Engineer in PvE
sorry for my english,
metabuild for PVE is power grenade & might stack skills
for PVE we do alot of things,
- our DPS is higher than thief and guard in mob battle
- traited, we have 5 reflect skills against PVE boss, more than guard can have.
- we can might stack more often than guard, using bomb, and flamethrower
- in PVE we can stealth party longer & more often than thief using bomb 4 skill
- we have more survivability and contribute more to party than thief
- AOE
(edited by velhavn.7694)
Engineer ranks 3rd in DPS when played correctly. It’s kind of like a jack of all trades, and can take the place of a thief with ease most of the time, because you can cover stealth, and projectile absorption to an extent. You also bring good condition removal and heal to keep up scholar’s bonus on your party, the highest vulnerability stacking over time in the game to increase party dps, plenty of blinds, CC for repositioning and defiance burning, decent might stacking, and chill and up to perma immobilize, which can be incredibly useful for some bosses (tar, mossman, archdiviner, etc).
What you don’t bring are aegis/protection to stop bosses from killing your teammates, teleports or portals for fancy skips, area swiftness (though you can if you make a centaur rune set, kind of a pain if you ask me though), area fury, on-demand stability (toss elixir b sucks), or easy damage. Make no mistake, engi damage is top tier, but you have to work for it. Our rotations are more complicated than any other profession.
Meta build can be found here.
Engineer ranks 3rd in DPS when played correctly. It’s kind of like a jack of all trades, and can take the place of a thief with ease most of the time, because you can cover stealth, and projectile absorption to an extent. You also bring good condition removal and heal to keep up scholar’s bonus on your party, the highest vulnerability stacking over time in the game to increase party dps, plenty of blinds, CC for repositioning and defiance burning, decent might stacking, and chill and up to perma immobilize, which can be incredibly useful for some bosses (tar, mossman, archdiviner, etc).
What you don’t bring are aegis/protection to stop bosses from killing your teammates, teleports or portals for fancy skips, area swiftness (though you can if you make a centaur rune set, kind of a pain if you ask me though), area fury, on-demand stability (toss elixir b sucks), or easy damage. Make no mistake, engi damage is top tier, but you have to work for it. Our rotations are more complicated than any other profession.
Meta build can be found here.
- we can give protection, fury & swiftness using traited turret / elixir build
- we can give protection, fury & swiftness using traited turret / elixir build
With heavy trait investment into bad trait lines for PvE, for only half-decent uptimes, not to mention the RNG on tossed elixirs. Not nearly worth it for what you have to give up.
Engineer ranks 3rd in DPS when played correctly. It’s kind of like a jack of all trades, and can take the place of a thief with ease most of the time, because you can cover stealth, and projectile absorption to an extent. You also bring good condition removal and heal to keep up scholar’s bonus on your party, the highest vulnerability stacking over time in the game to increase party dps, plenty of blinds, CC for repositioning and defiance burning, decent might stacking, and chill and up to perma immobilize, which can be incredibly useful for some bosses (tar, mossman, archdiviner, etc).
What you don’t bring are aegis/protection to stop bosses from killing your teammates, teleports or portals for fancy skips, area swiftness (though you can if you make a centaur rune set, kind of a pain if you ask me though), area fury, on-demand stability (toss elixir b sucks), or easy damage. Make no mistake, engi damage is top tier, but you have to work for it. Our rotations are more complicated than any other profession.
Meta build can be found here.
Okay s Engi is good in PvE.
Rotations is kinda of what I fear the most, from the classes I’ve played to this the difference is huge. Both Guardian and Thief rotations are easy, but Engineer seems to be a pain to learn :/
Also one question kinda of not related at all. What race would you recomend? I’m thinking of either Asura or Sylvari
Engineer takes a while to learn, but it’s incredibly rewarding to do so.
