Engineer Leveling - Help
1) Engineers tend to get use out of all of their abilities. What I did was play a particular playstyle for a bunch of levels, then switch.
2) Zerker for flat DPS (Grenade Kit, Bomb Kit, Flamethrower), Rabid for condi DPS (Grenade Kit), PVT/Soldier’s/Invader’s for some bunker builds (Flamethrower, Toolkit, Bomb Kit), Cleric’s for other bunker builds and support builds (Elixir Gun, Bomb Kit).
3) Highest possible DPS from range belongs to Grenade Kit with either type of gear. Rabid means you’ll be tougher and will deal condition damage, which might be impractical due to the 25 condition cap. Berserker is direct damage, which always works. I personally favor condition builds, but I am aware that they aren’t in a good spot right now. Highest DPS period might belong to Bomb Kit with Berserker’s, I’m not entirely sure.
4) Regardless of your build, grab 10 points in Tools for speedy kits. It lets you get 5s of swiftness on kitten cooldown, which more or less means perma swiftness.
Ferguson’s Crossing
Just finished leveling my engineer and the easiest way I found to level was going all into power gear and using a bomb kit. Bomb #4 makes you practically invincible to all open world mobs and then all you have to do is roll your face on the keyboard a few times and collect your loot bags. Works well even in the story missions.
Tiny Icono – Engineer / The Icono – Elementalist
SoS – Empyrean Knights [EK] YB – The Coasters [TC]
Thank you folks for the help. I’ll be sure to read up on all of this
~Tanek
Long time engineer player, and out of my 4 lvl 80s I found it the easiest to level. Best advice I can give… BOMBS! With bombs and good kiting skills you will take down almost anything with no issues. Engi was the only class that I was able to do “most” group events and solo champions (melee ofc)
And now I run a full zerker bomb build, some will argue that grenade outperforms bombs but IMO bombs are king. Being in melee requires you to be able to dodge though so get quick with those fingers and learn boss mechanics and enemy tells.