(edited by UncleDrew.1763)
Engineer/Scrapper balance suggestions.
Invention and alchemy traits was nerfed on CDs so don’t expect any changes.
Hammer is OK and viable more for nerf then buffs.
Agreed with turrets – return f1-5 detonator. This is weird. In 30% turret dont overcharge and in another 20% doesnt make water combo…. We don’t use your turrets Anet untill you rework them to current skill levels of other/our utilities (dmg/rates of fire/survivability) reduce deplyment duration like gyros and increase their skills.
EG- glob shot really need some buff
Sneak gyro: better stay in current state. 40sec CD is now for me barely viable to pick instead of elixir x.
I suggest to look on trait in Tools trait line – Gadgeteer. Overcharge gadget should mean increase his effectivness not only lazy cd reduction (for example: rocket boots: increase distance traveled/stunbreaker , slick shoes: prenerf state xD , googles: reveal stealthed in x radius, battering ram: ignore stability, A.E.D- invuln 2sec after healed) – boom!! viable gadgets for a price of kittens to you in tools traits which mean more core engi friendly.
But they will not care about traits. They will hold scrapper in meta with hammer to not be OP and if you can see every nerf/buff in pvp is around meta scrapper. Create new meta build with rifle and you will see nerfs to rifle. (Thats joke, rifle can’t be worse then now)
So.. I start play scrapper. "
(edited by David.5974)
Not sure how nerfs are Quality Of Life improvements.
Not sure how nerfs are Quality Of Life improvements.
You’re right, I should just ask for buffs on all the skills and not think about balance at all.
Not sure how nerfs are Quality Of Life improvements.
You’re right, I should just ask for buffs on all the skills and not think about balance at all.
Well… yes. Thats what QoL is. Not even necessarily buffs, just changes to fix obviously broken things or improve their function. In the case of the sneak gyro, you could have simply scrapped all that and said “increase speed of all gyros by 25%”.
But maybe I read too much into the thread topic having QoL in it.
Not sure how nerfs are Quality Of Life improvements.
You’re right, I should just ask for buffs on all the skills and not think about balance at all.
Well… yes. Thats what QoL is. Not even necessarily buffs, just changes to fix obviously broken things or improve their function. In the case of the sneak gyro, you could have simply scrapped all that and said “increase speed of all gyros by 25%”.
But maybe I read too much into the thread topic having QoL in it.
Okay, I’ll change the title then. Just for you.
The biggest things I think are needed is a revamp of our traits (they’re a godkitten mess), buffing the rifle so it’s not such trash, improving MH pistol so shield is viable, improving the viability of most of our weapons so we don’t need to rely on kits, buffing gadgets and turrets so they aren’t jokes, and look at reducing complexity of rotations (purity of purpose work with kits).
So basically, the entire class needs a revamp.
The biggest things I think are needed is a revamp of our traits (they’re a godkitten mess), buffing the rifle so it’s not such trash, improving MH pistol so shield is viable, improving the viability of most of our weapons so we don’t need to rely on kits, buffing gadgets and turrets so they aren’t jokes, and look at reducing complexity of rotations (purity of purpose work with kits).
So basically, the entire class needs a revamp.
Which traits in particular need improvement, and what would you change?
Not sure how nerfs are Quality Of Life improvements.
You’re right, I should just ask for buffs on all the skills and not think about balance at all.
Well… yes. Thats what QoL is. Not even necessarily buffs, just changes to fix obviously broken things or improve their function. In the case of the sneak gyro, you could have simply scrapped all that and said “increase speed of all gyros by 25%”.
But maybe I read too much into the thread topic having QoL in it.
Okay, I’ll change the title then. Just for you.
Yay I can make a difference \o/
My recommendations for traits:
Explosives
Explosive Powder – Remove the knockback from exploding turrets (will be added to inventions below), add a blind when executing blast finishers (10 second cooldown). Turrets belong in the Inventions line, and a turret build should only be required to take the Inventions line, not Inventions AND Explosives. The blind on blast finisher is to promote the usage of BOB and Mortar Orbital Strike as defensive abilities. Right now the Explosives line is extremely risky to take in PvP/WvW.
Thermobaric Detonation – Remove internal cooldown, or remove this trait. Additionally, Evasive Powder Keg now applies cripple.
Firearms
Skilled Marksman – Rifle keeps the 20% reduced cooldowns. Blunderbuss and Jump shot refreshes cooldown if it downs or kills an enemy. Rifle is a burst weapon, that burst should be rewarded adequately. I admit this change is more for my own personal fun.
