This specialization concept is completely designed for one purpose: To make the flamethrower the most epic thing ever.
ENGINEER SPECIALIZATION: Pyromaniac
New Weapon: Torch
New Mechanic: Immolator 5000
New Skill Type: Shouts
DESCRIPTION:
Pyromaniacs have given up all logic and clear thinking to adopt one philosophy in life: Burn it all down.
NEW MECHANIC: Pyrovision
Pyromaniacs work off pyrovision, which is a small bar below their toolbelt that fills as they catch foes on fire, as they burn, or when standing in fire fields. As the world burns around them, pyromaniacs go more and more insane. When the bar is more than halfway full, Pyromaniacs can press F5 while in the flamethrower kit to upgrade their flamethrower into the Immolator 5000. Using the immolator drains pyrovision.
IMMOLATOR 5000:
Created by Rodgort himself, the immolator 5000 is the ultimate creation when it comes to BBQing your enemies. It is twice the size of the normal flamethrower and its activation is heralded by a maniacal laugh from the Pyromaniac. All traits that affect the FT affect the Immolator.
IMMOLATOR 5000 SKILLS:
1.) Immolation: Fires a huge cone of fire that has the same properties as the normal flamethrower but is 200m longer. It burns one extra second more than the standard FT and deals more damage.
2.) Napalm Death: Fires a glob of napalm at the enemy that sticks on them, causing cripple. Shooting them again with 1 or hitting with the toolbelt skill heats the glob, causing periodic damage. If heated enough the ball explodes and deals aoe damage and burning to surrounding foes.
3.) Backdraft: Blasts outward with a fan of flames before pulling enemies in a cone towards the Pyromaniac.
4.) Pyroclastic Cloud: Creates a cloud of ash at the target area that deals damage and blinds enemies. Smoke field.
5.) Volcano: Pushes the nozzle of the Immolator into the ground, causing a volcano to erupt in the target area. Enemies caught in the blast are floated by a plume of magma, dealt periodic damage, and set on fire. Fire field.
Tool Belt Skill: H. E. A. T. device: Stands for high-energy atmospheric toasting device. Creates a bubble of microwave energy that follows the pyromaniac, causing damage and burning to foes it touches. Incinerates projectiles it touches. Counts as a moving fire field.
NEW SHOUTS:
“Burn Baby Burn!”: Heal yourself, become immune to burning, and catch yourself on fire. You gain super speed and burn any enemies you touch. Gain extra healing for any enemies on fire during the duration of this skill.
“Buuuuurrrrnnnnnnn!”: Target foe begins burning, you lose a condition for each second they burn.
“Good bye, Cruel World!”: You explode, knocking back all foes while gaining fury. Gain might for any burning foes hit. Breaks stun. Blast finisher.
“More fire! MORE FIRE! MORE FIRE!” Gain quickness. Burning caused by you ticks 50% faster during this skill.
“Flames are our friend!”
Create a ring of fire and fire field around yourself. Allies within the field gain regen and retal. Enemies that hit allies in the field burn. Fire field.
BASE TRAITS:
1.) Minor: Pyrovision, you become a pyromaniac and a complete psychopath. Gain access to the immolator 5000.
2.) Adept: Burn Notice, burn enemies around you when swapping weapons/kits.
3.) Master: Leave a keg of gasoline behind when you dodge roll. Striking it after it drops with flamethrower/Immolator 1 causes it to explode and fireblast foes. Gain extra pyrovision for gas cans you explode. If you have bombs on dodge, the bomb is taped to the keg -causing more damage if foes trigger it.
MINOR TRAITS:
1.) Asbestos Armor: Take 10% less damage from burning foes.
2.) Arson’s Excitement: Your flamethrower and immolator’s 1 skill recharges stamina. Gain swiftness when your stamina tops off.
3.) Watch them Burn: Gain fury when you strike more than one foe at a time.
MAJOR TRAITS:
1.) Tormenting Flames: Foes that burn for 3 seconds also gain torment.
2.) Thermal Shift: Chill foes for 2 seconds when burning you apply ends (10s ICD).
3.) Heat of the Moment: Gain extra pyrovision and might when standing in fire fields. (1 stack per 2 seconds).
GRANDMASTER TRAITS:
1.) Nuclear Fallout: Fire fields that you create poisons and weakens foes.
2.) Cauterizing Flames: Your immolator 1 clears conditions off allies when sprayed. Using incinerdary ammo/H.E.A.T device clears 1 condition from yourself for each charge used (for ammo) or second active (H.E.A.T).
3.) Spontaneous Combustion: Foes that burn for 5 seconds trigger an AoE flameblast.
TORCH SKILLS:
1.) Boom Time: Rolls a keg of gas at the enemy that knocks down enemies in a line. Pressing the button again detonates the keg, causing aoe damage. Blast finisher.
2.) Flash Fire: Creates a slowly expanding field of fire that burns foes. When it ends all enemies in the field are blinded (Fire field).
(edited by lordhelmos.7623)