Engineer Elite Speculation: The Technomancer

Engineer Elite Speculation: The Technomancer

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Posted by: Dragon.4782

Dragon.4782

I thought it would be fun to speculate what the next elite specialization for some of the classes would be in the expansion after Path of Fire. This is what I thought of for the Engineer:

Name: Technomancer

Weapon: Mace

1. Downward bash: bash your foe.——> Headache-inducing smack: hit your foe, causing confusion. —--> Bluntforce Trauma: repeatedly smash your foe on the head, causing bleeding.

2. Hammer time: Throw mace at targeted area. Foes are dazed and slowed and allies gain quickness and protection.

3. Rallying clamour (if offhand is shield): hit your shield with your mace for five seconds, granting boons to your allies. The longer you bash your shield, the longer your allies’ will last.
Skullcrusher (if main-hand is pistol): shadow step to target foe and hit them with your mace for stun and confusion.
Ballistic assault (if off-hand is pistol): throw your mace, knocking down your foe and unleashing a ballistic barrage.
Subterranean Assailment (if offhand is mace): burrow to targeted area. As you burrow, you grant swiftness and quickness to allies and cripple and slow to enemies. When you surface, foes are launched.

4. Shockwave: hit mace into ground for short ranged shockwave, pushing enemies back.

5. Fissure of Woe: leap forward and hit targeted area. The ground will rupture and briefly cause lava to burst from the ground, instilling feet and torment on enemies.

New Utility: Techno-minions (the pocket skills are used for control over these helpful machines to either hold specific areas or to mobilize and fight along side you).

  • Mist Rider: summon a minion that levitates and passive heals and occasional condition removal; pain converter: exchange 2 conditions for 2 boons. If ordered to stay still it showers it’s stationed area with a fine mist that heals and exchanges conditions for boons every three seconds.
  • Foe Ram: summon a mechataur that launches foes. Steamward Charge: charges forward, damaging and knocking enemies down. If kept positioned, the ground it is stationed on will rumble and cause slow and crippling to foes entering the area.
  • Tech-hulk: summon a Tech hulk that bleeds foes with its saw. Head crush: tech-hulk uppercuts targeted foe and causes the enemy to be confused and dazed. If positioned, tech-hulk kneels and when an enemy gets too close, it launches them.
  • Munitions commando: summon a range based soldier who shoots down single targets from afar. Toxic volley: the soldier unleashes a volley of poison grenades from its rifle, poisoning targeted enemy. When stationed, it showers its surrounding area with napalms and mortars, burning any enemy that gets close.
  • Sky Drone: summon a set of eyes in the sky that swoop down and blind foes. Aerial bombardment: fly in a line and drop mines in a targeted line. When order to stay in an area, it flies high above the sky and when enemies enter the area the drone multiplies and continually swoops down on targeted area, damaging and blinding foes until they leave.
  • Watch knight (elite): summon a watch knight that fights to protect. Vow of strength: rushes to nearby allies so to give them a feeling of power, fury and vigor. If stationed, it will emit a shield that protects targeted area from incoming fire.

What do you guys think of it? Pros? Cons? I am open to any and all feedback!

Engineer Elite Speculation: The Technomancer

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Posted by: Samug.6512

Samug.6512

I thought it would be fun to speculate what the next elite specialization for some of the classes would be in the expansion after Path of Fire. This is what I thought of for the Engineer:

[…]

New Utility: Techno-minions.

No. More. AI.

Engineer Elite Speculation: The Technomancer

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Posted by: miriforst.1290

miriforst.1290

I thought it would be fun to speculate what the next elite specialization for some of the classes would be in the expansion after Path of Fire. This is what I thought of for the Engineer:

[…]

New Utility: Techno-minions.

No. More. AI.

This comment really should be a sticky on the engineer subforum.

Engineer Elite Speculation: The Technomancer

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Posted by: Dragon.4782

Dragon.4782

I thought it would be fun to speculate what the next elite specialization for some of the classes would be in the expansion after Path of Fire. This is what I thought of for the Engineer:

[…]

New Utility: Techno-minions.

No. More. AI.

Why. No. AI.?

Engineer Elite Speculation: The Technomancer

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Posted by: Ardid.7203

Ardid.7203

Years and years of bad AI getting too easy, too weak or too stupid.
Turrets getting OP, then nerfed into oblivion.
Gyros being incapable of following the player character, running in circles at the tiniest obstacle in the ground and frecuently failing to do their work.
Same kind of problems with Ranger pets, Spirit Weapons and other AIs in the game.
AI gameplay style always involving more rng and lesser control by the player.
Etc.

