Engineer skills fanrework.
Like the mortar ideas in particular.
This is just a slightly changed idea thread to the “make gadgets similar to signets” thread. What skills do you think should be changed?
Turrets – Mechanically they’re boring because they’re not dynamic and attack quite slowly.
Suggestion – In another game I play(dragon’s nest) there is an engineer class, it’s pretty much gw2 engi just with different mechanics. They get around the whole not being mobile thing by making their turrets do a lot of stuff quickly and being invincible then timing out quickly. What I suggest is making them invincible and timing out after 30 seconds and having their overcharge take away this invincibility and making them time out at the end it. keeps counter play and makes turrets relevant. Ps. turrets would be pickup able for a 5 sec cd to placing them again.
toolkit 1 – since I want to make turrets invincible and slightly more mobile(btw who thought it was a good idea to turrets a point defense strat it doesn’t work in tf2 it definitely wouldn’t work here.) i want to change the toolkit.
suggested change – make toolkit chain hit on a turret and have the third hit “upgrade” the turret making it attack faster and making it’s time out timer longer.
mortar – no one uses it and it’s quite impractical.
change – it’s no longer a turret it’s now a weapon kit using charrzooka model and has 15 “ammo” similar to the conjure weapons.
1 – rain shot – uses the charr air strike elite animation
2 – Slag shot – fires shrapnel on target area causing cripple and weakness in target area
3 – Shellshock – Fire Shells in target area that “suppress” enemies and chills. (suppress slows, causes fumble, and makes you unable to use movement skills)
4 – Blastback – Fire your mortar in close range blasting you and any near by enemies away.
5 – Plan B – Chuck your Mortar after setting your remaining ammo to blow, Dealing more damage depending upon your remaining ammo number
Like the mortar ideas in particular.
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