Engineer Suggestion
Not going to happen, because that would be too similar to the elementalist.
People feel like they “waste” a utility slot when taking a kit, when in reality, we get multiple utility skills for the price of a single slot. We are the only class with no cooldown on switching, which is a big advantage.
That said, I think the kits mechanics as such are fine. The random elixirs and weak turrets are much more problematic subjects.
Not going to happen, because that would be too similar to the elementalist.
People feel like they “waste” a utility slot when taking a kit, when in reality, we get multiple utility skills for the price of a single slot. We are the only class with no cooldown on switching, which is a big advantage.
That said, I think the kits mechanics as such are fine. The random elixirs and weak turrets are much more problematic subjects.
“Switching”
Its not switching. On swap sigils don’t count when you swap kits.
We do not “swap” weapons, but we do “switch” skill sets.
Yes, “on swap” sigils are useless for us. As they are to elementalist, who, guess what, “switch” atunements.
If you are so nitpicky about my choice of words, at least present a better alternative, please.
We do not “swap” weapons, but we do “switch” skill sets.
Yes, “on swap” sigils are useless for us. As they are to elementalist, who, guess what, “switch” atunements.
If you are so nitpicky about my choice of words, at least present a better alternative, please.
Are you playing the same game as me? Last update changed attunement swapping to trigger on swap sigils…
Its just engineers who are shafted.
And an alternative could be “picking up” and “putting down”
Swapping appears to be something specific, and using kits, ain’t it.
Last update changed attunement swapping to trigger on swap sigils…
I was indeed not aware of this change. And our guild elementalist wasn’t either, lol.
I wish ANet would give us some proper update notes on stuff like that, because I could swear it hasn’t always been like that with the ele.
But before we get on swap effects, I would rather at least want to finally have at least the passive ones available with kits :/
Last update changed attunement swapping to trigger on swap sigils…
I was indeed not aware of this change. And our guild elementalist wasn’t either, lol.
I wish ANet would give us some proper update notes on stuff like that, because I could swear it hasn’t always been like that with the ele.But before we get on swap effects, I would rather at least want to finally have at least the passive ones available with kits :/
I would too.
But the issues with kits are so underlying and so fundamental, that I believe the fix to one, would fix both.
You can check my other thread called “Kits- Inferior Weapons” for my thoughts about why it is the case.
I think that there are too many kits to make this work. Unless you can select which kits you can put in the Tool Belt you are forcing people to use kits that they may not want to use.
Not going to happen, because that would be too similar to the elementalist.
People feel like they “waste” a utility slot when taking a kit, when in reality, we get multiple utility skills for the price of a single slot. We are the only class with no cooldown on switching, which is a big advantage.
That said, I think the kits mechanics as such are fine. The random elixirs and weak turrets are much more problematic subjects.
I would just like to point out that not once did I say “waste” but you quoted me as saying it… I said you start to lose synergy. As far as having a similar mechanic with using the F keys to changing kits… I think it would be better the using let’s say F2 and 7 to send your turrets into overdrive.