I thought it would be fun to speculate what the next elite specialization for some of the classes would be in the expansion after Path of Fire. This is what I thought of for the Engineer:
Name: Technomancer
Weapon: Mace
1. Downward bash: bash your foe.——> Headache-inducing smack: hit your foe, causing confusion. —--> Bluntforce Trauma: repeatedly smash your foe on the head, causing bleeding.
2. Hammer time: Throw mace at targeted area. Foes are dazed and slowed and allies gain quickness and protection.
3. Rallying clamour (if offhand is shield): hit your shield with your mace for five seconds, granting boons to your allies. The longer you bash your shield, the longer your allies’ will last.
Skullcrusher (if main-hand is pistol): shadow step to target foe and hit them with your mace for stun and confusion.
Ballistic assault (if off-hand is pistol): throw your mace, knocking down your foe and unleashing a ballistic barrage.
Subterranean Assailment (if offhand is mace): burrow to targeted area. As you burrow, you grant swiftness and quickness to allies and cripple and slow to enemies. When you surface, foes are launched.
4. Shockwave: hit mace into ground for short ranged shockwave, pushing enemies back.
5. Fissure of Woe: leap forward and hit targeted area. The ground will rupture and briefly cause lava to burst from the ground, instilling feet and torment on enemies.
New Utility: Techno-minions (the pocket skills are used for control over these helpful machines to either hold specific areas or to mobilize and fight along side you).
- Mist Rider: summon a minion that levitates and passive heals and occasional condition removal; pain converter: exchange 2 conditions for 2 boons. If ordered to stay still it showers it’s stationed area with a fine mist that heals and exchanges conditions for boons every three seconds.
- Foe Ram: summon a mechataur that launches foes. Steamward Charge: charges forward, damaging and knocking enemies down. If kept positioned, the ground it is stationed on will rumble and cause slow and crippling to foes entering the area.
- Tech-hulk: summon a Tech hulk that bleeds foes with its saw. Head crush: tech-hulk uppercuts targeted foe and causes the enemy to be confused and dazed. If positioned, tech-hulk kneels and when an enemy gets too close, it launches them.
- Munitions commando: summon a range based soldier who shoots down single targets from afar. Toxic volley: the soldier unleashes a volley of poison grenades from its rifle, poisoning targeted enemy. When stationed, it showers its surrounding area with napalms and mortars, burning any enemy that gets close.
- Sky Drone: summon a set of eyes in the sky that swoop down and blind foes. Aerial bombardment: fly in a line and drop mines in a targeted line. When order to stay in an area, it flies high above the sky and when enemies enter the area the drone multiplies and continually swoops down on targeted area, damaging and blinding foes until they leave.
- Watch knight (elite): summon a watch knight that fights to protect. Vow of strength: rushes to nearby allies so to give them a feeling of power, fury and vigor. If stationed, it will emit a shield that protects targeted area from incoming fire.
What do you guys think of it? Pros? Cons? I am open to any and all feedback!