Race doesn’t really matter much for PvE. A couple of the races have some interesting toolbelt skills on their racials (like the 2s block on Grasping Vines), but none of them are particularly useful in PvE, so it’s really your choice. Pick whichever race you like best.
lore-wise you will love charr in iron legion. The whole quest-line in engineered around engineers.
for wvw and pvp small asuras are your best friends, even tho the later got half-nerfed with standard-models (luckily only a few people use them outside of the competitive scene).
if you like bulky trenchcoats with rusty metal-platings, go for male humans (they look best in middle armor), or go for female human if you prefer bare flesh.
sylvari are kinda meh for engi (plants + gears == wat), but since scarlet is a thing, you have enough fanboys (soooorry, immersed people) running around in that combo. I cringe every time I see them, tho.
and norn?
welp, nothing more entertaining that seeing one of those with that giant mustache + monocle running around with a flamethrower. outside of that combo they simply look weird, especially since I expect a norn engi to excel in nothing but the alchemical art of beer-brewing.
Engi is great for PvE. It’s definitly the hardest class to play, but has almost no skillcap and is a total allrounder.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
A lot of missinformation flying around as usual.
Dps rankings usually go by tiers because of the variables.
Highest dps is ele and thief depending on how long the fight is and how big is the target. Thief shines in short fights against smaller targets while ele is strong against larger/multiple targets. The thief is slightly ahead but for all purposes they pretty much the same dps.
Then engi and warrior have comparable dps depending on how much your conditions matter and how good are your rotations. Engineer is slightly ahead though.
Then mesmer and guard is variable given special circumstances like unscathed and phantasm uptime.
Necro and ranger are “who cares” tier.
Play with that tool and you’ll notice that rangers aren’t “who cares” tier. Necros are though. Mes and guard are just there for the utility. Everything else – agreed, however the engi shines by the vuln applied to bosses and has better 3-5 target aoe and most likely will outdamage the thief either direct or with passive damage. But it all depends on the team comp.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
A lot of missinformation flying around as usual.
Dps rankings usually go by tiers because of the variables.
Highest dps is ele and thief depending on how long the fight is and how big is the target. Thief shines in short fights against smaller targets while ele is strong against larger/multiple targets. The thief is slightly ahead but for all purposes they pretty much the same dps.
Then engi and warrior have comparable dps depending on how much your conditions matter and how good are your rotations. Engineer is slightly ahead though.
Then mesmer and guard is variable given special circumstances like unscathed and phantasm uptime.
Necro and ranger are “who cares” tier.
You used to be right 6months ago, but the game changed and your information are dated.
Top Tier : Elementalist have the highest burst (Icebow) and dps against group. Thief have the highest single target dps.
Mid Tier : Engineer and Rangers. Engineer were only buff a little, but good build and rotation mostly got mainstream so ppl know how they are good now. Rangers got buffed in september.
Low Tier : Warrior, Guardian, Mesmer and Necro. Warrior and Guardian are close since the last nerf to warrior but he’s still ahead most of the time. Mesmer is highly variable depending on how much phantasm he can keep up. Necro is in the lower tier and don’t cleave.
Set necro above mesmer, please. Thanks. My second main is mesmer, btw.
Edit: dagger has two target cleave, i believe. Both well and tainted shackle are amazing aoe kitten nal of necro.
- doranduck, 2016 on Lore in Raids
(edited by Iris Ng.9845)
Set necro above mesmer, please. Thanks. My second main is mesmer, btw.
Edit: dagger has two target cleave, i believe. Both well and tainted shackle are amazing aoe kitten nal of necro.
I didn’t ranked Necro above or below mesmer. There are both in the same tier because it can be so variable.
Yes dagger cleave, but that’s only for gaining life force. You do dmg on Death Shroud and Axe mostly, which is single target. But you are right about wells.
Your ranking is totally wrong. Looks more like a personal preference with a tip of warrior hate …
I know this is a huge post, but I really suggest anyone to read it properly IF you wanna talk about it. Thx You have to distinguish between solo and in a party. It also depends on the build one ir running.
For solo there is an almost clear list of “who’s the boss” (screw you time warp!). However this is for single target. If there are 3 targets to hit, the thief would fall behind the ele for sure. If there are 5 targets, the warrior would fall behind the ele aswell.
