Build (Nomad)
- Good surviability.
- Good healing.
- Bad damage.
Build (Knight)
- Decent surviability.
- Bad healing.
- Good damage.
Build (Cleric)
- Decent surviability.
- Best healing.
- Decent damage.
In short: 6 III VIII XII 0 2 IV 4 IV VI 2 IV Nomad/Knight/Cleric armor, Lich runes, Soldier backpack, Nomad/Knight/Cleric trinkets, Exquisite Snowflake as upgrade. Nomad/Knight/Cleric P/P, Superior Sigil of Malice, Superior Sigil of Cleansing, Healing Turret, Slick Shoes, Elixir B, Elixir Gun, Elixir X.
Food: +Condition duration.
(Build shows 1,75s immob but in game it’s 2s like it should be)
Used in: WvW only.
Purpose: To interrupt enemy zergs in WvW by using Slick Shoes and Glue Trail.
Rotation: Toss Elixir B -> Super Speed -> Equip Elixir Gun -> Slick Shoes -> Dive in enemy zerg -> Acid Bomb -> Unequip Elixir Gun -> Glue Shot -> Wait Toss Elixir B cooldown -> Repeat.
Tagging: Pistol 1, Blowtorch, Fumigate, Acid Bomb, Elixir X.
+ Glue Trail can immob entire enemy zerg.
+ It stops dodging. (can’t dodge when immobilized)
+ It is hard to cleanse.
+ Slick Shoes.
+ Strong at chokes.
+ Good when escaping.
+ Works as support: Water field, condition removing, stability, 2 blast finishers.
+ 53% damage reduction when stunned.
+ 2 stunbreaks.
+ Cleansing sigil.
- Really bad in fights. Not usable in PvP or duels.
- Not so good in PvE.
- Tagging not so easy. You may need a party for that.
Video
Other: due to strong healing, you can keep jagged horros alive and create your own mini zerg. (They will spawn every minute when struck).
Video