Engineer support/heal guide
Nice, I find I like running a support-type build in instances as well. I’d for sure swap out Elixir R though in place of the turret for the stun break/endurance refill + tossed R is just awesome – can toss before you go down to self-revive, or revive your teammates, and it’s a condition removal too.
Thanks for the feedback! I do sometimes use Elixirs but probably not as often as I should. I’m going to run the next dungeon with your suggestion of Elixir R. I think your right that it would be a lot more useful than a turret
I think you may want to consider getting a bit more experience than a single run of the first dungeon in the game before you start making guides. Just saying.
Does the healing power stat affect the heals from E-IB? What kind of stats should we be looking for on gear?
I think you may want to consider getting a bit more experience than a single run of the first dungeon in the game before you start making guides. Just saying.
Yes your right! but it’s not really an In-Depth Guide or even a Guide if you can call it that. It’s just a suggestion of a few skills and how I think they should be set-up.
Hi Nightow. The healing stat does affect the Bombs. I think with 0 Healing Stat the bombs heal for 180, I’ve not tested it by switching gear etc so I’m not too sure how high it could possibly go to.