Engineer trait/skill questions

Engineer trait/skill questions

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Posted by: Aramanth.1546

Aramanth.1546

I’ve come back after a year hiatus, so forgive me if some of this is common knowledge by now. I’ve been working on an elixir engineer for fun but I had some questions about how and when traits activate.

1. For the AED, when it says “lethal damage” does that include going down but not dying? Will it instantly rally me during those five seconds or do I have to be downed and about to die before it can activate? If it’s the former, does that count as actually rallying (in terms of other traits that might proc on rally) or does it occur before I actually go down?

2. In the Alchemy branch, the trait called Self-Regulating Defenses, does that activate even if my heal skills aren’t in cool down? Meaning if I go below 25% health before I use my heal skills, the trait is wasted?

3. Dumb question, but does the toolkit skill Toss Elixir C activate on the thrower as well or only allies?

4. I noticed there are quite a few traits that activate below 25%. Assuming I have them all unlocked and equipped, will they all activate at 25% or will only one randomly activate below 25%?

5. In the Alchemy branch again, there’s a trait called Fast-Acting Elixirs that reduces the cool down of elixir skills by 20%. Does that also include elixirs activated by other traits (e.g. Hidden Flask)?

6. Under Alchemy one more time, there’s a minor trait called Transmute that converts an incoming condition into a boon. What happens if I have another condition placed on me during that 15 second cool down? Will the trait automatically convert it to a boon, or does it only work on conditions about to be placed on me? What if I have a condition placed on me during the cool down and another stack of the condition is incoming when the trait is cooled down (i.e. 3 stacks of poison already on me, and the trait procs on the 4th stack of poison, does it remove all 4 stacks?)

Any help you can give would be greatly appreciated. If it helps any, I was planning on this just being a PvE build for fun. I don’t see it being viable in dungeons or PvP.

Engineer trait/skill questions

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Posted by: Arantheal.7396

Arantheal.7396

1. the last hit that would have brought you into downstate is nulled and A.E.D. get triggered / on cd. a second hit into downstate(even when it would still be within the 5sec timeframe) will not be nulled, so A.E.D. only triggers once in the displayed 5 sec.

2. Its in the inventions tree, and nope it will not go off until your healing skill is actually on cd.

3. to all who go down in the field, including you (actually nice, bot often not used self-rezz)

4. they all go off. Auto elixier S + heal reset + mines is a quite powerful life-saver. and the regeneration does not hurt as well.

5. Yes. Same goes for your elite, elixir X

6. a) only transmutes the incoming condition
b) does not affect other stacks of the same condition that are already applied.

Have fun.

Engineer is love, Engineer is life.

Engineer trait/skill questions

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Posted by: Miltek.2104

Miltek.2104

1. AED works only in the moment when you are going into downed state. Within 5 seconds of activating AED your base HP (not downed state hp) must fall down to 0, instead of going into downed state you will be healed. Does work when you have red death pentally but doesnt work with falling damage.
2. It activates when you are at 25% hp (or lower), so try to keep above that 25% and then when you are out of heals it will be activated at that percentage. Yes it actives even you have heal off cooldown. You mean this trait ? http://wiki.guildwars2.com/wiki/Self-Regulating_Defenses
3. Both player and allies.
4. They will activate all at once. Later it depends on trait cooldown.
5. As far as i know, yes.
6. It transfers only ONE condition every 15 seconds in the moment of their placing. At example it will convert 6 bleed from pinshot (coz that skill applies 6 bleed at once) and any other condition (bleed also won’t be converted) next 15 seconds.

Trust me. I’m engineer

(edited by Miltek.2104)

Engineer trait/skill questions

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Posted by: Aramanth.1546

Aramanth.1546

Awesome, thanks for the quick response.

Engineer trait/skill questions

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Posted by: Kimbald.2697

Kimbald.2697

very nice answers you got there.

I have a small note on question 5 about the elixir cooldown trait:

Elixir Gun also lists 2 skills as elixir (#2 and #5).
These will NOT get reduced cooldown from this trait. Simply because they are not ‘real’ elixirs.

There is a trait reducing Elixir Gun and Flamethrower cooldowns.
If the elixir trait worked as well, those 2 ‘elixir’ skills from the EG would get double reduction… which is not how things are intended, each skill only gets one option for a cooldown reduction, not two.

Wiggely, wobbely and other wombaty wabbity creatures…