https://www.youtube.com/watch?v=6q3em9s5I4c
Engineer Wiki
https://www.youtube.com/watch?v=6q3em9s5I4c
List of links to pages needing updating.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
List if links recently updated.
http://wiki.guildwars2.com/wiki/Toss_Elixir_R
% per pulse: 20% ? 17%
Duration: 6s ? 10s (12s with potent elixirs traited)
+1/4 second cast time
http://wiki.guildwars2.com/wiki/Automatic_Fire
Wiki + In-game description still say it fires a “burst of bleeding shots”
http://wiki.guildwars2.com/wiki/Mine_Field / http://wiki.guildwars2.com/wiki/Detonate_Mine_Field
Wiki + In-game description are inconsistent on “explosion radius” (maybe 120 is the proximity radius and 180 is explosion?)
http://wiki.guildwars2.com/wiki/Elixir_C
Maybe clarify that the stated duration is how long the converted boons last
http://wiki.guildwars2.com/wiki/Elixir_S
There is a weird interaction between Fast-Acting Elixirs (-20% cooldown) and Elixir S
where the description changes to state both a duration of 3 seconds and 3 3/4seconds in-game.
The duration does not change except with Potent Elixirs (+20% duration)
http://wiki.guildwars2.com/wiki/Rifled_Barrels
Increases Pistol #1 damage by ~10% (not the condition damage)
http://wiki.guildwars2.com/wiki/Energy_Conversion_Matrix
1% increase
http://wiki.guildwars2.com/wiki/Jump_Shot
120 radius for leap portion
240 radius for land portion
Bonus note: with Rifled Barrels + Rifle Mod, no you don’t actually do that much damage.
http://wiki.guildwars2.com/wiki/Toss_Elixir_H
Notes: Affected by Potent Elixir (+20% duration), but not reflected in description
Able to grant up to two boons (that are split into 75% and 25% duration, test for duration)
http://wiki.guildwars2.com/wiki/Blowtorch
This has changed from 3 hits at close range to 1 hit that does 3x damage at close range.
Applications: less retaliation damage, less proc hits (ex: flamethrower toolbelt’s incendiary ammo will still have 2 charges left over)
Same with the burning, instead of 3 stacks of 2s burning, it is now 1 stack of 6s burning.
Applications: Conditions have a max stack limit.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
http://wiki.guildwars2.com/wiki/Toss_Elixir_R
% per pulse: 20% → 17%
Duration: 6s → 10s (12s with potent elixirs traited)
+1/4 second cast time
http://wiki.guildwars2.com/wiki/Automatic_Fire
Wiki + In-game description still say it fires a “burst of bleeding shots”
http://wiki.guildwars2.com/wiki/Mine_Field / http://wiki.guildwars2.com/wiki/Detonate_Mine_Field
Wiki + In-game description are inconsistent on “explosion radius” (maybe 120 is the proximity radius and 180 is explosion?)
http://wiki.guildwars2.com/wiki/Elixir_C
Maybe clarify that the stated duration is how long the converted boons last
http://wiki.guildwars2.com/wiki/Elixir_S
There is a weird interaction between Fast-Acting Elixirs (-20% cooldown) and Elixir S
where the description changes to state both a duration of 3 seconds and 3 3/4seconds in-game.
The duration does not change except with Potent Elixirs (+20% duration)
http://wiki.guildwars2.com/wiki/Rifled_Barrels
Increases Pistol #1 damage by ~10% (not the condition damage)
http://wiki.guildwars2.com/wiki/Energy_Conversion_Matrix
1% increase
http://wiki.guildwars2.com/wiki/Jump_Shot
120 radius for leap portion
240 radius for land portion
Bonus note: with Rifled Barrels + Rifle Mod, no you don’t actually do that much damage.
http://wiki.guildwars2.com/wiki/Toss_Elixir_H
Notes: Affected by Potent Elixir (+20% duration), but not reflected in description
Able to grant up to two boons (that are split into 75% and 25% duration, test for duration)
http://wiki.guildwars2.com/wiki/Turret
Mortar is no longer considered a turret
http://wiki.guildwars2.com/wiki/Engineer#Special_skill_types
The overcharged link under turrets leads to the rifle #4 overcharged shot
http://wiki.guildwars2.com/wiki/Blessing_of_Lyssa
+3/4s cast time
http://wiki.guildwars2.com/wiki/Blessing_of_Kormir
+3/4s cast time
http://wiki.guildwars2.com/wiki/Blessing_of_Dwayna
+3/4 cast time
Regen: 5s → 3s
Healing: base 995 (.5 healing power scaling)
I have updated all of the information thus far.
Let me know if there is anything else.
https://www.youtube.com/watch?v=6q3em9s5I4c
http://wiki.guildwars2.com/wiki/Blowtorch
This has changed from 3 hits at close range to 1 hit that does 3x damage at close range.
Applications: less retaliation damage, less proc hits (ex: flamethrower toolbelt’s incendiary ammo will still have 2 charges left over)
Same with the burning, instead of 3 stacks of 2s burning, it is now 1 stack of 6s burning.
Applications: Conditions have a max stack limit.
http://wiki.guildwars2.com/wiki/Toss_Elixir_R
Pulses once every 2 seconds.
What awesome work! Thanks for doing all this, Sobat.
(Yes, I know this is bumping a thread that’s over a week old – but Sobat truly deserves some thanks for doing this.)
I am curious. After I have, as far as I can tell, single handedly maintained the entire engineer wiki, to the best of my abilities, by my self since it started in, 2012 during the betas, why is it that after I ask the community for some assistance at all, that you posted recognizing the guy who informed me of 10 things I missed, while excluding me from that all together?
Although I agree and thank Sobat for his time, it sure doesn’t instill confidence in my efforts after updating thousands lines of information over the past year and five plus months that others are thanked for the effort, yet mine go un noticed. Particularly after I have to ask for help, yet out of the entire community, I get replies of information from only one poster.
https://www.youtube.com/watch?v=6q3em9s5I4c
Thanks zenguy, it means a lot.
And thank you coglin, we all appreciate your efforts even if we don’t say it much.
(and all you other wiki editors as well!)
Are bugs ok to add onto the wiki page?
http://wiki.guildwars2.com/wiki/Protection_Injection
-Does not go into the 5 second cooldown for knockdowns (say if you were to get rolled by a veteran karka, you would end up with a long duration protection)
-Activates even if the disable is mitigated by stability
-Doesn’t trigger on launch
I will add that to the notes, thanks Sobat. You have been a great help. Thanks again.
None of the skills of this nature trigger on launch. That is intended. They just recently adjusted Stun breakers to work on launches, but never actually made launches fall under the “stun” category as far as the game is concerned.
I never tested to see that it doesn’t go on CD though. That is interesting.
https://www.youtube.com/watch?v=6q3em9s5I4c