Engineer Ranged ?!
Our only option for power range is rifle, which is a terribad weapon, due to old mechanics (self knock-back? please.), low auto-attack damage and projectile hate being everywhere. You could try going oldschool static discharge, but again, projectile hate. There is a lot of threads about rifle, but ANet doesn’t really care.
Here’s a quick clip of my Rifle/Nades build in action:
Build is:
Explosions (for Nades)
Tools (for Toolkit, Swiftness, Dodges)
Scrapper (for Sneak Gyro + Function Gyro)
Then half-zerk, half-soldier stats. I go full zerk for fun sometimes, but it’s too much of a risk in big fights because you’ll get 1-shot.
It’s not good though. It folds to most condi classes except necro (clears 2 condi per 20s). Its only defense is dodging and Gear Shield (recently nerfed, plus ineffective against the myriad of unblockable kitten out there – Spear of Justice, Basi Venom, etc.)
See other threads for why Rifle sucks now, but TL;DR: projectile hate, ineffective cc, poor damage, no defense, high risk & low reward.
Still, I like blowing someone up with a well placed Grenade Barrage and some pew pew.. when it’s not reflected.. so I stick with it.
(edited by coro.3176)