Engineer Traits and Healing power.

Engineer Traits and Healing power.

in Engineer

Posted by: gorgoroth.8360

gorgoroth.8360

Dear Engies,

So I’ve seen that ArenaNet is trying to make Healing Power a more relevant stat. And in my brewing of Odd engie builds i actually found something interesting. Medical Dispersion Field gives us the possibility to convert 20% of our self heal into healing to allies.

Now let’s look at the scrapper trait Final salvo, gyro’s will grant fields of super speed on death. That’s good as it is but with Rapid regeneration this will turn into 500-ish to yourself for each second of superspeed and 100 to allies.

The snag i did hit with build brewing was backpack regenerator being in alchemy, which gives us a 100/sec while holding a kit. This kit is preferrably flamethrower with the juggernaut trait. If this were possible to be all combined we’d get a heal bot/flame tank engie.

I would to propose the change in the trait tree where backpack regenerator would be available to inventions instead of alchemy. That aside it wouldn’t hurt either for some of the healing intensive traits to be mildly buffed or to scale better with healing power.

Thoughts? Comments?
Please leave them below. But I’d really like to see the input of the community of making healing power more relevant on other classes.

Engineer Traits and Healing power.

in Engineer

Posted by: The V.8759

The V.8759

I have tried working this idea. However the first main problem you missed is that, in order for MDF to work, you need a loss of health. Imagine you are full health and you blow up your gyro to heal an ally: nothing happens. You dont heal, others dont heal. Its one major flaw I pointed out multiple times here and I still cant wrap my head around it. This is the most important part that holds engineers from actually playing healer (while it still wouldnt be amazing)

One of the Firstborn Channel of Fvux

Engineer Traits and Healing power.

in Engineer

Posted by: DGraves.3720

DGraves.3720

IIRC medical dispersion field is in the Inventions tree. Ironically so is bunker down. Bunker down is vastly superior simply because anyone can pick it up, you can drop them all the time, and the packs have an attribute adjust of 250 Healing Power.

You also get a free mine and no one can advisement pick them up at full health so no risk of heal deprivation. While it is critical dependent and dispersion field isn’t the biggest problem with dispersion field isn’t the share it’s the real ratio. Say it gave 20% of your heal to others, the coefficient of backpack regenerator is 5% so it’s. 20% of the 5%… 1%. Same with regeneration from the turret, while they get their own regeneration you add a negligible amount when it’s active.

Basically the value at even 2,000 Healing Power outgoing from you at 20% using backpack regenerator is only 43/s. The loss in effectiveness is just too high due to it’s compounding nature.

Engineer Traits and Healing power.

in Engineer

Posted by: guildabd.6529

guildabd.6529

Medical Dispersion Field works with Rapid Regeneration but not with Backpack Regenerator. Not sure which one is bugged…

Engineer Traits and Healing power.

in Engineer

Posted by: icewyrm.5038

icewyrm.5038

IMO it’s still not worth building healing power as an engineer (or anything other than a druid, realistically) at present. Not enough ways to consistently apply heals to your allies, other than regeneration and a few long cooldown skills. And for the means available, the co-efficients aren’t worth an investment in healing power.

Bunker down is a bit of fun, but is mechanically problematic in 2 main ways even if the heals on the packs were much bigger:
1 – People have to play chase the satchel when running around at low health, while dealing with all the stuff they already have on their screen in terms of models and effects
2 – Someone who is missing 1 HP is as likely to pick up the satchel as someone who is at 50 HP and has no dodges left. They can never realistically be useful for group healing because of this unless they healed in an AoE.

(edited by icewyrm.5038)