Engineer Rifle

Engineer Rifle

in Engineer

Posted by: ClaviculaNox.8762

ClaviculaNox.8762

Greetings ANet & everyone,
I’m sorry, But I LIKE DPS & i’m very likely enjoy shooting from range
So don’t feel offended anyone

ENGINEER RIFLE ATTACKS needs to be redesigned, PLEASE!
Yes I have a warrior & I enjoy Kill Shot .. but Warrior is meant to be Melee & I quite enjoy professions weapons role playing in teams.

Engineer rifle is only “AUTO ATTACK” It is ridiculously designed & their attacks are really poor compared to other classes

I DO NOT want to play grenades/flamethrower
Please, Re-design the Rifle attacks for engineer

It’s really SAD only playing with auto attack (1) in groups & just drinking elixirs

I’m not Obsessed , I’m POSSESSED!

Engineer Rifle

in Engineer

Posted by: Nortodon.2015

Nortodon.2015

Completely agree.
Engineer glasscannon sucks. PLEASE ArenaNet do something! I don’t want to change build or class because i like a lot engineer and dps.

Engineer Rifle

in Engineer

Posted by: Pukknub.7368

Pukknub.7368

The #2 spell is nice on bosses for cc. Also if you want to hit a few skillshots, like grenades.

The #5 spell is good for mobility, if any of your allies are downed, you can jump to them and start ressing.

.#4 is a nice cc spell. You can also use it to escape, almost like a dodge roll.

.#3 deals a lot of damage at close range.

I don’t really know the ranged spell for a warrior for example. But I think the engineer spells are pretty good. Not just for dps but overall. Especially if you combo them somehow.

You can for example net the boss with #2. Jump in with #5. Then use #3 for that burst damage and finally #4 to gain distance again.

Pukknub
Proud member of Velocity [VcY]

Engineer Rifle

in Engineer

Posted by: Lightsbane.9012

Lightsbane.9012

The #2 spell is nice on bosses for cc. Also if you want to hit a few skillshots, like grenades.

The #5 spell is good for mobility, if any of your allies are downed, you can jump to them and start ressing.

.#4 is a nice cc spell. You can also use it to escape, almost like a dodge roll.

.#3 deals a lot of damage at close range.

I don’t really know the ranged spell for a warrior for example. But I think the engineer spells are pretty good. Not just for dps but overall. Especially if you combo them somehow.

You can for example net the boss with #2. Jump in with #5. Then use #3 for that burst damage and finally #4 to gain distance again.

personally i think warrior rifle skills and engineer rifle skills should swap. what makes more sense? a heavy armor class capable of tanking very well even with a rifle getting the long range dps, or the medium armor class that’s almost required to go tank just to be effective with rifle?
i’m full knight’s/invader’s armor and i’m pretty confident that’s the only reason i’m able to do as well as i do with engineer’s rifle

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Engineer Rifle

in Engineer

Posted by: Coltz.5617

Coltz.5617

Greetings ANet & everyone,
I’m sorry, But I LIKE DPS & i’m very likely enjoy shooting from range
So don’t feel offended anyone

ENGINEER RIFLE ATTACKS needs to be redesigned, PLEASE!
Yes I have a warrior & I enjoy Kill Shot .. but Warrior is meant to be Melee & I quite enjoy professions weapons role playing in teams.

Engineer rifle is only “AUTO ATTACK” It is ridiculously designed & their attacks are really poor compared to other classes

I DO NOT want to play grenades/flamethrower
Please, Re-design the Rifle attacks for engineer

It’s really SAD only playing with auto attack (1) in groups & just drinking elixirs

EXACTLY, I completely agree. I really disliked kits with maybe the exception of med kit so i run a pure rifle build. damage is very very bad, and survivability has a lot to do with running in circles with medkits .

Lightsbane, if engis and warrior skills swap, warrior would be way too op with that much cc; since they ARE able to switch weps.

- I infract cause I’m passionate about the game-
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969

(edited by Coltz.5617)

Engineer Rifle

in Engineer

Posted by: Wasdclick.1764

Wasdclick.1764

I really like Engineer Rifle. It’s flavorful, and darned effective when you learn to use it right. It’s not a Glass Cannon weapon though.

Honestly, it’s a kiting weapon more than a close-combat weapon. Immobilize, two-sided Knockback, a damage Jump… It all goes together really well for things not being near you.

Shoot, shoot, Net!, shoot shoot, Blunderbuss!, Overcharged!, shoot, Net!, shoot shoot, still alive? GOOMBA STOMP!

That said, I d want a full ranged weapon for the Engineer. Longbow ala Hawkeye and Green Arrow pleeze!

