Engineer Leveling Build ?

Engineer Leveling Build ?

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Posted by: MMOADD.4572

MMOADD.4572

Are there any viable builds out there for leveling that could combine all my favorite engineer skills? I absolutely love pistol/shield…I love the Flamethrower….I love dropping mines and of course who doesn’t love Elixir B? All of these skills seem to favor different stats and play-styles but I would love to find a way to combine all of these into a build and gear set that, while not optimal, wouldn’t be horrendous to level……am I dreaming?

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Posted by: Sagramor.7395

Sagramor.7395

Do you mean mines as in Throw Mine or Bomb Kit?

I ask because the context sounds like you mean Bomb Kit.

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Posted by: MMOADD.4572

MMOADD.4572

I meant the utility skill mine, I like to drop it between myself and my target as it comes in…between the mine, net shot and OC shot stuff seems to almost never touch me! That being said I am not totally against bombs or nades….thought they were kind of redundant since FT offered such good AoE but I am pretty green in this game..

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Posted by: Sagramor.7395

Sagramor.7395

Since you just mentioned Rifle stick with that as its power based. Rifle with FT, Healing Turret, Throw Mine, Elixir B, Supply Crate (of course) is fine for leveling. For gear Power > Precision = Ferocity.

Must have traits (for leveling): Speedy Kits and Hair Trigger.

You should read up on the Minegineer build if it’s still around. Might be up your alley.

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Posted by: MMOADD.4572

MMOADD.4572

As I understand it, pistol is more of a condition based weapon….does that also apply to the FT because of the burning or do you usually focus on power for that as well?

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Posted by: Photoloss.4817

Photoloss.4817

Power, and spam Flame Blast (#2). Actually you want to run Power on pretty much everything in PvE, even Elixir Gun does more damage between Elixir F and Acid Bomb.

You could try and force condi FT, but it’ll only work on lvl80 with buff food. You don’t have easy burn uptime outside of Napalm, and no other conditions besides Sharpshooter bleeds, which don’t work well with the abysmal pre-80 crit chance.

Pistol+Shield works reasonably well with FT/Bombs, but you want to blast fire fields, blind enemies and get back to your kit, not camp that weapon set.

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Posted by: MMOADD.4572

MMOADD.4572

Hmmm….so it looks like the leveling “meta” is just power, power, power which lends itself naturally to rifle, FT, bombs/nades etc….guess I will stick with that for the time being…..is there a point where pistol/shield becomes a viable build outside of pvp?

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Posted by: Photoloss.4817

Photoloss.4817

Pistol+Shield is a viable alternative to Rifle the instant you gain access to a fire field. And before that time “viable” doesn’t really mean anything and you should be fine pressing 1+6 on any loadout.

For both weapon sets you don’t want to stay in for long unless the specific encounter demands it (tagging at range, need to push away mobs, afk’ing Golem MKII)
Rifle you mainly use #3+#5 on cooldown for extra (AoE!) damage, immobilise/knockback as needed.
Pistol+Shield you use #4 whenever your fire field is up (or save it to reflect projectile bursts), #3 the instant mobs start attacking you or to block heavy spike attacks, and #5 to interrupt. Maybe #2 if you’re running bombs and only need to get a set number of hits in (Grawl Fractal etc.)

No one should insult/kick you unless you join explicit speedrun groups, and even then P+S should be okay unless you use #4 to kick mobs away from the heavy damage pile. Keep a rifle on hand for cheesing jumping puzzles though (#5 can cross chasms, unlike teleports)

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Posted by: Krustydog.3072

Krustydog.3072

SoR FTW

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Posted by: Ariete.6509

Ariete.6509

Grab as many turret related traits as your level enables you (skip Accelerant-Packed Turrets though) find a spot with somewhat high spawn rate mobs, bonus if there’s an event happening, spread Thumper, Flame/rifle, rocket and healing in a star shape then alt-tab, just check back every 5min.

Whenever you feel like it, follow all those previous advices from people before me.

Edit: writing on a phone sucks sometimes

(edited by Ariete.6509)

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Posted by: Bloodgruve.6038

Bloodgruve.6038

Try Static Discharge trait with FT and Rifle. FT and Rifle are short range/melee weapons really. You have some good damage abilities with them though.

Some tips, let FT2 roll through the target then detonate it for lotsa damage. Rifle 3 and 5 do a lot of damage, make sure you both launch and land on the target with 5. The Throw Mine toolbelt skill drops a bunch of small mines, throw and detonate immediately for good point blank aoe damage, try to get them all to hit the target.

Don’t camp FT, cycle back to rifle when 3 and/or 5 when they are off cooldown then come back to FT. Will help maximize your damage output.

Work to 0/6/0/4/4 Rifle w/ Healing Turret, FT, Throw Mine, Rifle Turret and Supply Crate. This ain’t the lvl cap meta but it’s fun to run around with. Practice stacking might with fire fields n turrets.

GL out there

“Real knowledge is to know the extent of one’s ignorance”

(edited by Bloodgruve.6038)