Engineer Patch Notes.

Engineer Patch Notes.

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Posted by: Blackfire.8793

Blackfire.8793

• Grenade Barrage: This Grenade Kit skill should now be usable underwater.
• Short Fuse: This trait is no longer overwritten by the Grenadier trait. Also, this trait now works with underwater grenades.

The first two are fine nice fixes… but these.

• Speedy Kits: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
• Invigorating Speed: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.

kittenALK >.<

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Posted by: Haralin.1473

Haralin.1473

very very disappointing

no stats for kits
they fixed 2 bugs out of 50

it seems the devs think the engi is ok as he is, and that scares me.

Haralin Engineer
[Skol]

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Posted by: Lyuben.2613

Lyuben.2613

I thought speedy kits worked like that anyway? WTF.

And invigorating speed is indeed a nerf. Shame.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: NeryK.5301

NeryK.5301

Sooo… Does this mean no more perma-swiftness with Speedy Kits ? I mean, I can understand the 5-sec cooldown on Invigorating Speed, but there was already a 5-sec cooldown on Speedy Kits.

I like this job. I like it !

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Posted by: Warmage Timeraider.5861

Warmage Timeraider.5861

Sure Arenanet, we dont have damage, so please keep nerfing the only defensive spells we have….

Timeraider- 80 Norn Elementalist – 80 Norn Engineer
epic-timeraider.weebly.com

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Posted by: PotatoOverdose.6583

PotatoOverdose.6583

If anyone’s been keeping track, there has been an engineer nerf with almost every signifcant balance update. Flamethrower was nerfed, minefield was nerfed, and now perma swiftness was nerfed. I mean ok, perma invigorating speed may have needed a nerf but why add a 5 second recharge to BOTH? Adding a 5 second rechage to invigorating speed ALREADY kills it. Anything else is salt in the wound.

Bah. We’ll still be able to achieve perma swiftness with kit swapping + med kit 5, but essentially this forces an engi that wants to stay mobile into medkit in wvw.

And we’ll have to mash more keys to do so. WTF.
I swear the engineer class is already like playing bach on the keyboard.

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Posted by: achmed.6542

achmed.6542

uhm, does the recharge timer start when the boons start or when they fade out?
i mean, if its when they start, then im perfectly fine with them.

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Posted by: PotatoOverdose.6583

PotatoOverdose.6583

Actually hold on, achmed has a point there. if its from the start, then its not that bad per se. Still a nerf to certain alchemy builds but….hmmm maybe Anet didn’t screw us too much….this time.

(edited by PotatoOverdose.6583)

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Posted by: Ronin.5038

Ronin.5038

/sarcasm on
It’s nice to see the devs prioritise the bug fixes that Engineer really needs.
Havn’t you seen all the Engineers complaining about how underpowered underwater grenades are?
/sarcasm off
Can we have fixes to the real engineer issues in the next patch please?

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Posted by: Candiru.5279

Candiru.5279

/sarcasm on
It’s nice to see the devs prioritise the bug fixes that Engineer really needs.
Havn’t you seen all the Engineers complaining about how underpowered underwater grenades are?
/sarcasm off
Can we have fixes to the real engineer issues in the next patch please?

you nailed it

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Posted by: sami.3801

sami.3801

New patch, new nerfs. Keep up the good work. Anet I’ll be very happy if you try to fix some bugs with the incoming engineer nerf patches.

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Posted by: fingis.2867

fingis.2867

All our problems and they nerfed us?

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Posted by: AlphaDuck.7592

AlphaDuck.7592

The speedy kits has always been like that, I’m not sure what you guys are getting upset about. They fixed 2 bugs and made an extremely minor nerf on the vigor trait. You can still have vigor and swiftness up 100% of the time by just equipping a kit every 5 seconds.

I feel like some people just want something to complain about.

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Posted by: sami.3801

sami.3801

I’ll stop complaining when they start to take us seriously and fix some of the really hurting engi bugs. “One of lime and another of sand”, now is just sand sand sand

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Posted by: Lyuben.2613

Lyuben.2613

Ok… what I don’t understand is how they are able to fix short fuse with grenadier… but not fix grenadier.

How are they incapable of fixing such minor bugs?

Grenadier puts freeze grenade on a shorter cooldown than it is meant to be. Why is that so hard to fix?

They choose to nerf the vigor trait, and ‘fix’ speedy kits to work exactly how it worked before, showing that they either had no clue what they were doing or there was some bad communication.

Either way, it leaves me baffled how they seem to fix random bugs to fix, nerf things and leave so much unchanged.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: MassRelay.9327

MassRelay.9327

Yay! Grenade barrage under water! We are even MORE dominant under the high seas!

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Posted by: Casia.4281

Casia.4281

grenades are now even STRONGER under water?
what?

No really what?

In fact, of all the fixes engis needed, they fixed some of grenades problems at all?

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Posted by: Lyuben.2613

Lyuben.2613

grenades are now even STRONGER under water?
what?

No really what?

