Elixir S over Elixir Gun due to the instant access to stealth. I use stealth alot either to escape from outmanned fights or to unleash havoc at the beginning of a fight.
I do alot of solo roaming on my condi engi. This is my build:
I have yet to find a profession which I cannot kill 1vs1. D/D ele with diamond skin can be tough but its doable. You have to go through 1-2k HP without conditions. Its not that hard unless they manage to surprise you.
I prefer Elixir S over Elixir Gun due to the instant access to stealth. I use stealth alot either to escape from outmanned fights or to unleash havoc at the beginning of a fight.
This build is pretty standard sPvP Engineer condition build. Of course with different sigil and runes. But it is weak to condition necros because you only can remove 2 condtions and so it is weak against spirit ranger and warrior. A good thief should also be able beat you in 1vs1.
i really dislike grenades in a 1v1. you have to trait so deep into it, and its not even a reliable kit because of ground targeting/rng spread. elixir gun provides a solid heal and very nice bleed stacks on auto attack. + toolbelt is a stunbreaker. all this compared to nades is a no brainer in my eyes
all grenade effects have a very long duration. The Chill+blind are very good defense abilities and the damage is much better as with elixier gun. For example if an Engineer fights you with your build and he lands his #2 grenade you loose 6k+ hp (because of bleeding + damage + burning) with a single attack.
I never play sPvP so cannot speak for that. Sure this build has cons and I dont win any 1vs1. I try to compensate the lack of condition cleanse by utilizing the environment, e.g. kite around obstacles while throwing nades and bombs for zone control. Works pretty well. D/D thiefs are not that big of a deal with Elixir S. P/D thieves can be tough but like me they also suffer decent condition cleanse so it all depends on who can land conditions faster. And as I also play thief as alt this helps alot for negating C&D + doing proper zone control.
all grenade effects have a very long duration. The Chill+blind are very good defense abilities and the damage is much better as with elixier gun. For example if an Engineer fights you with your build and he lands his #2 grenade you loose 6k+ hp (because of bleeding + damage + burning) with a single attack.
Each nade is about 2k in bleeding for me, so that x3, with shrapnel thats an extra 0-3 bleeds with a 21 second duration each, and burning on top of that four about 4-6k damage depending on condi damage.
Could easily take 10k+ damage just from shrapnel grenade.
all grenade effects have a very long duration. The Chill+blind are very good defense abilities and the damage is much better as with elixier gun. For example if an Engineer fights you with your build and he lands his #2 grenade you loose 6k+ hp (because of bleeding + damage + burning) with a single attack.
Each nade is about 2k in bleeding for me, so that x3, with shrapnel thats an extra 0-3 bleeds with a 21 second duration each, and burning on top of that four about 4-6k damage depending on condi damage.
Could easily take 10k+ damage just from shrapnel grenade.
agree. This was only 1 example what the difference between EG and Nades are. Your numbers fits it much better.
the whole 2k-6k damage per skill thing is assuming they have zero condition clear which is extremely unlikely.
the whole 2k-6k damage per skill thing is assuming they have zero condition clear which is extremely unlikely.
We’re talking fighting the build posted in the OP. He has a very low amount of condi removal.
+ #2 Grenade has a cooldown of 5 sec. And if you apply (with full rotation grenades only) 5 (6 with trait) conditions (blind, vulnerability, poisen, bleeding, chill + burning (trait))
The person you fight has to remove up to 6 condtions while EG gives 2 conditions (3 with trait) and nobody removes weakness because of the duration.
+ #2 Grenade has a cooldown of 5 sec. And if you apply (with full rotation grenades only) 5 (6 with trait) conditions (blind, vulnerability, poisen, bleeding, chill + burning (trait))
The person you fight has to remove up to 6 condtions while EG gives 2 conditions (3 with trait) and nobody removes weakness because of the duration.
What would you run if you had to run a 1v1 build?