Engineer Rifle

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

Rifle is my favorite weapon in the game! More than any other class weapon.

Immobilization, Knock back, Leap, Bleed, Burst damage all on the same weapon.

Please don’t trade it for the lackluster warrior rifle. I don’t want to be a one trick pony.

Rifle is harder to use, but you get so much more utility when you learn it.

If you want range, use the pistol

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Engineer Rifle

in Engineer

Posted by: Lightsbane.9012

Lightsbane.9012

Greetings ANet & everyone,
I’m sorry, But I LIKE DPS & i’m very likely enjoy shooting from range
So don’t feel offended anyone

ENGINEER RIFLE ATTACKS needs to be redesigned, PLEASE!
Yes I have a warrior & I enjoy Kill Shot .. but Warrior is meant to be Melee & I quite enjoy professions weapons role playing in teams.

Engineer rifle is only “AUTO ATTACK” It is ridiculously designed & their attacks are really poor compared to other classes

I DO NOT want to play grenades/flamethrower
Please, Re-design the Rifle attacks for engineer

It’s really SAD only playing with auto attack (1) in groups & just drinking elixirs

EXACTLY, I completely agree. I really disliked kits with maybe the exception of med kit so i run a pure rifle build. damage is very very bad, and survivability has a lot to do with running in circles with medkits .

Lightsbane, if engis and warrior skills swap, warrior would be way too op with that much cc; since they ARE able to switch weps.

well sure, just get rid of the net shot since they already have a bola. let us keep the knockback shot, meh.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Engineer Rifle

in Engineer

Posted by: Casia.4281

Casia.4281

War. rifle 1 is .4 direct, 6s bleed (.3 cond coeff)
Volley is a 3 direct coeff, 3s cast, on an 8s CD traited.
10% vs bleeding, 12% full adren, 5% force sigil, 10% scholar, = + 42.3% Note. adren is 3, 9,12% at each tier, only full gives 12. scholar requires 90%
life. regen sigil heal helps with that.

As such, rifle 1 has a .5692 coeff with each full.
Volley has a 4.074 skill coeff. (4.074 over3s is very high mind you. 1.358, which is higher then engi rifle aa.)
9 auto attacks per 1 volley. 11s duration.
9.19coeff over 11s. .835skill coeff/s
+30% crit damage

R1 eng is
.65 base
5% vs bleeding, 10% rifle mod, 10% full end, 5% force, 10% scholar= + 46.7%
.9534 skill coeff
30% crit damage
.85s cast
= 1.121 skill coeff/second

What I am saying is, engi rifle 1 does more average damage then war rifle 1 and rifle 3 combined. So why exactly would I want that?

Also, aimed shot is less dps. only for the cripple.
Their vul shot is pretty good. 5 stacks of 11s duration on a 12s traited CD.
.5 scaling base.
Pretty good… except for the newly buffed sitting duck.
our net shot is now 2s immobalize, and 5 stacks of 10s vul. 8second CD.
So yeah, basically better then their vul AND cripple combined.

so they have a melee kb. not bad. same damage, same CD. theirs doesnt knock them back though. While yeah, it can be a pain. remember, it breaks CC when it does that. Honestly, ours is better.
oh, and we have leap. AND shrapnel. massive high damage melee aoe moves.

Killshot. now, they have the class skill kill shot. very very good of course.
3.25 at t3 base, add that 42.3 and additional 3% burst, and you have 4.76 scaling. very high. also with the pierce. crazy.
Throw wrench.
1 scaling each. static discharge .55 bouncing. so 2.55base, and 3.74 scaling.
And discharge on medkit every 15s,… surprise shot every7..

Yeah, killshot is nice and all. but 3s cast? Ill take throw wrench and discharge, thank you very much.

The next question is power. Engi has more scaling innately, I just showed.
But yeah, war does have more power options.
The 30% crit, and 10% full end build is 30 tools,which means no hgh, no H, and no B. 9 stacks of might available there. (if you go hgh, you loose 20% crit damage, 10% full end. and should swap scholar 10% as well, and gain 5% rune of str, gain 11-14stacks of might, and gain 1% per boon(which is 3-5%most of the time, perma swiftness/might), as well as near perma fury, and ret. way more utility, at some damage loss)
While a war can for great justice for 3, weapon swap for 1, elite for 5, and might sigil for 5. 14 stacks of might on call. they can also weapon swap with ease. meaning 5% force on rifle, but sigil of battle or +250 power bloodlust on greatsword. while then eng will only have out of combat swapping to bloodlust.

but the issue here is not, their rifle being better then ours. its NOT. ours is better then theirs. The issue is they can spam 17 stacks of might with ease, and then fire a 20k killshot. wait for CD’s (which is only like 20s) and do it again.

