Engineer Problems in sPvP

Engineer Problems in sPvP

in Engineer

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I seem to be having quite a bit of difficulty fighting engineers in spvp because they just seem to be randomly be immune to conditions apparently for no reason whatsoever.

This just happened in spvp:

an Engineer with full hp was approaching a control point.

I use a non-projectile skill that immobilizes a foe on the engineer.

The skill hits the engineer, and he just does not get immobilized… he doesn’t even pause.

After skirmishing a bit…. the engineer and another player managed to down me and the engineer started to stomp…. I used my downed state fear skill on him, and nothing happened.

I was not blinded…. The engineer didn’t use the elixir that makes him small…. and he was not under the effects of stability.

Are there elixirs or traits that make engineers simply immune to conditions at random times? (other than the one that makes you tiny….. I already know about that one)

Engineer Problems in sPvP

in Engineer

Posted by: Eastcorn.5901

Eastcorn.5901

Engineers have a minor trait in alchemy called transmute, where it periodically (and instantly) converts an incoming condition into a boon. If you hit them with an immobilize, it will get converted to swiftness instantly.

It could also affect fear, as it turns fear into stability instantly if you haven’t proc’d it with other conditions yet.

The cooldown on transmute is 15 seconds.

Engineer Problems in sPvP

in Engineer

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Engineers have a minor trait in alchemy called transmute, where it periodically (and instantly) converts an incoming condition into a boon. If you hit them with an immobilize, it will get converted to swiftness instantly.

It could also affect fear, as it turns fear into stability instantly if you haven’t proc’d it with other conditions yet.

The cooldown on transmute is 15 seconds.

Wow thanks a lot.
I totally had no idea about the transmute trait.

So if an engineer is traited this way, every 15 seconds, the next incoming condition will fail instantly upon being applied.

Good to know!

thanks a bunch!