I would like to say that the following is MY opinion and my own.
Some may agree and some may disagree and this will create the basis of a discussion.
This is also my first post, I do apologise for typos (Grammar kittens) and for what I have not read that may have already been covered.
First off be grateful to Anet for releasing content every 2 weeks, that is more than any MMO so we know they are working hard.
Balances are always needed so do not demand a change, if it is broken put down the time to explain your reasoning and if it is, it will be fixed…eventually
Now, let’s get started.
Why we as Engineer should stop comparing.
-Illusions and Phantasms are the core of mesmers, they are what makes the mesmer a mesmer.
-Illusions are short cooldown and single target burst (Not accounting for AoE damage)
-Minions are what make necromancers necro
-Minions are long cooldown allies that will follow you anywhere (even in death “Again”)
Their damage is mediocre at best from seeing my brother’s Necro (I do not have a necro) but they are meat shields
Following that reasoning, Turrets should be unique to engineers and there is nothing similar in the game.
I do not want my turret to be single use then boom(Remember folks, these are my opinions) but turrets need some change
Why I believe turrets need a major redesign.
-Guild wars 2 is a highly mobile game hence why mobility and dodge managements are important in PvP
-Nothing in the game is static except for turrets
-Not enough health to warrant being static
-In usual PvE turret will only be effective for the first shot against small targets before you have to pick it up again or blow it up
Against bosses with AoE…need I say more here?
-There are more… I am not listing them all
Now there are counter arguments for each of these the most used one will be:
“Place them well”
I agree good placement will be key to playing turrets but not in their current state.
Why?
Let’s start in PvE: Good placement usually means out of reach. Now out of reach of Bosses will usually mean the turret won’t be in reach of the boss either.
Against small regular mobs placement does not really matter.
Now in PvP and WvW: Any competent player if he sees an Engi bunkered behind turrets will either AoE or flat out not engage (Unless you are a Warrior/Guardian, then power to you!)
And frankly if you are running turrets in sPvP you are asking to get destroyed and picked on (Here I mean full utility turrets)
I can’t objectively offer solutions to the problems as I main an Engi with over 1200 hours on it and not once have I had a turrets build (Not saying I did not try)
but changes that should not be made are:
-Increase turret range to over 1200
-Buff damage to the point of being equal to another player
Pretty sure they were not the answer for Anet anyways.
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