Engineer Staff, how to? Drones!

Engineer Staff, how to? Drones!

in Engineer

Posted by: Nekroseth.5186

Nekroseth.5186

Hi all!

I been struggling since beta, what class to pick, and the only thing that prevents me to play Engineers is the lack of weapon selection. ( besides the extreme negative feedback on the class )
I know there are kits, but i mostly hate them. They cant change skins, like other classes can change there weapon skins constantly. They have a tonn of really cool looking items. And “we” also only have 3 choices for Legendary.

So i was wondering what weapon would be still considerably fitting. And i found it was actually staff.
Yes trough the Staff represents magic, and Engineers dont….Wait thats not even true! Asura do use magic to create golems, gizmos and all sort of things. Basically Engineering is partly magic.
Still i think i found a way to fuse it togather in some way, keeping the current picture most ppl have of the class.

Summoning and controlling drones.

Only by imputing minor magic, or channeling some gadget power trough the staff Engineer can control and add effects to drones he alredy prepared.

They could be utility slot skills, like Necros pets. So you can still use staff, without them.
It had mostly support skills, but most of them considerably close or mid range, so engineer can keep its skirmisher role.
But the Trait and skills would synergize with those skills, so those staff skills enhance the drones, and would be advised to use them also.

I thout of 2 drone tipes:

1, Floating stationary or floating above the shoulder of Engineer. Using range attack, or mid range attacks. They all had low hp pool and low armor. But decent damage.
Like : Sniper drone, shocker (mid range) acid spewer (poisons-).

All these drones could have a charge on them, before they use up ammo and after that, they need to recharge ammo to fire, or could suecide on nearest target for an extra effect. (the acid spewer destroying armor-vulnerability, sniper exploding-knock down plus dmg)

2, Walkers. These had a lot more hp and armor, and could withstand some hits. but they had less damage, and more then 1 skill. Also had no ammo. But no suecide skills. (unless traited to deal damage on death or something.)
Like : Blade bot (fast, can even dodge some attacks, melee dd bot, with a bit less hp) Wolfling ( tougher armor, but a bit slow, with a mace like hand, can apply weakness)

And i also think there could be 2 elites based on this.
A seeker killer drone, with missiles, and lazer guided rail guns.
And a Mecnanominator that had sharp fangs, and chainswords and a shoulder mounted gun.

Those 2 could switch stances and assume roles based on that. There look would also change, they would transform a bit. Or switch weapons based on that.
Like : Buzzer -> disabler mode – with immobilize on mecanominator, and netgun on seeker.

As for staff skills i would add the base skill as 1200 range, and the rest for moderate range.
Something like :
Discharge – THe staff shoots a bolt of electricity at target, and apply weakness at third shot. (Bots are drawn to targets with weakness?)

Electric current- The engineer channels a constant aura of electrons, that empower allyes and drones. All who touch the aura gain regeneration, and x stacks of might. (this is an one time activate skill that lasts for x time…liek 10 sec?)

Magnetic resonance – The Engineer pulses a cone in front of him, that will push (or draw in foes). Drones hit by this become immobile, but gain x time protection and aegis. Allyes also gain the buff, but wont be immobilized.

Something like this. Combined with traits, these all could be quite fun.
Exuse my mispells and terrible english.

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(edited by Nekroseth.5186)

Engineer Staff, how to? Drones!

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I had a simmilar idea for turrets. Turrets are static witch is so sux in dynamic game.

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