Hello my fellow working men and women, too stubborn to follow the easy way out with magic and sword. I want to pose a potential view of the engineer profession and it’s role in the balance of the game. To preface, I want to state that I will not be considering our profession’s numerous bugs as balance issues. They are handled differently by developers and bugs are not considered a part of the game’s “vision of balance” beyond the fact that they shouldn’t exist. That said:
We all know the engineer isn’t looking very good next to… well, anyone else in the game right now. But what if the engineer was in fact the measuring stick by which the game’s balance was to be set? We all know that game designers for MMOs often make changes with future changes already in mind, they work in far reaching ways that often cause issues with the day to day gameplay. What if the problem isn’t that the engineer is awful, but that everyone else is not working as intended?
This may sound facetious, but I am being serious, and I do not harbor any ill will to other professions, I play Mesmer and Necromancer, and love those professions. I am just going to ask the question, would the game be better if everyone were in line with the engineer? Nerfs are never popular, especially large and far-reaching ones, but they are also the most useful tool in maintaining game balance.
Hearing the news of coming AoE changes reminds me of my time playing the game City of Heroes. Around the time of the fifth and sixth major updates for that game, a series of incredibly far reaching and debilitating nerfs hit that game. Skill improvements were given diminishing returns, a few very powerful skills were changed completely and there was a massive reduction in the power of AoE effects, especially control effects.
There were a lot of cries against it, I myself threatened to leave the game in a rather childish fit, but the truth is, that game was better because of the changes. I believe Anet is concerned about similar problems in GW2. The metagame of GW2 has, in many areas, stabilized into bunker builds and AoE spamming. A degenerate, small, metagame is a very bad thing for any game. For it to fall on the side of defense is especially boring, as are “Blind fire” tactics. These reduce the impact of skill in the game and favor boring stalemate situations.
In large battles, especially in WvW, but also during events such as the lost shore, this becomes more obvious. Whatever your class may be, your best options are to either make yourself unkillable, or join your party in stacking area of effect attacks. AoE naturally scales better to such situations, but it does create a problem for builds that may perform fine in small engagements. Large battles in GW2 do not favor reactive gamplay, they favor fool-proof gameplay. One of the issues with the engineer in my opinion is that with all of our AoE, we have already been balanced in accord with these large encounters, leaving us neutered and ineffective in smaller, more intimate ones.
So, what if everyone payed the price for versatility? If other classes were brought in line with engineer damage, would the game be more fun to play? What if guardians and elementalists couldn’t bunker forever, and thieves really were high risk for their high speed? I am genuinely interested in knowing if a slower, less safe game would be a better option.
When GW2 was being developed they told us they wanted to capture that moment in the combat of other games when you are scrambling to fix what went wrong. I think that hectic state is where engineers live, but not where other classes are. This is obviously wrong, but should engineers be more like everyone else, or should everyone else be more like us?