Engineer Specialization Idea

Engineer Specialization Idea

in Engineer

Posted by: Nuddsy.3219

Nuddsy.3219

Engineer Ideas – Tinker

This is my engineer specialization idea, while anet are on a break from revealing specializations i thought i would speculate what engineer might become. Disclaimer – The name tinker is a name i used more to identify it as a specialization so if you have a better name let me know (we all know how important a name can be, cough* Dragonhunter cough*)

Tinker is an engineer elite specialization that can wield hammers. They will be given a new mechanic Supercharge to augment tool belt skills, and access to prototype skills a new class of abilities featuring experimental contraptions.

Weapon – Hammer
Tinkers will gain access to a new weapon, the hammer. This weapon set will focus on getting up close and personal with enemies to unleash a myriad of high impact blows fuelled by explosive power.

Friction Swing – Swing your hammer and gather heat.
> Heated Swing – Swing your hammer again, gathering more heat.
> Blasting Cap – Smash the super-heated hammer into the ground, detonating the blasting cap on its tip. (Blast finisher)

Bunker Buster – Smash the ground with the force of a rocket that stuns targets on impact, causing a cascading shockwave in all directions applying slow to all foes hit.

Rocket Rampart – Use your rocket powered hammer to charge your target constructing a shield to block all attacks until you collide with your target.

Unstable Payload – Damage the ground at your foe exploding on impact and releasing a fire bomb scorching the ground.

Magnetic Haymaker – Slam your hammer which magnetises the impacted target, apply immobilise if the same target is hit twice. When a different second foe is hit the targets are pulled to one another.

Profession mechanic – Supercharge

The tinker’s unique mechanic is a new resource that takes the form of an electrical bar above the tool belt skills. This resource, Supercharge, is what allows the tinker to augment tool belt skills to produce a variety of effects.
Supercharge is gained over time at a set rate and can be increased with traits, once the maximum amount of charge is gained the resource bar and tool belt skills increase in saturation, visually showcasing that the next tool belt skill used will become supercharged.

Supercharged Examples

Super speed – Super speed now grants blur for a short period of time allowing you to evade all attacks.
Throw wrench – Throw wrench now includes a knock down when thrown to its target
Big o’ Bomb – Big o’ Bomb becomes unblockable and inflicts vulnerability to all targets hit.
Incendiary Ammo – Incendiary ammo now explodes on contact burning all foes around the target.
Toss Elixir B – Toss Elixir B now heals allies at the targeted location and clears a condition.

(edited by Nuddsy.3219)

Engineer Specialization Idea

in Engineer

Posted by: Nuddsy.3219

Nuddsy.3219

Prototype Skills
Prototype - Prototype skills are intricate experimental contraptions, Involving powerful and complex machinery that can produce volatile results.
After many adventures and feats around Tyria engineers have observed many strange and unconventional contraptions from many different races, to the sound based weapons of the dredge to the mechanical wonders of the stream creatures. This has driven tinkers to expand their knowledge and explore these unconventional devices, Tinkers now armed with experimental prototypes that will be able to test them headlong into battle.
Heal
[Prototype] Dynamic Transfusion – Heal yourself, Gain additional health based on the level of supercharge. Removes two conditions and apply vigor if supercharge is full.
> [Tool belt] Dynamic Assimilation – Channel an energy beam at your target dealing damage and stealing two boons.

Utilities
[Prototype] Safeguard Drones – Summon safeguard drones to protect you granting stability, drones that absorb a control effect explode dealing damage to all targets within range.
> [Tool belt] Third Eye – Summon a drone to circle yourself revealing nearby stealth foes, targets found will be immobilized.

[Prototype] Oscillating Echo – Load an Oscillating Echo attachment onto your weapon, for a short duration your attacks become unblockable and create an echo of pulsing damage to foes in a cone, targets hit by the echo also have confusion applied.
> [Tool belt] Sonic Reverberation – Fire a short range shockwave that travels forward damaging and removing boons.

[Prototype] Resonance Reactor – Deploy a Resonance Reactor above the target location creating an unstable atmosphere, damaging multiple foes with lightning strikes that apply vulnerability. Enemies that move out of range are displaced back.
> [Tool belt] Discharged Core – Release excess energy enveloping yourself in a shocking aura that stuns foes when hit.

[Prototype] Quarantine Zone – Deploy a quarantine zone at the target area, any foe suffering from poison, bleeds or burning are trapped and take damage based on the number of conditions. Removes conditions from allies and applies regeneration.
> [Tool belt] Neutralizer – Use a personal condition neutralizer gaining resistance.

Elite
[Prototype] Exo Battlesuit – Equip an Exo Battlesuit increasing toughness and becoming immune to movement impairing effects.
> [Tool belt] Lockdown – lockdown your external Exo suit becoming invulnerable and remaining in place for a short duration.

Engineer Specialization Idea

in Engineer

Posted by: Nuddsy.3219

Nuddsy.3219

Tinker Traits
[Adept] Theoretical Destruction – You can equip hammers and use prototype skills. Gain access to supercharge which allows you to augment your tool belt skills.
[Master] Shock and Awe – Blast finishers have increased radius and inflict weakness.
[Grandmaster] External Converter - Tool belt skills have increased recharge when gaining maximum supercharge.

[Adept] Mechanical Fortitude – Gain safeguard drones when falling below the health threshold, Gain the ability to self-destruct a drone when downed.
[Adept] Seismic Sledgehammer - Blast finishers trigger twice when using a hammer and inflicts burning at the blast location.
[Adept] Kinetic Transferral – Moving forward causes supercharge to recharge at an increased rate, swiftness further increases the recharge rate.

[Master] Safety Measures – Gain Protection when using a prototype skill and cannot be critically hit for a short duration.
[Master] Embrittlement – Each tick of burning inflicts vulnerability. Vulnerability applied is equal to the amount of burning stacks.
[Master] Enhanced Transistor – Gain increased damage and healing for a short time after using a supercharged tool belt skill.

[Grandmaster] Dynamo System – Activating Exo Battlesuit elite grants a breakbar absorbing all control effects, if depleted stuns yourself and increases damage taken.
[Grandmaster] Caustic Control – Vulnerability now increases condition damage per stack.
[Grandmaster] Distribution Unit - Supercharge now effects the next three tool belt skills.

I hope you enjoyed the read and I would like to hear your thoughts on what the engineer might become!

(edited by Nuddsy.3219)