Engineer Effect Reduction is overdone

Engineer Effect Reduction is overdone

in Engineer

Posted by: Sold Out.7625

Sold Out.7625

I just wanted to point it out. Yes, we asked for a bit more visibility in combat, but there’s two main offenders:

  • The new Orbital Strike is literally impossible to see in advance, and does not even slightly represent combat aoe. The aiming laser is smaller than a dwarf, and the actual laser has less radius than a single grenade explosion, and Grenades already got reduced effect wise.
  • The Flame Blast Detonation on the Flamethrower is just gone. No more visual for it at -all-. No tell, no nothing. Just the sound.

There is such a thing as overdoing it too. I understand the point behind the reduction,but be reasonable.

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

Engineer Effect Reduction is overdone

in Engineer

Posted by: santenal.1054

santenal.1054

I still have a flame blast detonation fireball (just faster) and its not that you can do anything to avoid the damage of the detonation after you see the detonation animation, right?

The orbital strike animation is just to small. But then again, there are way stronger attacks that have no clear animations/dodgeability either.

(edited by santenal.1054)

Engineer Effect Reduction is overdone

in Engineer

Posted by: ZorPRO.2715

ZorPRO.2715

I can’t really wrap my head around this, just come on. If you can’t see anything because of some effects, zoom out of your character, please. The sound effects and visual effects on grenade kit are terrible atm, just look at grenade 5.

Never had any problems after starting the game and zooming out a bit. Never. Can’t see this change as anything near reasonable.

Why couldn’t it be optional? Like an option in the video menu:
Tune down various effects for better performance(?) and less distractions.

Shouldn’t really be that hard…..

Engineer Effect Reduction is overdone

in Engineer

Posted by: Soylent.7596

Soylent.7596

I really wish they went with a toggle for effect reduction instead of the blanket changes.

Engineer Effect Reduction is overdone

in Engineer

Posted by: Vieteriukko.6075

Vieteriukko.6075

Effects are fine now. Such aQoL improvement!

Engineer Effect Reduction is overdone

in Engineer

Posted by: Ardid.7203

Ardid.7203

I suposse they make this to the laser so avoiding it isn’t so easy. If this is the reasoning behind the extreme effect reduction think it is ok for the pointer laser, but the beam explosion should be more visible. Right now I can’t tell if I hit the button skill correctly or not, and have to visually check my toolbelt to be sure.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks