Engineer and the Future
I do NOT think the Engineer needs an overhaul. I just think Anet needs to address some bug issues and maybe tweek the damage scaling of some abilities. But overall I’m very happy with the Engineer. It’s a blast to play in all forms of the game and I’m very happy I decided to roll with the Engineer.
Shadow Legion of the Dovahkiin [SLD]
~Blackgate~
There are quite a lot of problems and some things do need a complete rethink i agree.
It’s been two months now and all we want is for some dev any dev to come on here and let us know what’s up pre-patch major or minor. thanks.
Don’t think this community can take another disappointing nov-16th-engineer-underwater-only-bug-fix patch.
I main an engineer, and I do in fact, roll a turret/ pistol/ shield build, mainly for WvW skirmishes. I almost never lose a 1v1, and I very rarely lose a 2v1. We engineers are very effective, mainly at knock- downs. I use rocket and thumper turrets to ensure the most amount of knock- down, and to catch runaways, I use the shield stun. I personally think that we just need to get bug fixes, no damage or skill over hauls.
I main an engineer, and I do in fact, roll a turret/ pistol/ shield build, mainly for WvW skirmishes. I almost never lose a 1v1, and I very rarely lose a 2v1. We engineers are very effective, mainly at knock- downs. I use rocket and thumper turrets to ensure the most amount of knock- down, and to catch runaways, I use the shield stun. I personally think that we just need to get bug fixes, no damage or skill over hauls.
Interesting. Do you also play PVE? Cause I love CC. I once run a Rifle/Net build. Focused on the Immoblizes.. which was pretty fun also. (NET NET NET)
Then if you would get the traits which also give the person cripple it was fun fun fun xD.
But I am wondering if your build would also work in PVE, dungeons for example.