Engineer Changes in the last 5 months....

Engineer Changes in the last 5 months....

in Engineer

Posted by: Felicela.2810

Felicela.2810

I stopped playing towards the end of the Molten Alliance event, I am curious if any serious changes have happened with Engineers, its always been my favorite class and would consider coming back if they improved them.

Engineer Changes in the last 5 months....

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

A couple dozen bugfixes/tooltip fixes, but nothing crazy. What kind of changes were you hoping for?

Engineer Changes in the last 5 months....

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Posted by: ukuni.8745

ukuni.8745

There hasn’t really been many changes in the last 5 months, however the next big balance patch is on the 15th October so my advice would be to take a look around at some stuff and spend a bit of time getting gear or farming a bit so you can get the gear for when the patch comes

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Engineer Changes in the last 5 months....

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Posted by: Adamantium.3682

Adamantium.3682

Oh you silly guys and your bad memories

Rocket boots is pretty awesome now, it is a large leap forward with no self CC. The stun break has been removed.

Some turrets got their cooldowns reduced to be a bit more user friendly, I believe it was Net and Flame. Turrets in general still have a ways to go according to most people (myself included) as some more bugs have been introduced to them, most notably attack durations are much longer than they should be making it really hard to utilize them effectively.

Some other skills got cooldown reductions as well. Personal Battering Ram is now a 25 second cooldown, the Launch is just 15s. Analyze (Utility Goggles toolbelt) was reduced to 30s. Super Speed (Slick Shoes toolbelt) has been reduced to forty-five seconds and is now a stun break. Rumble (Thumper Turret toolbelt) is also a stun break, with a short 1s stability included. Speaking of stun breaks, Healing Mist (Elixir Gun toolbelt) is now a stun break as well.

Throw Mine removes a boon.

Traits: Explosives I – Acidic Elixirs now removes a boon as well. Firearms has had some work done, Coated Bullets and Juggernaut were moved to Master level replaced by two new Grandmaster traits, one increases damage dealt by guns by 1% per unique condition on the target, the other increases burning duration by 33%. The Adept immobilize and the cripple traits were combined into one pretty awesome trait, Sitting Duck.

This is all I can think of off the top of my head I’m sure someone else will fill in something I missed, I apologize if any of this was longer than 5 months ago and I inundated you with things you already knew! As ukuni said keep an eye out for more updates in the next few weeks when another balance pass is supposed to be going over all the professions.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

(edited by Adamantium.3682)

Engineer Changes in the last 5 months....

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Posted by: FlamingForce.6389

FlamingForce.6389

We wanted stability so they gave us this http://wiki.guildwars2.com/wiki/Rumble and removed the only good stunbreaker we have so yay fun.