(edited by Casia.4281)

Engineer Rifle

in Engineer

Posted by: ClaviculaNox.8762

ClaviculaNox.8762

War. but the issue here is not, their rifle being better then ours. its NOT. ours is better then theirs. The issue is they can spam 17 stacks of might with ease, and then fire a 20k killshot. wait for CD’s (which is only like 20s) and do it again.

Kill Shot CD is 10 seconds
You hit average of 15 – 20k with it and with their updated Healing Surge It refills their Adrenaline 3 stacks
with10 seconds kill shot recharge

What I was talking about r the attack skills, And the way I compared it was because RIFLE has the highest Max. dmg than any other weapon

Engineer is meant to be with Rifle & not to be in close fight, R A N G E D
And if u r saying Blunderbuss is powerfull cuz of the bleed
Warrior “1” apply bleed his auto attack

And I still hope we can get some kind of BURST dmg skill if not something like Kill shot

I’m not Obsessed , I’m POSSESSED!

Engineer Rifle

in Engineer

Posted by: Casia.4281

Casia.4281

War. but the issue here is not, their rifle being better then ours. its NOT. ours is better then theirs. The issue is they can spam 17 stacks of might with ease, and then fire a 20k killshot. wait for CD’s (which is only like 20s) and do it again.

Kill Shot CD is 10 seconds
You hit average of 15 – 20k with it and with their updated Healing Surge It refills their Adrenaline 3 stacks
with10 seconds kill shot recharge

What I was talking about r the attack skills, And the way I compared it was because RIFLE has the highest Max. dmg than any other weapon

Engineer is meant to be with Rifle & not to be in close fight, R A N G E D
And if u r saying Blunderbuss is powerfull cuz of the bleed
Warrior “1” apply bleed his auto attack

And I still hope we can get some kind of BURST dmg skill if not something like Kill shot

The might stacking isn’t 10s. Kill shot without 17+stacks of might is more like 8k crit.

Throw wrench is plenty ranged burst.

(edited by Casia.4281)

Engineer Rifle

in Engineer

Posted by: ClaviculaNox.8762

ClaviculaNox.8762

War. but the issue here is not, their rifle being better then ours. its NOT. ours is better then theirs. The issue is they can spam 17 stacks of might with ease, and then fire a 20k killshot. wait for CD’s (which is only like 20s) and do it again.

Kill Shot CD is 10 seconds
You hit average of 15 – 20k with it and with their updated Healing Surge It refills their Adrenaline 3 stacks
with10 seconds kill shot recharge

What I was talking about r the attack skills, And the way I compared it was because RIFLE has the highest Max. dmg than any other weapon

Engineer is meant to be with Rifle & not to be in close fight, R A N G E D
And if u r saying Blunderbuss is powerfull cuz of the bleed
Warrior “1” apply bleed his auto attack

And I still hope we can get some kind of BURST dmg skill if not something like Kill shot

The might stacking isn’t 10s. Kill shot without 14+stacks of might is more like 8k crit.

Throw wrench is plenty ranged burst.

I’m not talking about might stacking
I’m talking about Kill Shot Recharge, It is 10 seconds.
And Warrior can maintain at least 15 stacks of might 100% all time
Again, I’m not talking about buffs
I’m just talking about the attacks & their use

I’m not Obsessed , I’m POSSESSED!

Engineer Rifle

in Engineer

Posted by: Istarien.3147

Istarien.3147

I really enjoy using rifle in close quarters. You get your best Blunderbuss damage at close range, plus I hit Rocket Kick and Jumpshot for takeoff AND landing damage before Rocket Boots or Overcharged Shot to get me out harm’s way. It almost makes me feel like a thief – run in, blow your cooldowns, and get the heck out of there. Also, take a look at Hip Shot. Its damage is not amazing, it doesn’t do a whole lot that’s special, BUT it is one of the fastest 1200 range autoattacks in the game. With the right traits and/or sigils (usually “on crit”), you can get some serious mileage out of a rifle. You aren’t going to be outdamaging a warrior, but I don’t think the rifle is in quite as dire straits as some people think.

Isti (Engineer) | Niphredyl (Guardian) | Istra Ironfang (Necro) | [LotD] | Blackgate

Engineer Rifle

in Engineer

Posted by: Casia.4281

Casia.4281

War. but the issue here is not, their rifle being better then ours. its NOT. ours is better then theirs. The issue is they can spam 17 stacks of might with ease, and then fire a 20k killshot. wait for CD’s (which is only like 20s) and do it again.