The search system in the forum is a mess, but but if you scubba dive in the engineer section you’ll see there are lots, and lots and lots of threads complaining, advicing against and pleading anet to please NOT give Engies more AI dependant skillsets.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Engineer Elite Speculation: The Technomancer

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Posted by: Adamantium.3682

Adamantium.3682

You lost me at minions. Honestly you don’t even have to search to find an Engineer complaining about AI. I’m shocked someone would even suggest such a thing TBH. I’m so beyond even trying some new way to make AI work. There are so many other cool types of skills we could use from other professions (Signets, Mantras, Shouts), or invent a new one (Exceed) that I never want to see more AI on the Engineer ever again.

I like the dual skills idea though.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Engineer Elite Speculation: The Technomancer

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Posted by: Kaizoku.1298

Kaizoku.1298

Gross, you are unfit to post in these forums.

Engineer Elite Speculation: The Technomancer

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Posted by: Dragon.4782

Dragon.4782

Okay so minions are a bad idea! What about signets? Shouts? Do you at least like the idea of having a mace?

Engineer Elite Speculation: The Technomancer

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Posted by: Arantheal.7396

Arantheal.7396

Turrets should be reworked into being invulnerable, defensive / aoe-dmg-only pylons with limited range, drastically reduced cd, but limited uptime (~20sec max), that actually SCALE with our stats. Their overcharges could be scrapped as well
f.e.:

  1. rifle turret gets reworked into a flashbang-beacon that applies aoe-vulnerability and some dmg in a limited range / toolbelt stays as is, but has now a plasma-blaster-animation (similar but less impressive as H.O.P.E. projectiles)
  2. thumper only applies cripple / knockback gets merged with the toolbelt
  3. net turret becomes a gas-dispenser that applies poison and torment per second, creates a poison field that lasts 3 seconds / toolbelt now is a flame turrets old smokefield that applies blind
  4. flameturret becomes a heat radiator that applies dmg, 1 stack of burning per second and provides a 3 second fire-field
  5. healing turret activation-heal is doubled, turret waterfield now lasts 3 seconds, removes 1 condi every second
  6. supply-crate stays as is

traits for ticking boons / bubbles can stay

Gyros should be invulnerable too, orbit players always (as the function gyro does), explosive gyro becomes a projectile himself, shredder moves with us (could simply whirl around us, so we become a scrap tornado, lol). Sneakgyro can stay that way. Obviously It would give away our position, but it still would be awesome team utility. Alternatively, call it rush gyro and let it aoe buff superspeed, for maximum salt.

all turrets / gyros get destroyed when the engi goes into downstate

And from here on out:
NO. MORE. AI!

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

Engineer Elite Speculation: The Technomancer

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Posted by: EdwinLi.1284

EdwinLi.1284

While Mace is a highly demand weapon for a Engineer Elite Spec, I do not believe Technomancer may get it as their weapon becuase “Mancer” is often used for a Mage type class.

A Technomancer would most likely be fit for a Engineer Elite Spec that use a Staff and focus on developing and using Technology that allows the Technomancer to use Magic
since Mancy is a practice of discovering hidden knowldge by occult or supernatural means called diviniation. Thus creating a fighting style that focus on using Technology to access Magical Abilities that normally would require a person to have skills in using Magic to access.

Mace would be more suited for somethig named after creating something that would be more technology based over magic based such as the name Creator to represent the Engineer’s Elite Spec theme of creating things and the Mace as the tool used to create them.

Engineer Elite Speculation: The Technomancer

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Posted by: Adamantium.3682

Adamantium.3682

Okay so minions are a bad idea! What about signets? Shouts? Do you at least like the idea of having a mace?

Mace is okay, it makes sense thematically (like a small tinker’s hammer) but now that we have 2H hammer is pretty redundant so I’d like to see some further creativity there.

I do like the dual skills part of what you had though.

Theme wise you’re a little all over the place, you got some boons, some condi damage, some direct damage, condi cleanse, but not enough to build around and no real identity. And if you’re theorycrafting a new spec let’s see some traits! And what’s the unique mechanic, how does it change the Engi? What are you giving up from core Engi to get in the Technomancer?

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry