Engineer Trait Switch
I second this idea. I think this would be a great idea if the devs are planning on nerfing us, but we may be fine. Everyone is comparing our first tier trait SD to thieves first tier trait Mug, but these are 2 different classes! The thief is more mobile, has other damage sources, and is generally harder to kill with invises, etc. SD and Mug can not be compared. Also you have choose your utility skills around SD, while Mug can be added to any direct damage build.
TL:DR; While I would not hate this change SD does not deserve a nerf and the devs won’t nerf SD.
In addition to your suggested change I would like to add switching the 30 point tools trait XI(Armor mods) with the 30 point alchemy trait XII as well as making armor mods 5 seconds of retal with 20 second internal.
Armor mods is not an option in the tools trait line as it is almost always used in burst builds. This would make people have a hard choice of going with static discharge or not taking condition damage at 25%.
Armor mods in the alchemy tree would allow bunkers who go heavy into alchemy to get some more damage out with retal+boon duration from the tree stats. ^^