Engineer's Return

Engineer's Return

in Engineer

Posted by: MrThompson.8347

MrThompson.8347

So thinking of a class to return and re-try, Necro is my other option, but I have questions about Engi

Now to sum it up, Engineer was my very first character created, meaning? TOTAL NOOB.
And if any of you know Engi… it didn’t go well once I hit lv 80.
Now that I’ve went through a couple of other characters and have actual knowledge of the game, I made a new Engi to re-try now with my “skillz”.

Main question;
Effective Scrapper Rifle builds? I love the Rifle more than the other weapons and would fully enjoy having a Rifle focused build, for at least PvE and WvW modes if possible of course. (Kits work yes as long as I have Rifle as my weapon, I’ll be happy), I’ll probably do Condi in PvP like I did before Scrapper as it’s still effective it seems (and even a Meta, cool).

Celestial still flat out amazing for Engi/Scrapper? I have full Celestial amulet, rings, and accessories that I’ll use no matter my build but I remember full Cele was the kitten way back when! orrrr what

Engineer's Return

in Engineer

Posted by: lLobo.7960

lLobo.7960

I am a riffle lover myself and can’t really get myself to use hammer on pve.

That said, scrapper traitline, IMO, is way too much linked with hammer its stuns (#5-#3 combo) and function gyro is very useless on most pve scenarios.

For overland pve and dungeons I run something like this:
http://gw2skills.net/editor/?vdAQFAUlUUh+uYfWwkLQ7FL5F13+9fB44HmElIYCGAVFA-TxBBABB8AAwa/R5Re6AqU9nzUCCwFAoMlYBAOAO/8Aw5nf+5nfeTf+5rv+5FCY0CA-e
It gives you a lot of speed to run around the map (riffle jump+rocket boots+supper speed+swiftness) and get 100% crit chance (70% from gear, 10% from close range, 20% from fury). I use bombs autoattack when I can melee, and with the blind fields from mortar and smoke bomb, you can melee a lot. Also, bombs are PBAoE, so its great to clear trash. You also get a lot of breakbar potential with BoB, overcharged shot, healing turret detonation, magnet and all the soft CC (glue bomb, net shot, blinds and chills).
If you get a good rotation you can include a good amount of might stacking with all the blast finishers (turret, OS x2, BoB, RB) but you need 2 fire bombs to get them all to trigger (AFAIK). Kinetic battery is great as you can get 2 BoB or 2 OS on a row, and they do a LOT of dmg, or you can use healing mist twice for extra healing with blasts.

For WvW scrapper is great for the added defense. Someone posted a riffle scraper build around.

Engineer's Return

in Engineer

Posted by: MrThompson.8347

MrThompson.8347

I am a riffle lover myself and can’t really get myself to use hammer on pve.

That said, scrapper traitline, IMO, is way too much linked with hammer its stuns (#5-#3 combo) and function gyro is very useless on most pve scenarios.

For overland pve and dungeons I run something like this:
http://gw2skills.net/editor/?vdAQFAUlUUh+uYfWwkLQ7FL5F13+9fB44HmElIYCGAVFA-TxBBABB8AAwa/R5Re6AqU9nzUCCwFAoMlYBAOAO/8Aw5nf+5nfeTf+5rv+5FCY0CA-e
It gives you a lot of speed to run around the map (riffle jump+rocket boots+supper speed+swiftness) and get 100% crit chance (70% from gear, 10% from close range, 20% from fury). I use bombs autoattack when I can melee, and with the blind fields from mortar and smoke bomb, you can melee a lot. Also, bombs are PBAoE, so its great to clear trash. You also get a lot of breakbar potential with BoB, overcharged shot, healing turret detonation, magnet and all the soft CC (glue bomb, net shot, blinds and chills).
If you get a good rotation you can include a good amount of might stacking with all the blast finishers (turret, OS x2, BoB, RB) but you need 2 fire bombs to get them all to trigger (AFAIK). Kinetic battery is great as you can get 2 BoB or 2 OS on a row, and they do a LOT of dmg, or you can use healing mist twice for extra healing with blasts.

For WvW scrapper is great for the added defense. Someone posted a riffle scraper build around.

Figured, I definitely noticed other traitlines and the benefits of Scrapper not helping anything but the Hammer much, that’s good to know though! Thanks for the build template for Rifle I probably will never be able to stack a lot of might or the other things as I find it all confusing but maybe now and then I’ll try to figure it out a bit, thanks again!

