Recently, the Engineer section of the forums finds itself baffled at how to play the engineer, which does not excel in any particular field of play. With the recent nerf to the grenade’s #1 skill, many people are frustrated with the class. While I understand where that comes from, let’s actually look at the build components for engie as a community. It’s naive to imagine that ArenaNet is reading every other class’ forums except for ours, so let’s give them a productive look of what builds the engineer boils down to, and if it really is so obvious that something is wrong or that we can’t fulfill a unique role very well, ArenaNet will work on it. At the same time, we’ll show that the Engineers in the forums are not full of people whining that they are underpowered (regardless of whether they’re right) but people who still want to show off how a person can play an Engineer and have fun. Sure, feel free to point out when a specific build lacks in certain qualities, but stay constructive and do not resort to turning this into a thread about how terrible the world is now that the primary skill of the grenade kit was nerfed. I want ArenaNet to see this thread and know we want to work with them and help people have fun playing the engineer and getting more people to be interested in the class. Feel free to generalize to any field of play, be it PvE, WvW, or PvP. I’ll edit in insightful comments and give credit.
Tallman (aka Briggs) gives a phenomenal run-down of every individual skill the Engineer has, and their uses in PvP here. I don’t want to overlap too much with his thread so that he gets the credit he deserves for a really good skill analysis.
As I see it, an effective Engineer will take components of more than one build playstyle and combine them for a unique ability to dabble in several styles of play effectively. I consider these build components to be mostly as follows:
- DPS/Support
- Elixir/Buff/Survivability
- Condition/Support
- Control
And hybrids therein. Here’s a look at these aspects. (comment on traits and how you think they fit in as well!)
DPS/Support
- Rifle
- Grenade Kit
- Flamethrower Kit
More engineers than not focus on this component of the Engineer’s playstyle. Grenades naturally are a weapon which does respectable AOE damage at the longest range of regular skills that exist in the game, and is usually the driving force of the build. Note that the 12/14 update nerfed the #1 skill, but left the 2/3/4/5 skills intact and added damage to 3/5. The grenades still offer a strong burst of several conditions and decent damage by using these skills, namely an extreme duration of freeze, poison combo field with great size and duration, blinds, and bleed stacks, all with a relatively large AOE. Because most that use grenades are traited 30 into Explosives for the Grenadier trait (and along with it, vulnerability on each explosion), this means a 50% damage increase on the natural state of the grenades, along with vulnerability on each grenade for a total of 3 per skill (assuming all three explosions hit). With this focus, it no longer stays as viable to sit in the grenade kit and volley grenades endlessly, because the 1 skill is weak enough that switching out of the kit for maintaining damage/control is smart. It is wise to pack a rifle for grenade kits; the great mobility and control of the rifle works very well with them. As of now, it seems like a good idea to switch in and out of the grenade kit for use of its 2-5 grenades . DPS can still very effectively be accomplished with the rifle, so the grenade kit should become slightly more of a damage/AOE utility instead of a kit you try never to switch out of.
Flamethrower kits have a place in DPS largely because of the fantastic Juggernaut trait (30 in Firearms). They have a good knockback for control, a fire field, an instant non-interrupting blind, and damage output through the #1 and #2 skills (albeit skills that have a lot of trouble with targetting). They make a good option but should generally be considered mutually exclusive to grenades. (Can someone who uses the flamethrower comment on whether they think Flamethrower is productive with condition damage, with burns in mind?)
The DPS an engineer produces is still decent, but the engineer is not and never will be suited to 1 on 1 combat. If you focus on DPS, your best play will still always be in supporting your teammates.
(edited by MetaSir.4872)