Engineer Turret Redeployment
I would love to see this implemented. Great idea . It make sense DOOO IT
Very well said Spazz! +1 for this wonderful idea!
Great idea man. Definitely quality of life for the Engineer class.
…Is this something new, or…? Turrets got a 20%-25% (can’t recall) cooldown reduction if they were picked up, last I recall.
This idea’s also been kicked around before. It was generally well-received.
Here is your feedback:
Picking up a turret already reduces its cd by 25%.
Healing turret f.e. goes down from a 20sec cd to a 15sec cd if you pick it up.
Rocket and thumper go down from 50sec to 37.5seconds.
Also a “re-deployment” option, where the turrets go on a really low cd but get deployed with the same health will break the fortified turrets-trait, allowing for infinite reflect from picking a single turret.
I don’t like this idea, and the current iteration of our new traits, along with the announced turret-nerfs makes this option obsolete anyways.