Engineer sPvP feedback

Engineer sPvP feedback

in Engineer

Posted by: Anthony.1579

Anthony.1579

So i am kind of new to guild wars, so this is just my opinion.

Basically i think engineer is the weakest profession in PvP. I will explain why in this post.

For starters i usually do the soldier rifle build with grandes tool kit and elixer s and elixer x for tornado or rampage.

But i find engineers are very under powered and weak.

Why you might ask ? well for starters i had to memorize my hot keys on my naga razor mouse and kit dance into defensive coldowns and kit dance into offensive skills with combos.

YES THE ENGINEER HAS THE HIGHEST SKILL CAP IN THE GAME ! not for noobs but memorizing the combos and when too use your offensive skills when sigil coldowns are up or reacting to enemy player’s skills with elixier S or tool kit shield block. Engineer has a high skill cap kit dancing and using different skills for the right moment as the fight flows.

BUT…………

Even 1v1 or 2v2 or 3v3 i find my self having to play more skillful and “work harder” to achieve less results than say a warrior guardian or necromancer, warrior, ele or mesmer.

I know some classes have 7-12 buttons and use combos and fields.

But engineer uses 5 main skill buttons, 5 tool kit buttons, 5 granade buttons, 5 tool belt buttons, combos and using attack damage skills when sigils are up to maxmize critical damage.

Engineer is too hard to play for the amount of success invested. Other professions can do less skill and get better results at killing and capping points and even bunkering.

Speaking of bunkering……my soldier meta build is more of a banker than a ganker or roamer. I tend to have to pop coldowns and waste the enemies time for them trying to kill me while my team caps other points. But that is pretty much all i am good for, and i am probably better re rolling into a different profession.

Yes kit dancing is not for noobs. knowing when to shield and when to pop your damage and using stealth at the right time, and using mowai bird cc all make an engineer hard to play.

And what about a GOOD engineer you say ? Surely they are balanced around the skillful engineers ? Yes but a skillful ranger or guardian or warrior, or mesmer or ele can beat an engineer 1v1 most of the time or waste the engineers time.

I cannot go on a killing spree unless i build a burning pistols build and that’s against nubs who don’t cleanse. And i feel my engineer is meta pushed into a bunkering tanky staller who just buys time for my team to cap other things.

World PvP is not so bad, if you get good ascended gear and 1v1 you have a fairly “decent” chance at surviving.

But as far as “work” goes, the other professions give better results for a lower skill than an engineer.

HOW TO FIX THEM ? ARE THEY EVEN BROKEN?

well engineer is this tanky short ranged class that has a lot of toughness and weak burst damage at intervals and than has to wait. But as far as the “identity” goes, engineer is too many things at once. Alchemist, engineer, commando, tanky support char, and that’s all i can think of now. I don’t know how to fix engineers. Their skills are all unique and make the engineer very “buffing, defensive, controlling” nature. I know we got that orbital strike which is nice, but it’s not that great in spvp and with maurader amulet instead of soldier amulet. I don’t know a good change for engineer. They are building half defense and health offense and have lots of control buffs and ultiltiy in their kit. But to win you need damage, cc immunity, and spammable cc. The engineer is pigoened into bunker or defensive against most professions. I think for engineer, the fights get worse the larger number of players are in the fights. 1v1 is decent, 2v2 is not too bad, 3v3 is starting to become hard for engineer and 5v5 is horrible. The first thing the zerg or team will do is rush the engineer forcing you too play defensivly. That gives time sometimes for your allies to do damage, but if they find you jumping into defensives they swap to someone else. So i don’t know how to fix engineers. I like the style, but it just doesn’t fit the meta, because meta is all damage, all zerg, all offense, lots of cc, and survival coldowns. http://metabattle.com/wiki/MetaBattle_Wiki shows good great and meta and most builds are all damage, with guardian bunker necro celestial and engineer hybrid builds. Everything else is damage. SO yea i don’t know how to fix engineer.

But yes…i have fun with my engineer leveling, questing, farming, soloing the world, and sometimes dungeons and wvw leveling (eot zerg trains are brain dead)

but spvp is were i really get frustrated. I tried to form a combo team with my guild.

The melee cleave wants guardians theifs and warriors. The spell cleave wants mesmers necros and eles. I have seen a premade with 1 ranger 2 mesmers 1 condition necro and 1 pet necro. Annoying.

I am still trying to find a build or “comp” for engineer in 5v5. I don’t know i have to study the skills and communicate with my team.

Well this concludes my rant. Sorry if i offend some of you. I am just going off personal spvp experience. Yes i am QQ i need to get good haha. I hope someone replies to this, positive or negative.

