Engineer Kits

Engineer Kits

in Engineer

Posted by: Zicarous.2134

Zicarous.2134

Hey engineers, i was thinking of ways to improve this class wanted to see what you all thought to my idea.. as i do not play engineer much thought be best to hear from the players xD

Tool Kit – Stun breaker (30 sec c/d only uses if actually stunned)

Elixer Gun – 1k heal and removes 1 condi (10 sec c/d same as ele attuments)

Flamethrower – 500 dmg and 3 sec burn to all nearby foes (20 c/d only happens in combat)

Bomb Kit – Drop Glue bomb (50 sec c/d only happens when in combat)

Grenade kit – Drop Flashbang blinding nearby foes (30 sec c/d only happens when in combat)

Note there will appear that when the “stun breaker” and other kit effects are used the kits should appear to be on
c/d. This is so the user knows when they are in effect but kits can still be used at any time.

Engineer Kits

in Engineer

Posted by: ripAnubis.5817

ripAnubis.5817

Did you start the same thread twice in different forums?
However, there is already a trait in the Tools line. I think it’s one of the first major traits that enables to create an attack or spell whenever you equip a kit.

Engineer Kits

in Engineer

Posted by: Zicarous.2134

Zicarous.2134

wow.. answer this twice for ya then more in detail here. Reason posted it on both is for suggest to be heard and getting feedback from engineer players. if they delete one they do so. but
How useful is tht trait? not very.. why do engineers only have 1 weapon set because of kits. if you use 3 kits you have 20 skills same as ele but you techincally loose all 3 ultility slots. my proposed buffs basically allow the engineer to use 3 kits while also keep the ulitiy slots for stun breakers etc…

Engineer Kits

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

I would be up for a stun breaker in one of the toolkit.

About Kit refinement, it’s really great. With the now popular 100 nade build, it might give us a place in Paid pvp meta!

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