Engineer Healing Build

Engineer Healing Build

in Engineer

Posted by: Lablamb.2419

Lablamb.2419

I have tried out some healing builds for WvW on my Engineer. This is what I came up with:

Build: http://gw2skills.net/editor/?fcAQJAqelIqqb3zSyF1LJxIFfuzheUYDrWRFq8nCyF

Rotation:

1.) Regenerating Mist (1,102 heal over 3.25 sec)
2.) Healing Turret (1,470 heal over 8.75 sec)
3.) Healing Mist (1,838 heal over 11 sec)
4.) Elixir Gun (380 + 1,400 over 10 sec) – this is from just equipping the kit through the Kit Refinement trait (Tools #IV).
5.) Super Elixir (380 + 1,400 over 10 sec)
6.) Bomb Kit (between 100 and 200 heals) – this is your “auto-heals” while also giving Smoke and Fire combo fields.
7.) Cleansing Burst (1,302 healing + full cleanse) – use this about 10-15 seconds into a fight to cleanse all conditions on nearby allies.
8.) Supply Crate (1,470 heal over 8.75 sec) – this boosts your healing while helping a tad with offenses.

Total healing: 10,742 without including heals from bombs. Also does not factor in your +healing from gear which you should concentrate on. This seems to be the only build from any class that seems to be able to concentrate on healing.

Tips:

1.) You can swap out Pistol/Shield with Rifle or dual Pistols while swapping Inventions #VII with something else, but I like the defense Shield brings.

2.) Using Big Ol’ Bomb or Detonate Healing Turret with Fire Bomb gives everyone 3 stacks of Might; if used with Smoke Bomb you can give everyone nearby 2 seconds of Stealth; if used with Super Elixir you can give everyone nearby 3 seconds of Retaliation; if used with Regenerating Mist you can heal every ally nearby (if you can time it right that is).

3.) Using the projectile combo finishers from either Pistol, Rifle, Tranquilizer Dart (Elixir Gun), or Throw Wrench with Fire Bomb burns enemies; with Smoke Bomb blinds the enemy; with Super Elixir removes a condition; with Regenerating Mist gives you 2 seconds of regeneration.

4.) Using a Rifle, you get a Leap combo finisher which opens you to get Fire Armor (damage shield), self Retaliation for 5 seconds, self Stealth for 3 seconds, and self healing.

5.) Equipping a kit will cast a spell. Although they are on a cooldown, they are somewhat powerful (thanks to Tools #IV Kit Refinement).
Med Kit: Basic explosion that deals about 200-300 damage at 80. Has no cooldown.
Elixir Gun: Casts Super Elixir at your location with same cooldown (20 sec). Does not share cooldown with the actual Super Elixir.
Bomb Kit: Drops a bomb. I have yet to really test it but I do remember it being a lot like Med Kit version but stronger and delayed like a normal bomb does. Do not know if it has a cooldown.
Tool Kit: Casts Box of Nails with same cooldown (10 sec). Does not share cooldown with the actual Box of Nails.
Grenade Kit: Throws six grenades in all directions. It seemed to be a lot like Grenade Barrage although the damage is about half with the same cooldown (30 sec).
Flamethrower: Spray napalm all around you. I have yet to test this at all, but I am sure it inflicts burning. I do not know the damage or the cooldown and will update.

Tell me what you think!

(edited by Lablamb.2419)

Engineer Healing Build

in Engineer

Posted by: fierceness.6102

fierceness.6102

I’m trying something similar. The playstyle is definitely fun, especially in group fights, being that I’ve played the similar ‘healing bombs’ bunker build in sPvP. Of course, for a number of reasons, WvW is very different.

I wanted to come up with a Bomb based WvW build and it eventually morphed into this exact same idea. I didn’t want to stand back and throw grenades and wanted to be more on the front lines. First I was going to stack Power/Tough like everyone else, I thought of using the healing bombs and regen for more survivability on the front line, due to our lack of heavy armor…now I’m wondering if stacking Cleric’s and +healing gear and being a front line medic would be survivable. In my first rough pass at a possible build, I figured I wanted to stack at least 1000 healing, which effectively doubles the base regen you get (130/tick >> 260/tick). With healing bombs, plus some burst healing the blast finisher procs (healing turrent+blow up turrent), that’s from fairly decent sustained healing.