Engineer sPvP feedback

in Engineer

Posted by: RazFxx.6451

RazFxx.6451

I Think you’ve run into the same problem I ran into when I first started doing sPvP on my engi. fact is, the build you’ve been using is very complicated and has not only a very high skill cap but a pretty high skill floor to use properly. I suggest you try an elixir variant:

http://gw2skills.net/editor/?vdAQFAUlcThSsY9Vw6KQ7FLTGk4zKQA+2Xyb+46rQEA-TJBFABCcBAEvMQJ7PAwDAAA

It is much simpler to use, as you have only rifle+2 kits. It also has a pretty good burst combo (toss elixir B for stability, rifle 4, rifle 2, grenade barrage, rifle 5, rifle 3. takes some getting used to, but it’s not THAT complicated). It is not perfect and could probably could use some tweaking (such as taking inventions instead of tools, taking sigil of blood instead of fire for more healing), but it’s very capable of winning even fights, and has a LOT of utility for your team with throwing elixirs+mortar kit (don’t forget that mortar kit has 4 fields on demand – poison on 2 which also reduces healing, making rezzing very hard, blind on 4 which makes stomping very easy, chill on 3 which makes fighting on not fun and water on 5 which gives 2 might because it’s an elixir and you run HGH, and you can blast with orbital strike for extra heal).

Engi is far from perfect, but there are builds with a lower skill-floor which allow you to surprise people that don’t expect you to be so strong. You won’t win every fight, and most outnumbered fights you will die very fast, but for every foe there is something you can customize in your build that will give you the edge (lock-on to counter thieves/mesmers, toss elixir U to laugh in those pew-pew rangers faces, etc), so don’t be afraid to experiment.

Engineer sPvP feedback

in Engineer

Posted by: deda.8302

deda.8302

So far engi has largest varaiety of workable builds in game i think.
At least most variations of all classes and its a bit hard to find one suitable for your play stile.

But engi has a lot to offer in 5v5 or any spvp situation ,be it support dmg or simply bunkering or decaping a point you have a tool for that role you just need to pick it.

On the other hand by picking build for certain role you have counters to that role and that is why its hard since engi doesnt excel in anything they are just all around…

For example i run condi engi and if i see other team has 2 necros i rather change class ,or build if I have time to change to pow /cc, to counter that, since they will throw all my condi back at me and i cant cleanse that much.

It’s not op and needs a practice to be half good as other classes but that is a charm of engi:)

Mesmers and necros tend to be hardest class for me to fight against for returning condi back on me and a huge amount of reflect mesmer has…

(edited by deda.8302)

Engineer sPvP feedback

in Engineer

Posted by: IgnisVulpesXI.3015

IgnisVulpesXI.3015

If you don’t want to feel ‘tanky’ you could try Berserker S/D build.

Those 9k Grenade Barrages ! Even better if you can proc Kinetic Battery for ~18k in 1 second against light non-protection targets.

[FOXY] Animal Spirit Guild

Engineer sPvP feedback

in Engineer

Posted by: Anthony.1579

Anthony.1579

I use a flame pistol build for fun when i want to trash noobs. I do like 27k burns over 14 seconds, with condition stats and buffs and right builds.

Yea i like to play engineer for fun and interesting build combinations. I just don’t know how useful i will be to my guild. I am considering rerolling warrior or mesmer.

As far as fractals go, i am pretty useful for damage and stealth (we don’t have many thief in our guild).

I think engineer is just not good at being offensive. And when engineer IS offensive, we lose a lot of defense that makes us squishy in melee. And other melee classes have niche builds that provide defense keys with their raw offense like aegis, burn blocking, stability, and that warrior stance that makes them immune to damage.

So engineer is very tanky short range …..mage ?…or support ?

Sorry i made some people mad. I am getting better at playing engineer i just avoid spvp when i can so i don’t go on tilt or lose my peace of mind.

Thanks for the responses, talk to you guys soon.

Engineer sPvP feedback

in Engineer

Posted by: Rage Cube.4573

Rage Cube.4573

Engineer is probably one of the strongest professions in the game.

A lot of tools in our kit… are extremely strong when used properly. I would take some time to watch videos and learn the class a little more especially if you are new.

Because from where I stand… as an engineer… I feel we are extremely overpowered.

Engineer sPvP feedback

in Engineer

Posted by: oRioN.1083

oRioN.1083

I’m a new player too, I’m trying all the classes in sPvP and in my opinion Engi is not that hard overall.
It is just a bit harder to learn to play without looking the spell and check what is aviable and what is not.

I found thief much much harder, if you don’t use your dodge perfectly you dead, if you miss a combo you dead if you look your cd for one second you dead.

Engi is complicated for the amount of possibility you have in a fight but after around 50 games I already found my self comfortable with the rotation.