Kill Shot CD is 10 seconds
You hit average of 15 – 20k with it and with their updated Healing Surge It refills their Adrenaline 3 stacks
with10 seconds kill shot recharge

What I was talking about r the attack skills, And the way I compared it was because RIFLE has the highest Max. dmg than any other weapon

Engineer is meant to be with Rifle & not to be in close fight, R A N G E D
And if u r saying Blunderbuss is powerfull cuz of the bleed
Warrior “1” apply bleed his auto attack

And I still hope we can get some kind of BURST dmg skill if not something like Kill shot

The might stacking isn’t 10s. Kill shot without 14+stacks of might is more like 8k crit.

Throw wrench is plenty ranged burst.

I’m not talking about might stacking
I’m talking about Kill Shot Recharge, It is 10 seconds.
And Warrior can maintain at least 15 stacks of might 100% all time
Again, I’m not talking about buffs
I’m just talking about the attacks & their use

Well, then you are not reading.
Kill shot is not the problem.
Might stacking is. (possibly the 12 ALL damage buff with full adrenaline as a t1 trait as well. seriously 12% to ALL damage t1? of course, discharge…)

for great justice. 25s CD 25s duration aoe 3 might.
signet of might 5 stacks of might, 10s duration 20s cd traited.
signet of rage 5 stacks of might, fury/swiftness 30s druation 48 CD.
1 stack on weapon swap every 5s.
Could banner for more power, but huge cd, or just signet for prec.
sigil of battle can give +6, and/or bloodlust for +250 power.
This is where all the damage is coming from.

Engineer Rifle

in Engineer

Posted by: Panzen.4625

Panzen.4625

I kind of like the rifle. Its damage when compared to my warrior’s rifle is pretty good, overall I’d say their damage is about even when they stay at max range and engineer’s is a bit higher when I can go in a bit closer. Overall, it also feels very versatile, though the warrior can certainly just switch to melee weapons when confronted close up.
The only difference is that my warrior can buff himself permanently with fury and 5-8 stacks of might from For Great Justice (also buffs group) and Signet of Rage. I love those two skills so much that I cringe when I have warriors in my group that don’t use FGJ.

I’d say its damage is pretty average amongst classes and it should probably be the dps-balancing goal for our other kits (it should probably be wrench~bombs>>FT>rifle=pistols>~elixir gun).

However, I’d like Rifled Barrels to increase Blunderbuss’s range to 600 or 700 or so instead of just 400->500 because those are a bit more practical and also increase Jump Shot’s AoE radius to 200 instead of just increasing the jump range.
Another thing that should go is the ~1.5 second knockdown on #4 (and on rocket boots). Maybe make it a daze so we still can’t attack but at least we can start moving again instead of being grounded by your own escape skill.

(edited by Panzen.4625)

Engineer Rifle

in Engineer

Posted by: Lightsbane.9012

Lightsbane.9012

War. but the issue here is not, their rifle being better then ours. its NOT. ours is better then theirs. The issue is they can spam 17 stacks of might with ease, and then fire a 20k killshot. wait for CD’s (which is only like 20s) and do it again.

Kill Shot CD is 10 seconds
You hit average of 15 – 20k with it and with their updated Healing Surge It refills their Adrenaline 3 stacks
with10 seconds kill shot recharge

What I was talking about r the attack skills, And the way I compared it was because RIFLE has the highest Max. dmg than any other weapon

Engineer is meant to be with Rifle & not to be in close fight, R A N G E D
And if u r saying Blunderbuss is powerfull cuz of the bleed
Warrior “1” apply bleed his auto attack

And I still hope we can get some kind of BURST dmg skill if not something like Kill shot

The might stacking isn’t 10s. Kill shot without 14+stacks of might is more like 8k crit.

Throw wrench is plenty ranged burst.

I’m not talking about might stacking
I’m talking about Kill Shot Recharge, It is 10 seconds.
And Warrior can maintain at least 15 stacks of might 100% all time
Again, I’m not talking about buffs
I’m just talking about the attacks & their use

Well, then you are not reading.
Kill shot is not the problem.
Might stacking is. (possibly the 12 ALL damage buff with full adrenaline as a t1 trait as well. seriously 12% to ALL damage t1? of course, discharge…)

for great justice. 25s CD 25s duration aoe 3 might.
signet of might 5 stacks of might, 10s duration 20s cd traited.
signet of rage 5 stacks of might, fury/swiftness 30s druation 48 CD.
1 stack on weapon swap every 5s.
Could banner for more power, but huge cd, or just signet for prec.
sigil of battle can give +6, and/or bloodlust for +250 power.
This is where all the damage is coming from.

you should be a poet
because every time you say something else
it starts a new line
and that is very funny

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.