In fact, of all the fixes engis needed, they fixed some of grenades problems at all?

Fix=/=Buff

Fixing underwater grenades is not a buff, its how they are meant to be.

Change to invigorating speed is a nerf though.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: Zahdane.4029

Zahdane.4029

EDIT: And for some reason my post is extremely bugged. Guess the board knows I play an Engi.

Wait.. they don’t fix any of the auto-attacking issues with kits.
Nor the weapon stats affecting kits.
Not even the Sigils working with kits.

Wait.. they don’t fix any of the auto-attacking issues with kits.
Nor the weapon stats affecting kits.
Not even the Sigils working with kits.Kits are the Engineer Mechanic.
But they nerf kits.

Wait.. they don’t fix any of the auto-attacking issues with kits.
Nor the weapon stats affecting kits.
Not even the Sigils working with kits.Kits are the Engineer Mechanic.
But they nerf kits.Hello?
What?

Wait.. they don’t fix any of the auto-attacking issues with kits.
Nor the weapon stats affecting kits.
Not even the Sigils working with kits.Kits are the Engineer Mechanic.
But they nerf kits.Hello?
What?Guess I’m going grenades..

Zahzah – Stormbluff Isle
Asura Engineer

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Posted by: Lyuben.2613

Lyuben.2613

I am disappointed too that they didn’t fix it, but I don’t think its safe to call kits the engineer mechanic.

Toolbelt is the engineers mechanic, and Arenanet have said that 0 kit builds should be as viable as kit builds.

Therefore kits=/=vital to success.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: Casia.4281

Casia.4281

grenades are now even STRONGER under water?
what?

No really what?

In fact, of all the fixes engis needed, they fixed some of grenades problems at all?

Fix=/=Buff

Fixing underwater grenades is not a buff, its how they are meant to be.

Change to invigorating speed is a nerf though.

yeah. grenades weren’t meant to be 4 times stronger then every other build and profession underwater.
They were meant to be 6 times stronger.

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Posted by: Zahdane.4029

Zahdane.4029

Yes but it is our 2nd weapon. Our weapon swapping.
Howkitten do you think every other class would be if their weapon stats and sigils didn’t work with their swap?

Zahzah – Stormbluff Isle
Asura Engineer

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Posted by: Lyuben.2613

Lyuben.2613

Yes but it is our 2nd weapon. Our weapon swapping.
Howkitten do you think every other class would be if their weapon stats and sigils didn’t work with their swap?

They’d bekitten

But still doesn’t make it an engineer mechanic, its just an option really. Kits are all optional, not mandatory.

And its not weapon swapping, its bundle dropping. The reason it doesn’t have the functionality of a weapon, isn’t due to bugs, its because it isn’t a weapon. Its a bundle.

If you want a weapon, get a weapon. Bundles, ain’t weapons though. Which is a real shame.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: NeryK.5301

NeryK.5301

Well they might not be “the” class mechanic (after all guardian tomes, elementalist summoned weapons and warrior banners roughly fall in the same category), but they are the signature of the engineer. You can always recognize one at a glance with the telltale backpack… Well before he sprays your face with green goo kitten anyways.

More on topic, if speedy kits were not changed after all in this update, it’s fine by me.

I like this job. I like it !

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Posted by: Daxxter.8920

Daxxter.8920

From now on, I will be referring to the engineer as Aquaman.

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Posted by: Nezix.9352

Nezix.9352

The speedy kits has always been like that, I’m not sure what you guys are getting upset about. They fixed 2 bugs and made an extremely minor nerf on the vigor trait. You can still have vigor and swiftness up 100% of the time by just equipping a kit every 5 seconds.

I feel like some people just want something to complain about.

QFT. I’m not sure why they included a line in the patch notes about Speedy Kits, since it was already working that way. People here need to take a deep breath and play for two seconds before jumping to conclusions.

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Posted by: Zahdane.4029

Zahdane.4029

From now on, I will be referring to the engineer as Aquaman.

I lawled.

Sadly my new build with full grenades using full Magic Find rares is so much more useful than my flame thrower build wearing crit/power/cond exotics.

Zahzah – Stormbluff Isle
Asura Engineer

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Posted by: Gilgamesh.2561

Gilgamesh.2561

Anyone actually test the Vigor/Speedy Kits changes to make sure nothing has really changed regarding using Speedy Kits to keep Vigor nearly 100% uptime?

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Posted by: achmed.6542

achmed.6542

nothing realy changed, everything is like it was before. they probably just removed the possible exploit by adding the cooldown.
only thing i noticed is that you actualy have to wait till the buff wears of until you can start it aggain.
before this patch u could recast it at 4sec and gain a new one.

(edited by achmed.6542)

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Posted by: AlphaDuck.7592

AlphaDuck.7592

it depends on how much +boon duration you have. for example if you have 30 in alchemy trait line you get +30% boon duration, so when you equip a kit you get 6.5 seconds of swiftness/vigor instead of 5. you can still recast it after 5 seconds, and then you have another 6.5 seconds on top of the 1.5 left over from the first cast = 8 seconds duration now. if you are really on top of recasting it like that you can get the duration up pretty high after a while.

