(edited by Twigifire.8379)
Engineer Roaming WvW Build
well I’d guess you’d need condi gear to play a condi build
Sharks With Lazers [PEW]
engineers arent that good anymore for roaming, espiacially condition builds.
The reason are the constant hate in every patch and the powelevel of other classes right now. Almost all players run -condition duration items + food and take tons of condremoval with them. If you want to play cond-engi you probably want to run +40% food because engis con duration are very low.
You just have to make to much sacrifices right now.
1. Mobility? use a utility for rocket boots.
2. Damage? use a utility skill for bombs or nades.
3. Survivalbility? the last utility left can be used for either condremove, stability or stunbreaker.
So there is always something that you are missing and every time you die its exact for this reason.
Conditions don’t need duration as much as an engineer. We throw out an obscene number of conditions and very quickly can refresh them. Others may stack conditions like bleeds faster, we throw out more types.
It is all about having more skills because we have kits.
So. . . take a classic condition build involving bombs/nades/egun
You have 9 active condition damage abilities with the kits and pistol/shield.
You then have 8 active skills that provide a cc or weakness/vulnerability
That is A LOT of abilities to cycle thru so you can keep conditions up easily.
Some conditions stack intensity. Others duration.
Intensity based stacks are impacted less from -duration food because while the engineer doesn’t get high stacks, they reapply very fast!
Duration based stacks are impacted but for how long before we can reapply?
I have 2 burn abilities every 10 seconds (inc trait)
I have 2 confusion (3 w perplexity runes) every 15 seconds
Basically every attack can proc a bleed and then I have a 2 bleeding auto attacks and a 5 sec cool down AE for bleeds too.
So go ahead and eat -condition food, I will keep applying conditions again and again and again. Same problem you face trying to clean conditions from a ranger.
We don’t have the highest condition spike but we have the hardest condition mix to remove and keep removed.
Then you have our traits which on a crit can proc (burn, bleed, vulnerability).
Certainly, we do lose damage tied to -condition food. We can easily counter it with +condition food. Unlike most other classes, the sheer number of conditions we throw out and the sheer number of types (given we have 20 active weapon skills with kits) is high and can be reapplied very quickly.
Likewise, we do ok for condition removal.
1 every 15 seconds from 15 alchemy
2 every 15 seconds from HT
1 every 20 seconds from Super Elixir