Engineer stealth?
big ol’ bomb (bombs toolbelt), acid bomb (elixir gun 4) and detonate turret (healing turret active toolbelt).
You’ll notice he was using Perplexity runes, so the enemies never had a chance. Perplexity runes are disgustingly OP, just watch how fast those guys drop.
This guy is good but this is no skill gameplay, fortunately that sort of bullkitten isn’t possible in sPvP
Wish my ping was as low as that guys though…
(edited by Brew Pinch.5731)
Each finisher in a smoke field will give 2 sec of stealth. Therefore for 10 sec, you need 5 finishers in the 3.5 sec the field is active. One way to do this is drop Healing Turret, Mine, and BoB, then drop Smoke Bomb, detonate both turret and mine, drop Supply Crate (though likely Mag Shield is better for this), and use Rocket Boots.
A more likely situation is being jumped by a thief. Drop BoB, then Smoke Bomb, then use Rocket Boots. That will allow you 4 sec of stealth, though using a skill like Supply Crate right after will reveal you.
Engineer has something like 7 blast finishers so if you are quick enough, that is 14 sec of stealth potentially. This can be used to troll towers/camps/etc.
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)
(edited by JudgeD.5673)
It’s 3 seconds per blast. When my group needs it in a dungeon or something, or I’m getting that pesky Orichalcum by the Champion Karka, I will slot Healing Turret, Bomb Kit, Thumper turret, Rocket Boots and use P/S.
Place the turrets first. Go into Bomb Kit. Use Big ’Ol Bomb, Smoke Bomb, then drop the kit and use Magnetic Shield. When the Smoke Bomb goes off, hit the shield again for Magnetic Inversion. Detonate both turrets, pressing the one for Thumper twice because the toolbelt Rumble is also a blast finisher. Finally, use Rocket Boots to get a headstart on wherever you have to go. This can be replaced with Throw Mine or Elixir Gun – Acid Bomb if your group is too slow to keep up (remember to face backwards if using Acid Bomb.
BOB + Magnetic Inversion + Detonate x2 + Rumble + Rocket Boots/Throw Mine/Acid Bomb is 18 total seconds of stealth, when you count how long it takes to activate it all you have about 15 seconds to work with which I believe is what stealth caps at anyways.
P.S. Perplexity runes suck. I try to make a good build that takes people down with skill, then I run across every ol’ noob with Perplexity runes and I wonder why I even try.
Jade Quarry
Don’t forget thumper turret as well if you use it, overcharge it, detonate it, and use it’s toolbelt skill you will have quite a bit of stealth just with that then you have the aforementioned big ol bomb, healing turret detonate, rocket boots, elixir gun 4, rifle 5, or magnetic shield.
You’ll notice he was using Perplexity runes, so the enemies never had a chance. Perplexity runes are EXTREMELY OP, just watch how fast those guys drop.
This guy is good but this is no skill gameplay, fortunately that sort of bullkitten isn’t possible in sPvP
Wish my ping was as low as that guys though…
Actually, he no longer runs with perplexity- because they aren’t the most powerful. There’s been a lot of unwarranted hype about them, and they are not a build I fear to face. However, people will always need an excuse, and perplexity is one of the current favorites.
All of this is, of course, my opinion, which is merely based off my experience playing with and against these runes.
You’ll notice he was using Perplexity runes, so the enemies never had a chance. Perplexity runes are EXTREMELY OP, just watch how fast those guys drop.
This guy is good but this is no skill gameplay, fortunately that sort of bullkitten isn’t possible in sPvP
Wish my ping was as low as that guys though…
Actually, he no longer runs with perplexity- because they aren’t the most powerful. There’s been a lot of unwarranted hype about them, and they are not a build I fear to face. However, people will always need an excuse, and perplexity is one of the current favorites.
All of this is, of course, my opinion, which is merely based off my experience playing with and against these runes.
If the person is playing them correctly you really don’t stand a chance. I’d love to be proved wrong and find away to beat people that use them because it annoys the heck out of me (and I’ll keep trying, I don’t go into WvW just to run away from people), but I just don’t see it. Every ~10-15s you’re getting 3 stacks of confusion just from them attacking you. If they slot the right skills they can easily spike multiple iterations of 5 stacks of confusion with interrupts.
Also consider in a build using those runes they likely have around 2k condition damage, you’re taking over 200 damage per stack when you do anything. As an Engineer, much of our condition removal is layered under multiple skill activations as well, so to even remove conditions you have to take 2-3 ticks of what is likely 10-15 stacks of confusion. That’s about 4300 – 6450 damage just for trying to remove the confusion that is probably protected by other conditions anyways.
Again, I’m not one to just give up, throw my hands in the air and say it won’t work. I’d love to get some advice on how to beat these noobs running this junk if such a way exists. I’m all ears!
Jade Quarry
You’ll notice he was using Perplexity runes, so the enemies never had a chance. Perplexity runes are EXTREMELY OP, just watch how fast those guys drop.
This guy is good but this is no skill gameplay, fortunately that sort of bullkitten isn’t possible in sPvP
Wish my ping was as low as that guys though…
Actually, he no longer runs with perplexity- because they aren’t the most powerful. There’s been a lot of unwarranted hype about them, and they are not a build I fear to face. However, people will always need an excuse, and perplexity is one of the current favorites.
All of this is, of course, my opinion, which is merely based off my experience playing with and against these runes.If the person is playing them correctly you really don’t stand a chance. I’d love to be proved wrong and find away to beat people that use them because it annoys the heck out of me (and I’ll keep trying, I don’t go into WvW just to run away from people), but I just don’t see it. Every ~10-15s you’re getting 3 stacks of confusion just from them attacking you. If they slot the right skills they can easily spike multiple iterations of 5 stacks of confusion with interrupts.
Also consider in a build using those runes they likely have around 2k condition damage, you’re taking over 200 damage per stack when you do anything. As an Engineer, much of our condition removal is layered under multiple skill activations as well, so to even remove conditions you have to take 2-3 ticks of what is likely 10-15 stacks of confusion. That’s about 4300 – 6450 damage just for trying to remove the confusion that is probably protected by other conditions anyways.
Again, I’m not one to just give up, throw my hands in the air and say it won’t work. I’d love to get some advice on how to beat these noobs running this junk if such a way exists. I’m all ears!
Perhaps I have been exceedingly fortunate in the players I’ve fought with this build. However, here are my considerations when I do:
1) How can they interrupt me?
2) How can I counter their interrupts?
There are three main classes for these runes:
1) Warriors.
2) Thieves.
3) Engis.
For all of these classes, the telegraph is key. Know which of their skills interrupt, know how/when/where they can interrupt, and most importantly, know what they look like. If so, you can block, evade, invuln, blind, stun (dependent on circumstance) preemptively. This would be a good idea even without the runes.
More specifically,
1) Warriors must engage you in melee. We engineers have excellent kiting mechanisms. Bomb kit, grenades, elixir gun. Chill; glue. Speedy kits. Elixir gun knockback. Elixir gun cripple. I run pistol/shield for the block & knockback. If they do catch up to you, block+stun allows you to get out of range. If that doesn’t work, knock-back. Typically, I put down smoke field as often as possible. The combo of smoke-field and mag. inversion is, of course, stealth, which allows you to kite out of range yet again. So, what to do if the warrior does catch you off-guard, and applies several stacks of confusion? Elixir gun #5 for the cleanse. If on CD, minimize skill use. This varies for every situation. Typically for warriors, if they have applied confusion they are very close. Hence, kiting and waiting is not an option. Thus, I’d recommend the aforementioned tactics: block/stun, knockback, blind, etc. Despite all this, I admit that warriors are the hardest for me.
