Engineer - Can be a real Alchemist

Engineer - Can be a real Alchemist

in Engineer

Posted by: JohnRiddle.8196

JohnRiddle.8196

I was inspired by another MMORPG called Dragon’s nest where their Tinker class evolves into an Alchemist sub-class.The interesting part is that it uses a slime mechanism that it was really fun to play.check it out!!!

I was wondering if this could be added in the Alchemy Trait of Guild’s Wars Engineer profession. I believe the Alchemy Trait could use an update in general and not something too over-the-edge…Since Guild Wars already has Oozes instead of slimes and Alchemy could adjust like that to the profession since the Asura developed it the most.The Ooze would act like a pet for a few seconds and have the same abilities as the green Oozes we see around the map.

For the 3rd branch tier it could be:
“Throwing elixirs summons an Ooze to attack your targets. Incoming damage is reduced for each Ooze you have on the field”.
And for the three sub-traits of the last branch you’ll decide how your Ooze will act:
1st" When an Ooze expires you gain a stack of regeneration.Elixir skills have reduced recharge and have increased duration."
2nd“Ooze(s) explode at contact with the enemy to a puddle of glue, immobilizing and crippling nearby foes "
3rd“Ooze’s attacks inflict poison,blind and burning conditions to your target”

Plus an actual “throwing flask” animation,when an engineer does so would be helpful.Now he troughs nothing.You just hear the flask break.

So what do you guys think?Would that help him become a true alchemist?

Engineer - Can be a real Alchemist

in Engineer

Posted by: PWNtrooper.8617

PWNtrooper.8617

Probably not in the Alchemy line, since it’s pretty locked in at this point, but I was thinking something similar for an Elite Spec. down the road. Instead of pets, though—which Engineers already have too many of (and they both need to be buffed up in a big way)—I’d rather see something along the lines of “mutagens” that act like Elementalist Conjured Weapons but transform players that drink them into beasts/monsters .

Since Engineer’s class mechanic is essentially kits, sharing kits seems like a natural progression. Alchemy is sort of overlooked thematically in the Engineer’s kitten nal, I think, so it would be a great line to play up a bit more. It would be a helluva lot more skills, but since that’s not going away for the Engineer any time soon we might as well play it up.