http://twitch.tv/alemfi/
(edited by alemfi.5107)
http://gw2skills.net/editor/?fcIQFAUl0pyWnry2F1bJxoCdOkiEDawHsrIF5X/fFA
Focus is on immobilize and applying stacks of vuln (25 stacks easy). All while keeping out of the enemies reach through perma swift/vigor. ( I think the tooltip in the builder might be outdated particularly for sitting duck ).
Thought it’d be something I’d play with.
EDIT: After some revision I settled on:
http://gw2skills.net/editor/?fcIQFAUl0pyVX7SgF17IxIFcuzgUsX7K6R+fslB;TEAjBA
Although there is a little bit less focus, I feel that I suffered when I got too many conditions ( 4+ ) in WvW, and found that with this, you can address any situation you are entrapped in. As the primary focus is mostly about singling out a target, but not taking them down personally, I think that this allows you to essentially be “At the ready”, while maintaining relatively decent capabilities in any situation, when soloing or grouping. ( Soloing and you encounter something you can’t take, net turret/swiftness run the heck out; as for groups, well this is what I consider a group reliant build for taking single targets down. )
(edited by alemfi.5107)
Hi Alemfi,
It looks like you have three different things competing for space in your build: turrets, immobilization effects, and swiftness/kiting.
If you don’t mind, I’d like to suggest narrowing your focus a bit by dropping one aspect, and increasing the power of the other two. I would suggest focusing on our amazing immobilize and cripple combos while stacking vulnerability.
http://gw2skills.net/editor/?fcIQFAUl0pyVX8y2F17IxoHcuzbG0j9a36LqQ+B;TEAjBA
Now when you hit with that first Net Shot you’re Crippling your target, and giving it 5 stacks of Vulnerability through Sitting Duck (tooltip is out of date). If you want to stack more cripple and vulnerability you can use Launch Personal Battering Ram (cripple) and add 10 stacks of Vulnerability with Utility Goggles. If they’re still not dead, drop a Net Turret, and if they manage to close with you hit them with Personal Battering Ram, or Overcharged Shot.
You also gain swiftness two ways: scoring critical hits or equipping Med Kit. With Adrenal Implant and Invigorating Speed your Endurance will be full most of the time granting you a hefty 10% damage bonus through the Enduring Damage minor trait.
This build has high crit and can kite an enemy for days. You can also catch runners easily and make them miserable. I would be surprised if any single enemy could touch you in PVE. You could also do quite well with this build 1v1 in PvP. It has an all important stun breaker, and good control.
I hope you don’t mind me tinkering with your idea.
Thanks for the feed back Grackle. I was simply tinkering with the idea and appreciate the improvements you made. Had initially shelved my engineer for quite some time but thought I’d revisit it today. Gonna tinker around some more and let you know how it feels.
Not sure why you would put 5 points into the first line, that trait is basically garbage imo.
doing a bit more refining, does anyone know how backpack regenerator works? I don’t see it doing anything strangely.
Edit: nvm, i see the extra numbers.
(edited by alemfi.5107)
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