2) Thieves: The most common offender with these runes is Headshot. Yet frankly, thieves are simply too weak to apply any serious damage against you. A full barrage of grenades and bombs will overwhelm whatever the thief can throw at you. If he shadow refuges, excellent! He’s either committed himself to one location, on which you can rain fiery hell, or he’s Revealed himself by leaving that location.
3) Engis: Tricky. Yet here we are saved by being most familiar with what their interrupts are, moreso than any other profession. Blocks/blinds/evades/stuns thus become more valuable than ever in countering them.
Hopefully this is of some worth to you.
Mate, skill disparity is always going to be relevant. If you really have been able to beat a bunch of Perplexity players, then the truth really is that they were terrible players. Absolutely bottom rung skill wise.
It’s all well and good to boast that you just have to play immaculately and it’ll all be fine, yet in reality nothing is that simple and your opponent will more often than not have some semblance of skill.
In sPvP I am extremely successful, more often than not taking no deaths in a round, yet I still get blown to kitten by perplexity runes in WvW. I’ve been daze chained to death by Thieves with nearly no chance to respond. The runes are kittened my friend, totally, unequivocally overpowered.
(edited by Brew Pinch.5731)
With the next Patch we will get a 5 Sek Stealth
[Skol]
Perhaps I have been exceedingly fortunate in the players I’ve fought with this build. However, here are my considerations when I do:
…
Thank you for taking the time to write that out. I do apply most of that already, I know how to PvP (not being defensive just explaining where I’m coming from). The problem is that you can’t preemptively blind, block, and evade all interrupts. It simply won’t happen. Your opponents are also going to be doing all they can to land these interrupts, and they don’t even have to be good at it. The sad truth with these runes is that you don’t even need to land all of them, only a couple will completely decide the fight.
Conservatively, at some point in the fight you are likely to have 15 stacks of confusion on you. It may not be for a long time, and you may be able to clear it quickly and notice it right away if you’re a good player. Still, just taking 1 tick of that is over 3200 damage. Just 1 tick. Now what if you’re not perfect? What if a couple of auto attacks go off before you can cancel them? What if you clear the stack of 15 perfectly but then here comes 10 more?
I can’t believe I’m writing this much about what is such a blatantly broken set of runes, but you took time in your post and I’m willing to do the same. So much has to go right (plus luck) just to get the upper hand against someone running Perplexity. They don’t need the same, if they’re a halfway competent player it’s over before it begins.
Jade Quarry
@Requiem: What runes is he using now?
@Requiem: What runes is he using now?
Scavenger runes.
@Requiem: What runes is he using now?
Scavenger runes.
Sort of off topic: You need 1300 or above Vitality to have Scavenger give more condi damage than Undead.
Don’t forget thumper turret as well if you use it, overcharge it, detonate it, and use it’s toolbelt skill you will have quite a bit of stealth just with that then you have the aforementioned big ol bomb, healing turret detonate, rocket boots, elixir gun 4, rifle 5, or magnetic shield.
I just tested this, and overcharging it is NOT giving the stealth. I see it for
the detonation and than the toolbelt (Rumble) though.
actually yes thumper turret still does I personally use it regularly, make sure to drop bomb 4 (and that its active) before overcharging and detonating the thumper turret though.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Just tried again, and using Thump (overcharge ability) after
a Smoke Cloud will not stealth you when your OUT of combat.
That is why I was missing it. The detonation and toolbelt (Rumble)
combo will work out of combat though.
Let me help you out here Bro. The way turret overcharges work is they change the attack it performs next, so instead of a wimpy cripple its a big ol bomb like thump. But if there are no targets in range the turret wont attack, giving you no blast finisher.
Also somewhat on topic, when you detonate a turret the blast finisher is centered on the player instead of the turret. So you can do some interesting things. For example say your running from a thief, you drop and overcharge the turret to get him off your back while still running forward. You can then drop a smoke bomb and detonate the turret to stealth even though the turret is half a mile behind you. (So the thief can’t steal port to you)
^^ Thanks for the info, did not know that.