How viable has this been for you in WvW? I’m not geared well at all but tried it and didn’t do too well, but it was probably more of an issue of lack skill than anything else. :P And also a need to focus on the support/healing role if deciding to do this. You definitely need to stay with a group and focus on healing, proc’ing combo effects with Big Ol’ Bomb, removing conditions with Elixir gun, etc. This is not a solo roaming build as your primary goal is not damage. Right now I’m still kinda hybrid, still stacking a good amount of power from soldiers trinkets/runes, etc and using the rife (mainly for control). But feel I would need to focus on healing to make a healing bomb spec truly effective in WvW.

I also agree with the awesome power of Kit Refinement. Most engies put 10 in Tools for the Speedy Kits for the free sprint, but now that I’ve seen the light. If I only have 10 to spend here I now take Kit Refinement. I didn’t even use it before, if there was a change to the cooldowns, it doesn’t effect me (it sounds like some got reduced by the flat 10 sec cool down for all kits). Since the Feb 26th update, I can confirm that the Super Elixer removes a condition, in addition to the heal and light combo field. With Kit refinement, you can effectively case Super Elixir twice and wipe to conditions immediately. Flame thrower also removes a condition and burns near by enemies.
If you are more offensive, the free cripple from the Box of Nails will keep those kiters from kiting. The only lack luster one seems to be the the free bomb from bomb kit. It is just a normal bomb, so a little extra damage. I have not confirmed whether or not if you are traited into Elixir-infused Bombs, whether or not the free bomb from Kit Refinement also heals.

(edited by fierceness.6102)

Engineer Healing Build

in Engineer

Posted by: Chaba.5410

Chaba.5410

This is almost the same as my build that I’ve been using for the past few weeks in WvW. Mine is 20/0/30/10/10. I don’t use Kit Refinement, I have 20 in Explosives for Accelerant-Packed Turrets with Extra Supplies because I like the knockback, and I use Elixir R in place of Toolkit.

I use it almost the same way too, but I’ll detonate healing turret, BoB, and magnetic shield inversion for more stacks.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Engineer Healing Build

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Posted by: Chaba.5410

Chaba.5410

P.S. Toss Elixir R is a light field.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Engineer Healing Build

in Engineer

Posted by: MarkillerX.3796

MarkillerX.3796

I like to see how others also pick up on this build.
Although, instead of using 20 in Tools I put 20 in Alchemy, with backpack generator. youll be in front line of combat, you better heal yourself too.
I use elixir R instead of toolkit, because the stun break can save groups, as can the toss elixir which revives people in an area (this is kittening magnific).
For elixir gun I have 100% uptime on Super Elixir (pretty obvious). Switch Elixir, wait 10 secs, switch and use super elixir, wait 10 secs, switch again, etc.
I use rifle with sigil of life since I will be rarely in p/s to actually get the 90 toughness bonus or to use a skill (yep, you DONT get the 90 toughness bonus if youre in your kit)
ATM im using Ascalonian Catacomb’s gear with prec/vit/heal. power with their rune, works just fine.
Using Big Ol’ Bomb and then Sticky Bomb works great since the mobs will get knockdown, but wont get thrown away so your group members wont complain.
I like this build, although its damage is low, it provides great survivability for yourself and your group.

Engineer Healing Build

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Posted by: Wuffles.5319

Wuffles.5319

This is sort of the build I use, i havent really gotten any complaints yet so that’s a start O.o

Engineer Healing Build

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Posted by: Zinwrath.2049

Zinwrath.2049

close to what i do when i pve. Though i dont have the pve gear to make it work most effectively. bombs auto attack damage is naturally huge (like wtf huge) and unlimited targets in ae, and having two combo fields to give everyone while healing is just awsome. Just hope you have enough healing and toughness that you can stand in the thick of things, as your smoke bomb goes on cd eventually :P

Engineer Healing Build

in Engineer

Posted by: Sabull.5670

Sabull.5670

with engi heal you gotto be right in there all time, doing constant healing but low burst.
While for example ele and warrior burst much more. Ele ~6k instant, warrior ~9k instant.

I would definetly run Elixir R instead of toolkit tho, to get that something extra special that 99% others won’t have, fast aoe revives. Not really too much reason using toolkit, elixir covers the survivability side and you’ll be spamming bombs for the healing. You don’t want all kits when you want to focus bombing.

[TA]

(edited by Sabull.5670)