Engineer Revamp Plan
I’ll open up with a blatant statement of how Engineer can be improved reasonably. I understand perfectly that the developers planed for this class to be extremely under-powered, and a horrible support sidekick. Well, if the developers plan to show some love sooner or later, here’s several ideas of mine that I personally prefer to implement.
I. Turrets
As many of us Engineers know, turrets are some of the abilities that distinguish Engineer from the other classes. The current state of these machines are more of a burden than support.
Problems: Turrets recharge far too slow for stationary weaponry. Whenever an Engineer decides to deploy turrets, which occupies one of the precious skill slot that Engineer has, the risk one takes well exceed the potential rewards. Then, even with turret plating and improvement traits the developers have implemented, the turrets are still more of a burden than actual function at this current state.
EX. An Engineer takes a walk in WvW, a Mesmer happens to engage in combat with him. If the two classes were truly balanced, I think by filling one’s utility slots with multiple turrets should render the ability of the Engineer to keep the clones at bay. However, this is not the case. Even with Supply Drop and its additional turrets, a Mesmer can easily kite and destroy the turrets eventually, leaving a huge opening. Then it comes the CDs, Engineer has to wait for his turrets, while Mesmer just keep pressing 1 and clones fly toward the Engineer like mosquitoes on steroid. In addition, Mesmer doesn’t need to occupy his utility slot for regular clones.
Solution: Create a Turret Kit, create new trait. The turret kit would contain all five types of turrets: Rifle, Missile, Net, Thumper, and Flame turret. The Tool Belt Skill would expand from F1 – F4 to F1 – F6. The other functions remain identical prior to the change. Then, reduce the Cool Downs for all turrets by 50%. Also, if the turret is detonated above 50 percent health, its Cool Down would once again be reduced by 50 percent. (Current Rifle Turret would have 10 second cool down, if detonated properly, 5 second CD) Other professions may cry “OP” in regard to this idea, however, they must remember that turrets are stationary assets. Engineer is suppose to dominate Point Defense, not a Mesmer who spams clones.
II. Elixirs
Elixir is another special ability that Engineer has, distinct from other professions. However, Elixirs’ randomnesses and long Cool Downs are ridiculous and prevent applications.
Problem: As much as this fresh and innovative idea/class appeals to MMO players’ eyes, it remains underdeveloped and lackluster. Engineer is a symbol of versatility, then why would an individual must be forced into a specific build to achieve other classes’ performance who are also classes of versatility? (Ele) Elixirs shouldn’t take up more than one utility slot.