Engineer woes

Engineer woes

in Engineer

Posted by: JsusHdRvive.5829

JsusHdRvive.5829

Fix kit auto attack

To start off I am a lvl 80 engineer, and when I read these ‘comprehensive’ threads from other users who then state ‘I am not level 80 yet’ I really wish they would just put that in TLDR right at the top so I could skip the thread.

As I played through the engineer class I began to think that the class was going to be based around kit swapping (which I am not a huge fan of). I played through WOW as a druid and constant shapeshifting was kind of annoying. In any case since I thought that kit swapping was the way to play that’s what I decided to try and hone. I really liked the swiftness trait that would give you swiftness every time you swapped a kit.

It wasn’t until a little while into the game that I realized that other classes got a free weapon swap. After a while I started thinking to myself. Unless I take up two skill slots with two kits then I am only on par with what other classes have by default. I don’t really feel like we got more versatility out of our kits unless we take at least 2 kits because otherwise we only have a regular weapon swap like every other class.

Then I found out that my weapon stats don’t matter for kits, this is another thing I don’t really like. It takes away from some of our customization. I believe that our kits were supposed to provide us variety and make us more versatile but now I am thinking that first I lose out on base customization by having no weapon stats on top of not having a base weapon swap. So now without taking at least 2 kits I’m definitely behind.

As I leveled I tried each kit and really came to like the flamethrower above the others but the end level traits promote staying in the kit and not switching. I think I’m weaker in the engineers current state staying in 1 kit no matter what kit so if they were going to change the juggernaut trait to promote staying in the kit I wish they would have buffed it to make it worth staying in the kit.

Now I don’t know how some of these other people are dying off to multiple mobs so easily because I think that the engineer can strafe mobs to no end but it certainly takes a while longer to kill stuff regardless if kit swapping or not. I think that each kit has enough of a penalty in itself to provide room for some buffing. Of course I’ll reference my personal favorite kit the flamethrower which for example limits you to medium range so I feel it should be more threatening than other weapons that are not restricted to this range but I don’t feel like that’s true, and lastly I’ll just throw out something fairly useless that just bugs me, buff the flamethower killing speed on structures.

Let’s not forget…..! etc!

(edited by JsusHdRvive.5829)

Engineer woes

in Engineer

Posted by: Synsane.5189

Synsane.5189

I don’t understand your woes; if you can’t play with two kits, don’t. What do you mean being behind other classes? We have the most skills in the game. We have toolkits and all very important utilities. Our CC’s are very powerful. The blind in the flamethower is quick on cooldown, so you can stomp pretty much everyone in PVP without interruption problems because you can switch and cast it as you’re stomping them. Not to mention the knock back and fire field. As well as the very strong toolbelt skill that comes with it.

I don’t understand your woes. The no sigils on kits is kind of annoying, I wish that at least the kill target get bonus one worked.

Our bombs and nades are very powerful, their CC’s and conditions are very useful and strong. I for example just roll with bombs in PvE because of smoke, concussion, and glue allow me to kill all bosses, monsters, and foes with ease.

Mines allow GODLY blast finisher buffs with combos.

Our traits are awesome. Example, switching in and out of flamethrower just for the might is quite useful.

I don’t understand your woes.