Engineer tpvp and kits rant
Concerning kits:
Imho its pretty much a must to get at least 1 kit to make up for the fact that we only get 1 weapon. Lets have a look at our kits.
Grenades – grenades have turned into a condition weapon – direct dmg is negligible so if you want to go nades you will need crit focused gear + bleed procs on crit as sigil. It is also required to keep a constant cripple or other CC on your opponent to hit. (Unless youre playing kitten which still happens way too often.. 75% of all free tournament games are just free wins cuz the other team is rnd or low rank)
Getting a condition build also means that your nades are very weak to all the crap that makes all conditions builds kinda bad like condi rmv or high vit (hi necros!)
Ok so you not only got grenades but you are pretty much required to get an OFFENSIVE cripple/slow/CC that you can keep going on your target pretty much 24/7 (dont tell me its a team game – no other class needs to do this crap just to make a weapon kit viable so no one else ever does this).
Options for this are pretty much only rifle and elixir gun(2). Well unfortunately rifle doesnt really fit into a crit/condition build (as is required to deal dmg with nades to begin with) cuz you end up either gimping your rifle dmg or your nade damage.
The other option is even worse though – Elixir gun 2 might be an awesome skill in theory but the projectile is SOOOOOOOO SLOW and awkward that i honestly believe you can outrun the projectile – bottom line it never hits anything.
Tool kit has a good cripple(2) as well but unfortunately its not offensive and cant really be used to attack targets who dont try to get up close with you (works awesome defensive against all melee classes though ..) The toolkit trait doesnt help either there really arent enough situations in which you can get up close with your opponent – whail on him for an hour just to get cripple stack high enough then switch to nades and slowly start killing him.. Tool belt skill cripple is too short (seriously if you go 4 a condition oriented nade spec you NEED perma cripple) and too sluggish/slow – hits once at best if your opponent isnt mentally kitten and doesnt last long enough (the cripple that is) Tool kit also benefits most from power and you just throw away another skill just to make nades viable at all.
So that doesnt really work well to begin with.. lets have a look at bombs
First of all you pretty much cant have both bombs and grenades in the same build simply because you require too many traits and the stats are completely different.
If you want nades you are pretty much required to get grenadier + shrapnel
If you want bombs you are pretty much required to get bigger bomb explosions.
^thats it – you dont get 10% more damage or might stacking on heal skill use, even though might stacking would heavily benefit both and 10% dmg increase would heavily benefit bombs
It also doesnt work together from a gear perspective – Bombs work very well with power gear (up to 3.4K on a normal bomb hit definitely possible) while grenades require condi crit gear – the only skill in bomb kit that benefits from condi is 1 measly burn. Not only that but the cooldowns on both grenades (not that it matters 4 nades) and bombs are horrendously high if you cant get the reduced cooldown trait. Nades dont really give you any utility to begin with – maybe the posion ae (on a 25 sec cd out of which ppl can simply walk out) is neat but everything else is plain kitten
Bombs in specific also are pretty much impossible to attack with unless you get hard CC on your opponent they will never hit against good opponents and any melee with berserker gear will just tear you to shreds faster than your 1st bomb even explodes.
Utility is kinda alright with bombs but again it just stands in contrast to the high base damage with high power that bomb 1 provides – while the other 2 are condi dmg and ppl can just walk out of the fire and get into cover/stay passive for the duration of confu (confu really doesnt hit that hard unless you got good condi dmg anyway or your opponent is spamming like a kitten
Again if you want to use power based bombs you are required to spend more utility on CC just to hit anything – and you will be torn to shredds if you try to use bombs against offensive melees anyway.
And again we dont really have good CC options that synergize with bombs simply because most CCs are too short and you need to walk upclose 1st then plant bomb then wait for it to explode… takes forever only way to do it is use net turret.
Now for the fun parts..
Elixir Gun
(1) terrible – maybe for stacking weakness in a defensive build
(2) as mentioned before never hits anything – projectile can be outrun
(3) neat for poison – same bug as FT though
(4) neat but not useful in any way – mediocre damage over mediocre time – need opponent to remain in field – need more utility for CC if you want to use it offensive
(5) only real use 4 condi rmv healing is a joke
bottom line for EG you lose 1 utility slot for something that has no real merit – if you want condi rmv there are better skills out there which dont use a utility slot or simply do a better job (elixirs/just get med kit if you dont use elixirs)
Flamethrower
(1) low damage + bugged —> no wai
(2) low damage + terrible projectile behavior
(3) I*d call skills that do this “pushback” as its not a CC (like the rifle KNOCKBACK) just a tiny nuisance that doesnt cause real down time – works as interrupt 4 heals though..
(4)can easily be avoided by ppl with a brain
(5)another 1 time blind on high cd woohooo…. allows you to live that 1 second longer
Tool kit is the only useful kit for the block alone. Catch kitten with (5) but the cast is so long anyone who can play dodges it.
(3) is a strong (melee!) power based attack
(2) has a very long cast time – get kit refinement for aoe cripple
(1) low damage for having to constantly be in melee range -> bombs work better if you get them to hit
This leaves us with elixirs – and elixirs are just terrible for dealing damage – yes there are a few game winning ones (like throw R) but other classes have imba rezz abilities just as well – some can even rezz more than one at once without the awkward lying in a glittering circle hoping not to get knocked out of it
Elixir U is horrendous – only haste skill to require a drinking animation lol – also doesnt synergize with anything we have cuz as i said our offensive options are heavily dependend on crowd control and having to wait through a drinking animation after throwing out our hard CC is just wasting time (as is throwing down the CC after activating haste and possibly not even hitting the CC)
Bottom line direct dmg is pretty much not an option for engineer cuz all good direct dmg skills are all melee (ohh yes rifle is melee!) and require you to either die instantly to other offensive melee characters or use hard CC of which we dont have enough (1 utility wasted for net turret as hard CC and 1 for bombs or whatever)
condi dmg is not an option cuz pistol dmg is a joke and we again need much more CC just to be able to stack bleeds with grenades (and it doesnt even stack that good..)
blahblahblah fml