(edited by Vashj.2149)
Engineer Pistol.
Daze?
Uh, IIRC the only daze we have is the Shield Throw. and thats on a rather high cooldown.
And the burning + poison Dual Pistol engineers get is pretty iffy considering the Burning + Darts is not at max effectiveness (Not entirely true for darts) unless you are in melee range or close to it.
You literally need to sacrifice range for damage on two of your abilities with ranged weapons on a ranged build.
I can really think of no other class that actually needs to do that. And quite frankly i find it a tad ridiculous.
Sorry, very similar icon I always get them confused…I meant confusion. Confusion being very powerful and a rare kind condition damage wise, that not many classes have a way of obtaining (stacking in intensity, which only bleeding does as well). Sorry about that.
Engineers were designed to be constantly shifting their range to do maximum DPS. They weren’t always want to be kiting, nor do they always want to be closing the gap. They want to get close and then back out, it was mentioned ages ago by Anet that was the intention of Engineers as gun users and both weapons (shield not really being a ‘weapon’ per se) reflect this concept. As do grenades (more effective the closer you are in PvP at least).
And I, personally love the way that Engineers play constantly adjusting their positioning to maximise DPS, it’s a very dynamic way to play.
With regards to the rifle stunning you as well, it’s like 1/3rd – 1/4th what it does to your opponent on such a short cooldown, it’s the rifles strongest move IMO, especially for manipulating ranges. Allowing Engineer’s to set-up combos on their target due to CC.
Overcharged > Netshot > Jump shot > Grenade Barrage > Blunderbuss >20k Damage on a squishy Overchaged shot is the weapons playmaker ability and it’s very good at it.
(edited by RapBreon.9836)
If the OP is still checking on his topic im more curious as to the Elixir gun heal build he was running if he could provide a link. Me personally im using dual pistols and with 30 in alchemy and sigils of agony, bleeds stay at about 5-6 stacks and if i run with elixir U i can stack it to -9 if only for a brief second.
I do agree that it seems they drop off way faster than you can apply them, atleast at the higher stacking numbers
Oh, uh, the Heal build, sure.
Of course following it to the T might not work best for you, but the point of the build is to be as annoying as possible. You will hardly deal damage i assure you, but you shouldnt die very easily or at all. I once held a point for 4 minutes before they could actually get me off of it.
And the point of Elixir B is to get the retaliation. They hurt themselves more then they hurt you. And spam your Healing Vent off cooldown.
Link doesnt work btw.
I agree that the pistol needs some work but I dont get all the complaints about the poison shot. Do a little jig left then a little jig right and all the shots go home. It takes practice but i usually land all the shots.
I hate the bouncing of the static shot. It bounces miles away from my target or through the ceiling/walls/floor and pulls eveything what i can’t even see. Its blind+confuse effect are really awesome but sometimes i’m afraid to use it.