Solo
- Thief 6/6/0/0/2 [11’500 DPS] (other meta builds about equal)
- Elementalist 6/4/2/2/0 [10’000 DPS] (staff ele) + frost bow
- Elementalist 6/6/2/0/0 [9’000 DPS] (ham conjurer) + frost bow
- Engineer 6/6/0/0/2 [10’500 DPS] (only meta we have)
- Warrior 6/5/0/0/3 [10’500 DPS] (ego dps meta)
- Ranger 6/5/0/3/0 [8’000 DPS] (signet, spotter, spirit, sword)
- Mesmer 6/6/0/0/2 [7’500 DPS] (max dps, full melee) + time warp
- Guard 4/6/2/0/2 [7’500 DPS] (i’m not really into guard, but all meta builds are 6,5k-7,5k)
- Warrior 0/6/0/6/2 [7’000 DPS] (phalanx)
- Necromancer 6/6/0/0/2 [7’000 DPS] (dagger/focus -/horn)
- Mesmer 6/4/0/4/0 [6’500 DPS] (reflection, full melee) + time warp
Now this one is hard to explain. There are 2 kinds of dps in a party. The “look at how big my donger is” dps wich is simply how much direct damage one deals with the help of the others and second the true damage one bringt to a party. Means if there is a party and a phalanx warrior joins, the others can all focus on dps and do not have to care about might stacking, the additional damage is counted towards the phalanx warrior as passive damage. Passive damage are vulnerability, spotter, empowered allies, banners, time warp, might and reflection (wich varies the most).
Important!: Keep in mind that only a phalanx warrior OR a conjurer ele can stack up to 25 might to get their passive damage. Same goes for 2 warriors, only ONE will get the passive damage of the banners. The 2nd warrior will only deal the pure 13’500 dmg without passive dmg addition!!!
Also don’t take this too accurate. It’s very hard to calculate a proper passive damage, but it’s approximately correct.
Party
- Warrior 0/6/0/6/2 [9’000 DPS] (phalanx might stacks, empower allies, banner, 17’000 passive dmg)
= 26’000 DPS - Elementalist 6/6/2/0/0 [13’500 DPS] (conjurer ham might stacks 8’500 passive dmg, !frost bow!)
= 22’000 DPS + frost bow spike x2 - Elementalist 6/4/2/2/0 [16’000 DPS] (almost no passive dmg, !frost bow!)
= 16’000 DPS + frost bow spike x2 - Engineer 6/6/0/0/2 [14’500 DPS] (vuln about 5’500 passive dmg)
= 20’000 DPS - Warrior 6/5/0/0/3 [13’500 DPS] (banner about 6’500 passive dmg)
= 20’000 DPS - Ranger 6/5/0/3/0 [11’000 DPS] (spotter, frostspirit about 7’000 passive dmg)
= 18’000 DPS - Thief 6/6/0/0/2 [17’000 DPS] (only single target, almost no passive dmg)
= 18’000 DPS - Mesmer 6/6/0/0/2 [10’500 DPS] (almost no passive dmg, reflection, !time warp!)
= 11’000 DPS + reflection spike + time warp - Mesmer 6/4/0/4/0 [9’500 DPS] (almost no passive dmg, even more reflection, !time warp!)
= 10’000 DPS + reflection spike + time warp - Guard 4/6/2/0/2 [11’500 DPS] (almost no passive dmg, reflection, buffs in general)
= 12’000 DPS + reflection spike - Necromancer 6/6/0/0/2 [11’000 DPS] (almost no passive dmg)
= 11’500 DPS + nothing more
greez
Source:
http://gw2dps.david-reess.de/
https://docs.google.com/spreadsheets/d/1bAcpwAdwB24CxK_Ziy8ygISUHCkQepLfRMh2_PtP52o/edit
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
(edited by Xyonon.3987)
Hey, it’s purely old DPS number without considering the biggest burst rotation of ele in mind. If you’re convinced that any classes can deal bigger dps than the ele, please present better results with those classes. Here I’m talking about the current:
AC spider queen solo record, Belka solo record, Marolna duo record. Heck, even Bloomhunger also falls victim. And that already leaves Lupicus out of the picture.