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Posted by: matiez.6498

matiez.6498

I find it hilarious the amount of complaints here about wanting Engineer fixes. To all those who think the Engineer is EXTREMELY buggy I urge you to check out the other Bug threads for the other classes. Before this patch: Necro broke 100 bugs, Ranger has 50, Guardian 45, and the Engineer sits at just 25 bugs.

Completely agree that the Engineer could use some balancing, though, and definitely give us Auto-attack on kits!!!

Edit: Hmmmm….. Seems there are more Engineer bugs than the last time I checked. That Morgue guy had a lot of time on his hands and now I need to go see how borked my engineer truly is. My point still stands, there are a lot of bugs for a lot of classes. We should be happy with the fixes that we get and understand that we can’t have everything overnight. Development takes time.

(edited by matiez.6498)

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Posted by: Lyuben.2613

Lyuben.2613

Matiez, no offense, but quantity of bugs is not equal to quality of them.

Engineers are very reliant on kits, not all engineers but a large heap of them, and when kit functionality is so bare bones and lacking, then I wouldn’t mind a few traits working oddly, or a skill not working exactly right.

Vibor Bauman- Level 80 Engineer- Gandara

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Posted by: Spart.6578

Spart.6578

I was wondering when I would see the Invig nerf. I loved the extra endurance regeneration.

Fixing only grenade traits.. bleh. Sure it’s a thing needed to be fixed, but, was kinda hoping for fixes in other areas. Guess i’ll have to wait on that.

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Posted by: Grub.6520

Grub.6520

Sure Arenanet, we dont have damage, so please keep nerfing the only defensive spells we have….

Your lack of damage is so noticable. Please buff engineers. They cannot do damage. No, seriously.

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Posted by: Anymras.5729

Anymras.5729

I use no kits at all, mostly focusing on the use of Turrets. Works pretty well, though turrets are overly squishy for having such long cooldowns, but having several sources of effects is incredibly handy.

That said, I’m glad they’re finally starting to fix things. Sure, it’s things I don’t use much, but they’ve got to start somewhere. Looking forward to them finally fixing Deployable Turrets, and the myriad cooldown traits. Aboutkittentime.

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Posted by: Gorudu.6541

Gorudu.6541

This is ridiculous. I love this game, but right now my favorite class and highest level character is practically unplayable. This was not the patch that made me want to keep playing with the release of mists. I’m probably going to quit until they get their garbage together and fix this class. Or play a mesmer. idk.

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Posted by: Aristio.2784

Aristio.2784

Sure Arenanet, we dont have damage, so please keep nerfing the only defensive spells we have….

Your lack of damage is so noticable. Please buff engineers. They cannot do damage. No, seriously.

A glass cannon build killing other class cannon builds quickly and is obviously editing his kills? Imagine that.

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Posted by: achmed.6542

achmed.6542

Your lack of damage is so noticable. Please buff engineers. They cannot do damage. No, seriously.

all his targets are upscaled and basicly have no armor/toughness. thats like shooting critters …
dude why am i even argueing here?

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Posted by: MyR.5028

MyR.5028

Matiez, no offense, but quantity of bugs is not equal to quality of them.

1000 times this! Last time I counted all the bugs posted by morgue (including wrong descriptions) it was 195 bugs.
Although some of them are quite annoying and I still have the feeling that we need many of them fixed to unfold our real diversity (e.g. enabling auto attack/sigils on kits, nerfing! underwater grenade kit, etc.), we already have quite a reasonable amount of different builds.
As far as I know other classes lack this complexity; even though they can fill in every role this game offers, they only have a comparibly small amount of builds to fit in this role, whereas the engineer has or rather should have a much larger amount.
I presume that bugged abilities have a much larger impact on the usefulness of other classes´ builds, than on the engineers´, because we are able to adapt and switch out broken traits more easily.
That might also be the reason for other professions (especially necromancers) to be much more demanding and active in order to put pressure on the developers to fix their bugs.

(* sigh * after every patch without any decent engineer fixes I find myself speculating why we still get no attention from the developers except for “exploit fixes”, while auto attack on kits still has not been fixed, although it is known since BW1 (and could be easily bypassed with a small script, which we would not be allowed to use))

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Posted by: MassRelay.9327

MassRelay.9327

After the patch, I can still stack Swiftness no problem. (Switch to kit, Elixir B, Stimulant, switch to another kit) its just that Vigor will not refresh immediately upon obtaining Swiftness every time. Minimum 5 seconds between vigor refreshes.

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Posted by: faileon.4381

faileon.4381

@ Grub.6520 I nominate your response for the dumbest response in engineer subforum history. I’m not even gonna try to explain to you that video…

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Posted by: Warmage Timeraider.5861

Warmage Timeraider.5861

Same as above XD

Timeraider- 80 Norn Elementalist – 80 Norn Engineer
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