Engineer's Return

in Engineer

Posted by: lLobo.7960

lLobo.7960

Figured, I definitely noticed other traitlines and the benefits of Scrapper not helping anything but the Hammer much, that’s good to know though! Thanks for the build template for Rifle I probably will never be able to stack a lot of might or the other things as I find it all confusing but maybe now and then I’ll try to figure it out a bit, thanks again!

Its just getting use to when to use skills.
– If you are dpsing, use OS right before Fire bomb.
– If you are removing a break-bar, use fire bombe before BoB.
– When fighting enemies with break bar, save your burst (blunderbuss, jump shot, prybar) to right after you stun the opponent, as they get extra dmg.

You can contact me in game if you need any help.
(but I live in NZ and got weird play-times)

Engineer's Return

in Engineer

Posted by: MrThompson.8347

MrThompson.8347

Figured, I definitely noticed other traitlines and the benefits of Scrapper not helping anything but the Hammer much, that’s good to know though! Thanks for the build template for Rifle I probably will never be able to stack a lot of might or the other things as I find it all confusing but maybe now and then I’ll try to figure it out a bit, thanks again!

Its just getting use to when to use skills.
– If you are dpsing, use OS right before Fire bomb.
– If you are removing a break-bar, use fire bombe before BoB.
– When fighting enemies with break bar, save your burst (blunderbuss, jump shot, prybar) to right after you stun the opponent, as they get extra dmg.

You can contact me in game if you need any help.
(but I live in NZ and got weird play-times)

Could probably take tips in game as it’ll be easier to see in person some time, would be nice

Engineer's Return

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Wahoo and heya


I would change the build a little bit and also split and adapt it to the situations:

Open World
http://gw2skills.net/editor/?vdAQFAUlUUhSsYfWwmKQ7FLbGEYxTeE/u9u794EKQAA-ThRBABA8AAua/R5Hlq/gnOgFuAAmpEkUACMMC-e

  • Bloodlust is the perfect sigil for open world and will increase your dps drasticly (10%), aslong as you don’t die ofc.
  • I’d pick No Scope over Skilled Marksman, since without it you won’t get a reliable Fury uptime. Skilled Marksman isn’t really a good trait unfortunately (miss the old days…). The attack speed increase is only “noticable” on the already weak auto attack, and has no effect on Jump Shot, while the cdr is neat but stands in no relation to Fury from No Scope.
  • Reactive Lenses can be used as a safe stunbreak, but if you want to go full dps, Static Discharge it is.
  • Adrenal Implant beacuse of Excessive Energy. Kinetic Battery is great on condi builds though, since Excessive Energy won’t affect condi dmg.
  • Crit chance is fine as full zerker, due to 20% from fury (part time en solo), 10% from High Caliber and 10% from Hematic Focus (total +40% crit chance).
  • Only cheap food for open world

Dungeons
http://gw2skills.net/editor/?vdAQFAUlUUhSsYfWwmKQ7FLbG03t3dvHnw3DAYxPeEB-ThRBABmpE8hLAwV7PK/wTHAlq/AwDAgUADsMC-e

  • You don’t need fury nor cdr for a rifle here, so Pinpoint Distribution will boost you the most. 10% of your damage is condi and in a party setup you will have over 1k condi damage with this.
  • You won’t need movement speed unless your party has no Mes / Ele / Rev … unless your party has a bad comp, so you can focus on damage and go with Takedown Round.
  • With Spotter from the Druid use power utility food and in general you should use damage on movement food for max dps.
  • Air instead of Bloolust since there is nothing to stack and you’ll have over 100% crit chance anyway. Night for nighttime areas.

If you have any questions or want ingame help (EU), pm me anytime!

Greez!
- Ziggy

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engineer's Return

in Engineer

Posted by: lLobo.7960

lLobo.7960

Hey Ziggy!

  • Reactive Lenses can be used as a safe stunbreak, but if you want to go full dps, Static Discharge it is.

I Like reactive lenses on open world as a source of fury too.
If you open your combat with overcharged shot, you trigger the stunbreak and give yourself fury.
On champions this combos even better with breakbars, as you get the good breakbar dmg from OS and follow up with fury for your burst when the champ/elite is stunned.

  • Adrenal Implant beacuse of Excessive Energy. Kinetic Battery is great on condi builds though, since Excessive Energy won’t affect condi dmg.

I like Kinetic battery for the extra BoB or OS as mentioned, for breakbar situations or extra blast finishers. Just need to time things well.

Dungeons
<…>

  • You won’t need movement speed unless your party has no Mes / Ele / Rev … unless your party has a bad comp, so you can focus on damage and go with Takedown Round.

I still use a lot on PUGs for the magnetic bomb on bomb kit to gather groups of mobs or help with breakbars. But depends on your team composition and capabilities, true.