Also, mesmer DPS is a real kitten when your illusions die fast from condi and aoe. 10k DPS drops to merely below 1k DPS in a blink of eyes and it drags until you can put up phantasm again. What do you think the actual DPS of mesmer during the entire Lupi fight? 3-4K DPS marginal at best.
- doranduck, 2016 on Lore in Raids
Two things.
1) Those are old numbers. (June 2014 doesn’t include the september patch) For a lot of profession, those numbers didn’t change. But Warrior dropped since then and Ranger got higher in rank since then.
2) Those are Dekeyz numbers and you need to looks at what she said about the context.
http://www.dtguilds.com/forum/m/6563292/viewthread/13987449-dps-estimates-for-each-professions-in-30s-battles
For exemple. The DPS was for 30s battle. In longer fight, the Mesmer will have better dps, in shorter fight the dps will be less (because the time you spend on summoning). She didn’t took into consideration the reflect dmg so Guardian, Ranger and especially Mesmer will have bigger dps in a lot of situation. The Elementalist numbers do not include Frostbow.
We all know Dekeyz work and spreadsheet. But you CAN’T use the numbers it gave for Warriors and Rangers, they are not good anymore.
Hey, it’s purely old DPS number without considering the biggest burst rotation of ele in mind. If you’re convinced that any classes can deal bigger dps than the ele, please present better results with those classes.
That’s why I said READ PROPERLY. I didn’t note those “+ frost bow” for nothing. Ele deals most damage of all classes, that’s what I say here.
Also, mesmer DPS is a real kitten when your illusions die fast from condi and aoe. 10k DPS drops to merely below 1k DPS in a blink of eyes and it drags until you can put up phantasm again. What do you think the actual DPS of mesmer during the entire Lupi fight? 3-4K DPS marginal at best.
I expect people to use their brains. Like you just did. This is exactly what the mesmer struggles. 3-4k DPS is pretty much it. Until the reflection phase, but we didn’t point that one out, now did we darlin’… Overall ye I agree.
1) Those are old numbers. (June 2014 doesn’t include the september patch) For a lot of profession, those numbers didn’t change. But Warrior dropped since then and Ranger got higher in rank since then.
I know but warrior dropped only in his direct damage. Roughly a 5% dmg reduction, fairly more for 6/5/0/0/3 due the adrenaline nerf, forgot about that, thx! But pahalnx is almost untouched since you won’t have that trait and most of your damage is passive → unchanged. Phalanx got hit by the tiny 5% DIRECT damage.
Ranger – gosh what did ranger get? Some GS buffs and longbow 2 right? Oh dang and all the signets if it was that patch! Yea ranger is definitly stronger than what I said, thx!
2) Those are Dekeyz numbers and you need to looks at what she said about the context.
http://www.dtguilds.com/forum/m/6563292/viewthread/13987449-dps-estimates-for-each-professions-in-30s-battlesFor exemple. The DPS was for 30s battle. In longer fight, the Mesmer will have better dps, in shorter fight the dps will be less (because the time you spend on summoning). She didn’t took into consideration the reflect dmg so Guardian, Ranger and especially Mesmer will have bigger dps in a lot of situation. The Elementalist numbers do not include Frostbow.
We all know Dekeyz work and spreadsheet. But you CAN’T use the numbers it gave for Warriors and Rangers, they are not good anymore.
Gonna repeat myself: That’s why I said READ PROPERLY. I didn’t note those “+ frost bow” for nothing. Ele deals most damage of all classes, that’s what I say here. Same goes for the “+ time warp” or “+ reflection”. I expect ppl to use the pinky stuff in their head Also mesmer dps is such a stupid thing to talk about – phants die and stay alive and resummon and reflect and miss and rng and and and. But overall ΓΈ the dps is that low.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Ranger – gosh what did ranger get? Some GS buffs and longbow 2 right? Oh dang and all the signets if it was that patch! Yea ranger is definitly stronger than what I said, thx!
Well ranger are now 4th in term of dps, while the Warrior is 5th so it was significant enough to change the ranking. That doesn’t make Ranger better than warrior since the warrior can boost the party twice as much as the ranger, but it still change the number by a good margin.
