Engineer Leveling Build?

Engineer Leveling Build?

in Engineer

Posted by: Calysto.7469

Calysto.7469

Starting up an engineer, and just looking to the community here to help suggest a build and setup to work towards that will help make my leveling easier. Not really sure what route to take on my engineer. Thought I was gonna be having fun using Flamethrower, but it’s damage seems extremely underwhelming so far, and now I have no clue what to do. Any help you veteran engineers can suggest for good ol’ Admiral Skrewball would be much appreciated.

Engineer Leveling Build?

in Engineer

Posted by: DesertRose.2031

DesertRose.2031

10 points in Tools for [Speedy Kits] for perma Swiftness is good; however you might want to put points in Explosives or Firearms until level 20 and then respec.
Explosives and Firearms are both useful for their traits but also for their +Power and +Condition Damage.
At level 40 I followed the advice of another Engineer player and went 0/0/0/20/10 for Regeneration and perma Swiftness and Vigor; while the survivability was great I don’t think it’s needed because your normal weapon set, Grenade Kit and Bomb Kit already offer you a lot of CC.

I used Grenade Kit and Bomb Kit in general PvE. Prior to level 60 I switched out Grenade Kit for Flamethrower during DEs because in my experience it’s better at tagging at lower levels, and Bomb Kit with Elixir Gun if going in melee range wasn’t an option.
In the third slot I used Elixir B until the general mobs in PvE started to use CCs, then I switched it with Elixir S; in hindsight Elixir R might have been an better option.
Supply Crate is imo far better than the other two elite skills, however a racial elite might be better/more fitting to your play style.
I used Rifle for most of the time but in hindsight I think Pistol/Pistol synergies better with Grenade Kit and Bomb Kit than Rifle.

Engineer Leveling Build?

in Engineer

Posted by: Edamame.4830

Edamame.4830

I leveled up mainly using grenade kit and dual pistols in PvE and Rifle in WvW. Rifle is better synergy with grenades on other players, mainly due to net shot and leap. Your glue shot on pistols is way to easy to evade due to the ae circle telegraphing it.

As for traits I put mine into Alchemy first. The drink b at 75% and s at 25% gave me more than enough survivabilty. Since grenade kit is extremely effective at or near melee ranges. But I also do not run a glass cannon gear set up. The med turret is great since its cd is less thus leading to more overall healing.

My Normal load out is Elexir R, grenade kit Elexir b and supply drop.

Engineer Leveling Build?

in Engineer

Posted by: AzoraX.8015

AzoraX.8015

Personally, i go the tankish power condition build on engineer, it just works for me for pve inc. dungeons, everything you choose is personal.
Carrion emblazoned set (pwr, vit, condition dmg)
5 superior runes of soldier, 1 superior rune of svanir (5 vit/toughness, 1 toughness), because dolyak too expensive

pistol shield (knock back + condition damage)

healing turret(sooooo much healing)
elixer r (get rid of stuns so i don’t get hit too much when i get stunned + endurance i can keep dodging). you can revive with your toolbelt ability!! who needs friends
elixer s (stun breaker mainly, dodge skillshots : O)
grenade kit (i use this on general pve mobs since i feel it does a tonne of damage)
elite: supply kit for stun as well as 3 turrets and so many heals :O. sure, the toolbelt ability can be a bit unreliable, but i like invis at any time and the big mode unable to be cc’ed is pretty cool.

jewelry: power/vit/condition

traits: 30/0/20/20/0
explosives: 2,7,11
increase damage for grenades

inventions: 5,8
toughness to power, you have heaps of toughness already and 5% gives powaaa, movement speed to be able to kite easier
and toughness + healing for survivability

alchemy: 5,10
vit to condition damage, more condition damage !!
thrower elixers or consuming to get rid of condition ensures you can get rid of immobilizes !!

i go for tanky + power. so i can survive while still being able to deal damage. Again, I just like playing this style. You try to choose one that suits you xD.

While this is a lvl 80 end game build for me. I went turret engineer until lvl 30. Rifle + rocket + net/flame. I used rifle weapon. I maxed invention, firearm, as well kitten in explosive.

i regularly change my 10% movement for the no.2 reduce falling damage by 50% whenever i’m walking around exploring so i don’t die because i happen to not see a cliff.

when the mobs move fast or when a strong boss or champion monster is ‘on my balls’ so to speak, i use shield to give me some time on my elixers, endurance as well as frost bomb on grenade kit then i switch back so i can keep kiting. the shield also gives you defense so switch to it when it looks like you can’t dodge an attack xD. also remember to use the grenade toolbelt skill only when you have your weapons out and not the kit, it does more damage.

(edited by AzoraX.8015)