Engineer Traits and Healing power.
I have tried working this idea. However the first main problem you missed is that, in order for MDF to work, you need a loss of health. Imagine you are full health and you blow up your gyro to heal an ally: nothing happens. You dont heal, others dont heal. Its one major flaw I pointed out multiple times here and I still cant wrap my head around it. This is the most important part that holds engineers from actually playing healer (while it still wouldnt be amazing)
IIRC medical dispersion field is in the Inventions tree. Ironically so is bunker down. Bunker down is vastly superior simply because anyone can pick it up, you can drop them all the time, and the packs have an attribute adjust of 250 Healing Power.
You also get a free mine and no one can advisement pick them up at full health so no risk of heal deprivation. While it is critical dependent and dispersion field isn’t the biggest problem with dispersion field isn’t the share it’s the real ratio. Say it gave 20% of your heal to others, the coefficient of backpack regenerator is 5% so it’s. 20% of the 5%… 1%. Same with regeneration from the turret, while they get their own regeneration you add a negligible amount when it’s active.
Basically the value at even 2,000 Healing Power outgoing from you at 20% using backpack regenerator is only 43/s. The loss in effectiveness is just too high due to it’s compounding nature.
Medical Dispersion Field works with Rapid Regeneration but not with Backpack Regenerator. Not sure which one is bugged…
IMO it’s still not worth building healing power as an engineer (or anything other than a druid, realistically) at present. Not enough ways to consistently apply heals to your allies, other than regeneration and a few long cooldown skills. And for the means available, the co-efficients aren’t worth an investment in healing power.
Bunker down is a bit of fun, but is mechanically problematic in 2 main ways even if the heals on the packs were much bigger:
1 – People have to play chase the satchel when running around at low health, while dealing with all the stuff they already have on their screen in terms of models and effects
2 – Someone who is missing 1 HP is as likely to pick up the satchel as someone who is at 50 HP and has no dodges left. They can never realistically be useful for group healing because of this unless they healed in an AoE.
(edited by icewyrm.5038)