Ranger – gosh what did ranger get? Some GS buffs and longbow 2 right? Oh dang and all the signets if it was that patch! Yea ranger is definitly stronger than what I said, thx!
Well ranger are now 4th in term of dps, while the Warrior is 5th so it was significant enough to change the ranking. That doesn’t make Ranger better than warrior since the warrior can boost the party twice as much as the ranger, but it still change the number by a good margin.
So you’re telling me the dps ranger deals more direct damage than the pahalnx war. I beleve that, but he won’t than the dps war. However rangers are the class with the heaviest damage mods in the game, thx to the signet now, they are the frost bow executer and this gives a huge junk of passive dmg! Sad good rangers are so rare.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Ranger – gosh what did ranger get? Some GS buffs and longbow 2 right? Oh dang and all the signets if it was that patch! Yea ranger is definitly stronger than what I said, thx!
Well ranger are now 4th in term of dps, while the Warrior is 5th so it was significant enough to change the ranking. That doesn’t make Ranger better than warrior since the warrior can boost the party twice as much as the ranger, but it still change the number by a good margin.
So you’re telling me the dps ranger deals more direct damage than the pahalnx war. I beleve that, but he won’t than the dps war. However rangers are the class with the heaviest damage mods in the game, thx to the signet now, they are the frost bow executer and this gives a huge junk of passive dmg! Sad good rangers are so rare.
Do the math yourself and you’ll see. Ranger now have a better dps than Warrior (ya even if its not a phalanx warrior). If you ain’t able to do the math you can discuss with a lot of ppl here in the forum. I suggest that you open a new thread : ‘’Warrior DPS lower than Ranger now in PvE?’’ You gonna have all the answer you want.
So I started this topic to know how good is the Engi in PvE and I end up with a debate of who has biggest DPS, Ranger or Warrior …. LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
@Xyonon: 3-4 k DPS is realistic over 1:40 fight of Lupi including reflect. No jokes. Recently I recorded myself in a pug run and 5k + DPS for mesmer can only be achieved with proper fury/might/banner/Lightning Hammer/Time Warp buff. On the other hand, ele can self-buff and do tons of damage. Leaving out Ice bow for them would be rather ridiculous.
- doranduck, 2016 on Lore in Raids
This isn’t the debate I thought it would be in here.
And how much of utility do you bring to a PvE party compared to the 2 I’ve most played (Guardian and Thief)?
Engineers are generally brought for their might and vulnerability. They don’t generally provide any real utility beyond that unless the fight calls for CC (e.g., Shoggroth or Clockheart).
Engineers tend to be more useful in fractals than in dungeons, because dungeons are very much about burst damage with ice bows where fractals require more sustained damage (and that’s where vulnerability really comes in). It’s a very useful class to have, but it’s not a top tier, record-clearing class for PvE instances.
(edited by Phineas Poe.3018)
And how much of utility do you bring to a PvE party compared to the 2 I’ve most played (Guardian and Thief)?
Engineers are generally brought for their might and vulnerability. They don’t generally provide any real utility beyond that unless the fight calls for CC (e.g., Shoggroth or Clockheart).
Engineers tend to be more useful in fractals than in dungeons, because dungeons are very much about burst damage with ice bows where fractals require more sustained damage (and that’s where vulnerability really comes in). It’s a very useful class to have, but it’s not a top tier, record-clearing class for PvE instances.
^^ great summation. I’d just add that we have the utility available and generally pretty on demand with tossed elixers or a kit swap, so while we generally don’t provide it, it is available if the group needs it for whatever reason.
@Xyonon: 3-4 k DPS is realistic over 1:40 fight of Lupi including reflect. No jokes. Recently I recorded myself in a pug run and 5k + DPS for mesmer can only be achieved with proper fury/might/banner/Lightning Hammer/Time Warp buff. On the other hand, ele can self-buff and do tons of damage. Leaving out Ice bow for them would be rather ridiculous.
