Engineer trait/skill questions
1. the last hit that would have brought you into downstate is nulled and A.E.D. get triggered / on cd. a second hit into downstate(even when it would still be within the 5sec timeframe) will not be nulled, so A.E.D. only triggers once in the displayed 5 sec.
2. Its in the inventions tree, and nope it will not go off until your healing skill is actually on cd.
3. to all who go down in the field, including you (actually nice, bot often not used self-rezz)
4. they all go off. Auto elixier S + heal reset + mines is a quite powerful life-saver. and the regeneration does not hurt as well.
5. Yes. Same goes for your elite, elixir X
6. a) only transmutes the incoming condition
b) does not affect other stacks of the same condition that are already applied.
Have fun.
1. AED works only in the moment when you are going into downed state. Within 5 seconds of activating AED your base HP (not downed state hp) must fall down to 0, instead of going into downed state you will be healed. Does work when you have red death pentally but doesnt work with falling damage.
2. It activates when you are at 25% hp (or lower), so try to keep above that 25% and then when you are out of heals it will be activated at that percentage. Yes it actives even you have heal off cooldown. You mean this trait ? http://wiki.guildwars2.com/wiki/Self-Regulating_Defenses
3. Both player and allies.
4. They will activate all at once. Later it depends on trait cooldown.
5. As far as i know, yes.
6. It transfers only ONE condition every 15 seconds in the moment of their placing. At example it will convert 6 bleed from pinshot (coz that skill applies 6 bleed at once) and any other condition (bleed also won’t be converted) next 15 seconds.
(edited by Miltek.2104)
Awesome, thanks for the quick response.
very nice answers you got there.
I have a small note on question 5 about the elixir cooldown trait:
Elixir Gun also lists 2 skills as elixir (#2 and #5).
These will NOT get reduced cooldown from this trait. Simply because they are not ‘real’ elixirs.
There is a trait reducing Elixir Gun and Flamethrower cooldowns.
If the elixir trait worked as well, those 2 ‘elixir’ skills from the EG would get double reduction… which is not how things are intended, each skill only gets one option for a cooldown reduction, not two.