I have tried out some healing builds for WvW on my Engineer. This is what I came up with:
Build: http://gw2skills.net/editor/?fcAQJAqelIqqb3zSyF1LJxIFfuzheUYDrWRFq8nCyF
Rotation:
1.) Regenerating Mist (1,102 heal over 3.25 sec)
2.) Healing Turret (1,470 heal over 8.75 sec)
3.) Healing Mist (1,838 heal over 11 sec)
4.) Elixir Gun (380 + 1,400 over 10 sec) – this is from just equipping the kit through the Kit Refinement trait (Tools #IV).
5.) Super Elixir (380 + 1,400 over 10 sec)
6.) Bomb Kit (between 100 and 200 heals) – this is your “auto-heals” while also giving Smoke and Fire combo fields.
7.) Cleansing Burst (1,302 healing + full cleanse) – use this about 10-15 seconds into a fight to cleanse all conditions on nearby allies.
8.) Supply Crate (1,470 heal over 8.75 sec) – this boosts your healing while helping a tad with offenses.
Total healing: 10,742 without including heals from bombs. Also does not factor in your +healing from gear which you should concentrate on. This seems to be the only build from any class that seems to be able to concentrate on healing.
Tips:
1.) You can swap out Pistol/Shield with Rifle or dual Pistols while swapping Inventions #VII with something else, but I like the defense Shield brings.
2.) Using Big Ol’ Bomb or Detonate Healing Turret with Fire Bomb gives everyone 3 stacks of Might; if used with Smoke Bomb you can give everyone nearby 2 seconds of Stealth; if used with Super Elixir you can give everyone nearby 3 seconds of Retaliation; if used with Regenerating Mist you can heal every ally nearby (if you can time it right that is).
3.) Using the projectile combo finishers from either Pistol, Rifle, Tranquilizer Dart (Elixir Gun), or Throw Wrench with Fire Bomb burns enemies; with Smoke Bomb blinds the enemy; with Super Elixir removes a condition; with Regenerating Mist gives you 2 seconds of regeneration.
4.) Using a Rifle, you get a Leap combo finisher which opens you to get Fire Armor (damage shield), self Retaliation for 5 seconds, self Stealth for 3 seconds, and self healing.
5.) Equipping a kit will cast a spell. Although they are on a cooldown, they are somewhat powerful (thanks to Tools #IV Kit Refinement).
Med Kit: Basic explosion that deals about 200-300 damage at 80. Has no cooldown.
Elixir Gun: Casts Super Elixir at your location with same cooldown (20 sec). Does not share cooldown with the actual Super Elixir.
Bomb Kit: Drops a bomb. I have yet to really test it but I do remember it being a lot like Med Kit version but stronger and delayed like a normal bomb does. Do not know if it has a cooldown.
Tool Kit: Casts Box of Nails with same cooldown (10 sec). Does not share cooldown with the actual Box of Nails.
Grenade Kit: Throws six grenades in all directions. It seemed to be a lot like Grenade Barrage although the damage is about half with the same cooldown (30 sec).
Flamethrower: Spray napalm all around you. I have yet to test this at all, but I am sure it inflicts burning. I do not know the damage or the cooldown and will update.
Tell me what you think!
(edited by Lablamb.2419)