Engineer PvE and Dungeon Build.

Engineer PvE and Dungeon Build.

in Engineer

Posted by: cillercammy.8064

cillercammy.8064

Hey guys, i was wondering if anyone can share some thoughts on a good PvE and dungeon build. I mainly do Events and dungeons including Fractals. I know the engineer has gone through a lot of changes and nerfs, but please no give up on engi responses! Im curious what people are using and what seems to be most efficient these days.

Engineer PvE and Dungeon Build.

in Engineer

Posted by: Shoyoko.7309

Shoyoko.7309

Depending what kind of role you like to play, there a lot of builds that are viable for PvE and Dungeon. Are you looking for a tanky build, power build, high support build? What do you like to play with as well? kit-wise? or strategy wise?..etc?

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Engineer PvE and Dungeon Build.

in Engineer

Posted by: Vincentino.9427

Vincentino.9427

Hello fellow engineer!

The two builds I use are ones I made based on Captain America and Ironman:
Captain America: https://forum-en.gw2archive.eu/forum/professions/engineer/The-Captain-America-Build/first#post1423391

Ironman Mk1: https://forum-en.gw2archive.eu/forum/professions/engineer/Ironman-Mk1-Build/first#post1591708

The Captain America build is focused on group support through constant regen and aoe heals as needed. Plus it deals decent direct damage. I designed it specifically for dungeon running with less organized groups, to give them a fighting chance through more support. DPS is middle of the line. You rarely ever die since there is so much healing available to you. With the Healing turret and Elixir Gun, you have:
-Elixir Gun 5, AOE Regeneration Light field
-Healing Turret Placement, Quick Water Field granting aoe regeneration and immediate heal.
-Healing Turret Toolbelt skill, Quick Water Field granting aoe regeneration
-Elixir Gun Toolbelt Skill, Healing mist AOE regeneration
Plus the water field abilities can be detonated via Shield4 or the Turret blast to create an AOE heal.

The Ironman Mk1 build is focused on dealing damage and was designed with a more selfish perspective in mind. It’s a Condition Damage build (so p/p) with Medkit, Toolkit, and 2 gadgets. I usually run Rocket boots and then either Personal Battering Ram or Utility Goggles. High vitality gives you a HUGE HP pool (I have yet to get my exotic jewelry, yet i already have 23.5k hp) to stay alive. The problem with the build in Dungeons is if your group has another condition stacker(ahem poison/burn) since the way these conditions stack is detrimental to your personal dps. However, this build overcomes it somewhat by having a decent amount of power, plus bleeds are still applied as well.