Engineer in WvW

Engineer in WvW

in Engineer

Posted by: Chronologist.9782

Chronologist.9782

Q:

How are engineers in WvW? I have 80 elem and war, full exotic and they are hella fun to play in WvW, elem for aoe and war for sniping. Looking to trying something new, ranger or engineer, engineer looks way more fun

  • Is there effective long range build 1000~1200+ for keep defense?
  • Can engineers burst effectively? close/long range etc.
  • What kind of roles can engineers play well in WvW?
  • How are engineers in general for WvW?

Engineer in WvW

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Posted by: Jadark.9368

Jadark.9368

Grenades will hit at 1500 meters when traited. Also it is AOE. Great for tossing down on people, great for throwing up at people on the wall, also great for throwing at the gates to hit the people on the other side.

Engineer in WvW

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Posted by: coglin.1496

coglin.1496

Rifle and elixir gun can be set to 1200 range.
Rifle can burst rather well
Grenades are great heavy damage and sustainable.
We have multiple AoE regen options. Several great combo fields we can set up.
We have several great defending options with mortar and grenade both having great range

Poor craftsman blame their tools. Poor players blame their Engineer.

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Posted by: Lethal Stranger.5093

Lethal Stranger.5093

Engineers are a great addition to any WvW party/squad, grenades are quite useful for defending and/or attacking walls and you can pretty much get perma-swiftness with the “Speedy Kits” trait, which is always a big plus.
Engies also have a huge amount of knockback skills at their disposal, I personally had loads of fun knocking people off bridges/walls/cliffs.

Necromancer/Engineer/Elementalist main
Plays every class though :>
The Dynasty Warriors [DW] – Far Shiverpeaks

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Posted by: tjeb.6503

tjeb.6503

Dunno about the other classes, but with the tool kit’s shield you can certainly get into any tower that is besieged, then switch to either flamethrower to blast the ram through the door, or IMO a bit more fun, start lobbing grenades (and use the radiation field), down the wall. The mortar also helps in some situations. You won’t be able to do most direct single target damage, but with a range of AoE and combo fields, I think they are quite good at defending.

Permaswiftness has already been mentioned, with that you can cover quite some ground relatively quickly, to make supply runs or just to get to other places where you are needed. Or just scout.

Also, the rocket boots give you a good escape mechanism when charging gates or reviving mates in a heavily attacked area. With the one problem that they don’t always work :p

I have not tried out a flamethrower build, and with the specs I have been playing it is harder to do a breakout to down enemy siege weaponry.

I also like to use the mortar when attacking; it tends to get destroyed pretty fast since the range is woeful for something called a mortar, but you should be able to get a few shots in, and with a well-aimed 5 shot you can quite often knock enemies from towers into the eager hands of your buddies. And you get a new mortar after two minutes anyway.

When unaware and jumped by more than one opponent, I do tend to die quite quickly (this may be normal, or I may just suck and panic too quickly). I also found in 1v1 battles that there are enemies that could interrupt everything i tried to do. Again I may just suck