Inventions
Overshield – Compare what our shield CDs and skill effects to the CDs on Chronomancer’s shield, and the effects THEY get. The power discrepancy is insane. The correct change to make is that Mesmer’s shield needs increased cooldowns, but since that probably won’t happen, the Overshield trait should grant more protection and should lower cool-downs further.
Advanced Turrets – Turrets gain the ability to knock back enemies when self-destructed, in addition to the current boon application.
Alchemy
Inversion Enzyme – Makes fumigate affect the engineer as well, in addition to converting conditions to boons on allies hit. Good trade off for not picking SRD, no?
Stimulant Supplier – Drops Antidote instead. Gives resistance, instead of Fury. Remember that Alchemy is a defensive line.
Tools:
Gadgeteer – Well, for one I don’t think anyone can say this one is good. The trait depends on you getting hit, and any build that slots several gadgets will inevitably be squishy. Change it to: gadgets remove 1 condition and grant 2 seconds of super speed when used. Reduce gadget recharge by 20%.
Streamlined kits – Kit effect only procs in combat. Continues to allow Swiftness procs all the time.
Scrapper
Expert Examination – In addition to current effects, gyros regain their ability to daze when self-destructed. Fair trade, considering we’re giving up the personal damage of Mass Momentum, and the sustain of Rapid Regeneration, right?
What do you guys think?
Alchemy
Inversion Enzyme – Makes fumigate affect the engineer as well, in addition to converting conditions to boons on allies hit. Good trade off for not picking SRD, no?
Stimulant Supplier – Drops Antidote instead. Gives resistance, instead of Fury. Remember that Alchemy is a defensive line.
Scrapper
Expert Examination – In addition to current effects, gyros regain their ability to daze when self-destructed. Fair trade, considering we’re giving up the personal damage of Mass Momentum, and the sustain of Rapid Regeneration, right?
What do you guys think?
Thank you for suggesting things.
I think Stimulant Supplier should drop an additional two stim packs and provide resistance (as you said). Something we don’t have access too.
Expert Examination should reveal a stealthed target in my opinion, but even then I don’t see it being taken. Not sure how I would revamp this trait.
I don’t think the #3 on elixir gun should remove our condis. Cause you can’t hit yourself with it. Yeah I would like it to have an additional cleanse, but it’s still really good for group cleansing.
(edited by UncleDrew.1763)
The biggest things I think are needed is a revamp of our traits (they’re a godkitten mess), buffing the rifle so it’s not such trash, improving MH pistol so shield is viable, improving the viability of most of our weapons so we don’t need to rely on kits, buffing gadgets and turrets so they aren’t jokes, and look at reducing complexity of rotations (purity of purpose work with kits).
So basically, the entire class needs a revamp.
Which traits in particular need improvement, and what would you change?
Do you want me to go through each one, one by one?
Firearms: This one is all mixed up between rifle and pistol. Despite promising benefits to rifle, often rifles users will not experience the benefits that pistols enjoy from this tree. Rifle users don’t seem to fit in anywhere in the traits, despite this trait line supposedly including them.
Explosives: Besides alchemy, probably one of the most commonly used trees in PvE because grenades and bombs are our primary source of DPS. While I’m not opposed to this, the whole tree is basically necessary in PvE because our core weapons are relatively weak compared to these kits.
Inventions: Besides a few useful traits for hammer builds, this trait line provides largely useless traits dealing with turrets (which are also currently useless). This tree also provides team healing support which is significantly weaker than any other class capable of team healing support and it needs improvement.
Alchemy: This spec is absolutely required in PvP, or you will die many, many times. The problem is that every build in PvP uses the same three traits — the rest simply don’t stack up to those three, and need buffing to be viable, and some just won’t see use because they rely on certain skills that are not viable at the moment (IE the Med Kit skills).
Tools: Commonly taken in PvE for the dodge and general utility traits. The thing is, this trait line was designed with the toolbelt in mind, and yet most of the skills for toolbelt are weak or behave in unpredictable, unexpected ways (IE Static Discharge). This trait line also features gadgets and the tool kit. Since gadgets and toolkit are also quite weak right now, the gadget traits and toolkit traits in this line are also weak.
Scrapper: Mostly used in PvP for hammer and gyros. The initial design for this spec was focused on lightning fields and stuns/dazes. However, since they massively nerfed Final Salvo and some of the other sources of daze (turning hammer charge to 2 leaps instead of 3), many of the traits enhancing daze/stun became weak by comparison, as is evidenced by impact savant.
(edited by Vagrant.7206)
but what would you change
head here to discuss wvw without fear of infractions
genius.
head here to discuss wvw without fear of infractions