Including reflect? Inform yourself before you talk. 75% of Lupis HP gets shred by mesmer reflection. I don’t know how much HP lupi got, but 2 min for Lupi as mesmer solo is totally possible. Mesmer dps gets immediately high when he has an LH, and time warps passive damage is also over 20k dps. Mesmer only sux on his own and if there is noone to babysit him and if there is nothing to reflect. Even wall fractal the first boss gets reflected for 6x 15k very often.
BTT:
And how much of utility do you bring to a PvE party compared to the 2 I’ve most played (Guardian and Thief)?
Engineers are generally brought for their might and vulnerability. They don’t generally provide any real utility beyond that unless the fight calls for CC (e.g., Shoggroth or Clockheart).
Engineers tend to be more useful in fractals than in dungeons, because dungeons are very much about burst damage with ice bows where fractals require more sustained damage (and that’s where vulnerability really comes in). It’s a very useful class to have, but it’s not a top tier, record-clearing class for PvE instances.
I want to add here that the engi indeed is more useful for fotm than dungeons in general. This most likely because dungeons are much easier and don’t need the engis additional utility. But you guys missed some stuff about the engi:
- Healing turret and elixier gun both provide a lot of condi cleanse. Useful example: mai thrin
- Mine and it’s toolbelt both grant boonstrip. I take this over the elixier gun in the ascalon fractale to get rid of the enemies 25 stacks might and deny warriors to charge attack my allies. Also great against dredges. The toolbelt damage is as high as grenade barrage and also stacks tons of vuln, yet forces you to trait bomb and mine radius!
- Bomb kit and some combos grant 20 sec stealth for skips like at the ice fractale. You also can solo the fire part at the beginning with engi, having 12 sec stealth every 20 sec. No trouble, no death, easy engi solo and the party is happy.
- Elixier U and the flame thrower both have good reflection. Both great for dredges, wall, harpy, mai, bloom, moss, etc.
The engineer has huge utilty, but in dungeons it’s often not needed. Fotm is a different story. The only thing he can’t do is granting stability for a long time. But would he able to do that too, then guard would be necro tier.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
(edited by Xyonon.3987)
You’ll only get a 75% burn on reflect if you use the wall trick, normal off wall stuff you need to tack vuln and people to get even out of phase 2.
Also stealth from smoke fields only stacks to 15s, (5 stacks max at 3s a stack) with Elixir S you can boost that another 5s in the run though.
(edited by Jerus.4350)
So you guys basically repeating what I said except putting ranger above warrior.
Guardian dps fluctuates a lot depending of UC uptime. Just like mesmer dps with phantasms.
You can’t add team dps contribution to personal dps. Like saying “well X stacks 15 vuln so it has 15% more dps than Y because Y doesn’t stack any vuln”. That’s crazy! Yes, team dps is always considered but it has no place in dps rankings!
Also axe warrior is stronger than gs war but people still wanna roleplay their twilight/eternity. If you add seaweed to axe(which you can’t with gs) it’s even more obvious which one wins. They used to be close as seen by the hybrid rotation of swapping both to maintain optimal dps.
Now on topic:
The meta engi build is 66002 and has been posted over and over again. There are still some debates regarding adept and master traits. Namely empowering adrenaline vs shrapnel, short fuse vs explosive powder, fireforge trigger vs rifle mod vs hair trigger.
Given that most fights are short(less than 10s, never more than 15s with very few exceptions) direct modifiers tend to win. So empowering adrenaline, explosive powder are better. The only real debate is fireforge trigger vs rifle mod but I personally believe fireforge is better because of easier rotation and more blast finishers.
Keep in mind that dodge bomb deals more damage than grenade auto. I’m not sure if it’s worth it to dodge instead of auto but given that it happens anyway in real fights you pretty much have the benefit of empowering adrenaline.
Now I shall let the bomb roleplayers bash and thrash talk about how you totally cap vuln on bosses without grenades and precise sights!
Can we stop arguing about other classes vs engi? The only odd men out in dungeons and fractals are necromancers, and it has nothing to do with their personal DPS.
The OP asked what engineers contributed, not about what class has highest personal DPS. And truthfully we aren’t brought for our personal DPS either.
(edited by Phineas Poe.3018)