Engineer Mobility Tips

Engineer Mobility Tips

in Engineer

Posted by: coro.3176

coro.3176

I posted this over in the Warrior forum on another thread, but figured it might be of interest here. Let’s make a list of mobility tips for Engi. Please add any you know about.

  • Streamlined Kits trait + Toolkit equip gives you a few seconds of superspeed. This gains some distance in combat, but does nothing outside of it.
  • Rocket Boots – needs a buff to evade during travel + go a bit farther, but currently you can slightly cancel the aftercast “stop” bit of it by chaining the end of it into another skill or kit swap. Also, if you activate RB exactly when you land from a medium-height fall, it’ll go off right away and you avoid some of the landing stickyness.
  • Jump Shot (Rifle 5) – for the 3 engineers out there still using Rifle, you can gain a lot of distance by completely cancelling the landing portion of the animation with the stow weapon key. This keeps up your forward momentum, and if you do it on a slight downhill, it goes even farther.
  • Sneak Gyro – great for escaping because its movement lags and it stacks stealth, so if you run, then destroy it and immediately change directions, you can gain a lot of distance before stealth ends. You can also use it for chasing if you’re near 1200 range of your target. Pop Sneak Gyro, swap to Toolkit for super-speed, then Magnet to pull them back. They won’t see the animation because you’re stealthed.

Engineer Mobility Tips

in Engineer

Posted by: coro.3176

coro.3176

  • You can stack lots of swiftness with lightning field + blasts. Start traited Orbital Strike, Use Thunderclap, HealTurret+Detonate for a blast, get 2 more from Orbital Strike. Rocket Boots for one more. If you practice the timing, you can do this while running by starting the OS+Thunderclap targeting at max range in front of you, then Turret blast + Rocket Boots when you’re inside the field.

Engineer Mobility Tips

in Engineer

Posted by: Ardid.7203

Ardid.7203

Great advice, Coro!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Engineer Mobility Tips

in Engineer

Posted by: Jerus.4350

Jerus.4350

  • You can stack lots of swiftness with lightning field + blasts. Start traited Orbital Strike, Use Thunderclap, HealTurret+Detonate for a blast, get 2 more from Orbital Strike. Rocket Boots for one more. If you practice the timing, you can do this while running by starting the OS+Thunderclap targeting at max range in front of you, then Turret blast + Rocket Boots when you’re inside the field.

On this line, don’t forget you can also swap kits and such for extra blasts. I’ll typically just temporarily equip Thumper turret to get the toolbelt blast off in the field on the run, but you can also swap Shield, EG and/or FT for a quick blast.

You can also avoid using OS+TC by using Big Ol Bomb and Spare capacitor (shredder gyro toolbelt) then swap in the Thumper/EG/FT/shield options for additional blasting.

Nice to use things that won’t leave you with a cooldown on something you want ready for when fighting starts.

Engineer Mobility Tips

in Engineer

Posted by: Famine.7915

Famine.7915

I exclusively use rifle… :/

But a thing I hated about the hammer was that #3 couldn’t really be used as a move skill because it just stops you dead in your tracks. In case some don’t know, if you activate hammer #3 and swap to a kit immediately, you can hit the weapon swap key back to hammer to cancel the after-cast and continue the forward momentum.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer