Fix kit auto attack
To start off I am a lvl 80 engineer, and when I read these ‘comprehensive’ threads from other users who then state ‘I am not level 80 yet’ I really wish they would just put that in TLDR right at the top so I could skip the thread.
As I played through the engineer class I began to think that the class was going to be based around kit swapping (which I am not a huge fan of). I played through WOW as a druid and constant shapeshifting was kind of annoying. In any case since I thought that kit swapping was the way to play that’s what I decided to try and hone. I really liked the swiftness trait that would give you swiftness every time you swapped a kit.
It wasn’t until a little while into the game that I realized that other classes got a free weapon swap. After a while I started thinking to myself. Unless I take up two skill slots with two kits then I am only on par with what other classes have by default. I don’t really feel like we got more versatility out of our kits unless we take at least 2 kits because otherwise we only have a regular weapon swap like every other class.
Then I found out that my weapon stats don’t matter for kits, this is another thing I don’t really like. It takes away from some of our customization. I believe that our kits were supposed to provide us variety and make us more versatile but now I am thinking that first I lose out on base customization by having no weapon stats on top of not having a base weapon swap. So now without taking at least 2 kits I’m definitely behind.
As I leveled I tried each kit and really came to like the flamethrower above the others but the end level traits promote staying in the kit and not switching. I think I’m weaker in the engineers current state staying in 1 kit no matter what kit so if they were going to change the juggernaut trait to promote staying in the kit I wish they would have buffed it to make it worth staying in the kit.
Now I don’t know how some of these other people are dying off to multiple mobs so easily because I think that the engineer can strafe mobs to no end but it certainly takes a while longer to kill stuff regardless if kit swapping or not. I think that each kit has enough of a penalty in itself to provide room for some buffing. Of course I’ll reference my personal favorite kit the flamethrower which for example limits you to medium range so I feel it should be more threatening than other weapons that are not restricted to this range but I don’t feel like that’s true, and lastly I’ll just throw out something fairly useless that just bugs me, buff the flamethower killing speed on structures.
Let’s not forget…..! etc!