Engineer Rifle (mainly PvP)

Engineer Rifle (mainly PvP)

in Engineer

Posted by: FreekPalmer.2839

FreekPalmer.2839

Here it goes.
I have been playing engineer for a while now. I have been having serious issues with abilities on my rifle being “under powered”. I love the rifle build. It’s good fun but I feel that it seriously needs fixing.

Firstly the range issue. The fact we have to specifically use a trait to get the same range as every other ranged class is stupid.

Rangers have 1200 range as standard, with very similar abilities. Their point blank shot is our overcharged shot. Ours has less range (unless a trait is used). With no penalty. We all know how it works. Their knock back is actually less than ours, but its still a knock back that can keep them as max range. If you calculate it their 200+ range plus 600 knock back makes it a bigger knockback.

Warriors with rifles have more overall damage than our rifle does, now for the sake of balance surely they should be hitting at least the same. If not more as the engineer doesn’t have the choice of a weapon switch. Plus we can trait into increased damage.

This is how most encounters will go. Eng approaches. Keep range in case they are 100nades. pew pew for 200 range until they can get close enough to gap close. blow immunities. Burn down Eng because he has no real survival skills. Elixir S is awesome but we can’t attack in it.

Now I know there are many build out there like 100nades and tankcat. This is an issue as that requires we specifically use a kit. removing one of our utility skills, because our main weapons are weak, bugged or ineffective.

Bugs/problems I have encountered so far:

Hipshot- misses more times than it hits, low damage when it finally connects.

Overcharged shot – Knocks me down, LoS myself. CC’s me longer than the enemy. misses enemy.

Jumpshot- never lands where targeted. does 0 damage when lands.

Net shot- switches target, announces long before it actually launches.

blunderbuss- Getting max damage at the range this thing offers it nearly impossible.

Elixir U- CD and damage taken increased activates, no quickness. or quickness activates and all debuffs hit at once.

I have missed a few. but these are just a few problems I have encountered.

I would like to add a note. I don’t think that all other classes are over powered. Tbh I have tried them all out in pvp. I can see that they do really well against each other. There’s lots of really well balanced fights.
I just personally feel that engineer has to at least be able to match them, we are being left behind. I have seen 2 other engineers in my entire time of playing pvp a good 200+ matches. Classes being over represent is getting too much though.
You always see Warriors, Thiefs. Then a large number of Guardians, Eles and Mesmers. Occasionally see Necros. Then once in a blue moon we’ll meet an engineer.

Finally I propose until we get a buff all engineers should unite. Regardless of team. Never shoot another Eng or help out somebody killing them. Just wave and walk on by.

Zipp Tinker
https://www.youtube.com/zipptinker
For my latest Videos and Builds

(edited by FreekPalmer.2839)

Engineer Rifle (mainly PvP)

in Engineer

Posted by: Holesale.2640

Holesale.2640

The 2 second cool down that happens when you skill something out of line of sight is my main problem with this weapon.. they want us to treat it like a shotgun but the cone of fire on the Shotgun Styled skills are so narrow you cant reliably hit anything thats moving side to side

I’ve used Engi Rifle since Release 100%! and i have few problems with it like why do i feel like im punishing my self when i use jump shot in combat..but the main problem is how narrow the Cone Cone for Blunderbuss is cant even count how many times people have been slightly to the left or right and counts as a total Miss then i get a full recharge for my trouble even though im jamming my confused rifle/shotgun thingy in their face.

Next Overcharged Shot…it breaks movement impairing CC immobile/cripple/frozen but if you don’t de-select target before you use it it activates the 2 second line of sight cool down if they are not in your cone of fire so you are just standing there immobilized..also why doesn’t this skill behave like blunderbuss Ranged knock back but self cc if extremely close range? also why is it single target when the effective range is in the enemy back pocket?

But its good when you learn to accept that these things might never get fixed.

Actually most theses problems can be read as camera/targeting system problems and not the rifle it self but dat jump shot.. i’ll always have problem with jump shot..

Also yes you can attack in kits while using in Elixir S, ive tiny prybar’ed many thief faces while the “Srink” state.

(edited by Holesale.2640)

Engineer Rifle (mainly PvP)

in Engineer

Posted by: FreekPalmer.2839

FreekPalmer.2839

ssssssh! don’t tell them that we can use kits in Elixir S or they’ll nerf us!
It’s a major fear to find something like that and be told it shouldn’t happen.

Zipp Tinker
https://www.youtube.com/zipptinker
For my latest Videos and Builds

Engineer Rifle (mainly PvP)

in Engineer

Posted by: Holesale.2640

Holesale.2640

ssssssh! don’t tell them that we can use kits in Elixir S or they’ll nerf us!
It’s a major fear to find something like that and be told it shouldn’t happen.

im pretty sure this is intended..

Engineer Rifle (mainly PvP)

in Engineer

Posted by: XIII.9615

XIII.9615

Doesn’t the effect of Elixir S break, when you use an ability form your kits? Like you can swap to the med kit, but when you lay down a bandage the elixir effect ends. I always thought it works like this.

Engineer Rifle (mainly PvP)

in Engineer

Posted by: BrimstoneAshe.5043

BrimstoneAshe.5043

Doesn’t the effect of Elixir S break, when you use an ability form your kits? Like you can swap to the med kit, but when you lay down a bandage the elixir effect ends. I always thought it works like this.

You’re probably describing more accurately the coincidental timing of swapping to a kit and using an ability and Elixir S just wearing off since it only lasts 3 seconds.

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